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d2jsp Forums > Other Games > MMORPG > Atlantica Online > Just Started Playing. Nice Game But Need Some Help
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May 21 2010 11:27pm
so I just started playing today and I love it so far, but I feel that I've already screwed up my char, even though he's only lvl 17. I figured I'd make a newb char at first to learn the game and then make my main after I get the hang of it. Anyway, what build/formation should I go? Whats the top cookie cutter builds that will work the best? If I'm going to remake then I want to get it right the first time(well 2nd time). Can someone tell me what the most popular builds for high lvl are? Should I lvl the skills as high as possible every chance I get, or what? Right now I got a guitar guy with all gunner mercs except 1 shaman and I know that just sucks. Oh and if you could post what to do/get every 10+ lvls or so, that would be nice so I don't screw up in the middle or anything and I know what to do the whole time for every lvl.


thx :cheers:
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May 21 2010 11:57pm
I haven't played in months..but when I played, Guitar was about as cookie cutter as it got.

Staff being second.

BUT, maniac is the shiz. Retired on a level 112 maniac (which was a couple months before the new level cap)

So as far as I remember..


If you're going pvp, you want alot of stun. And Idk if it's still useful but DMF was SUPER cookie choppin in PvP

In PvE, you want a nice amount of AoE/Support

Gunners are pretty useless here, Gunner/Inventor, Jannisary is good because of damage

Staff's damage is insane PvE, can clear things your level in 1 attack basicallly..(scud/flame blow? I think were names of the skills) but it makes you out level your guys, but best way to rush to maniac if you want (I wanted maniac, went staff, my staff hit 100 my mercs were in their 80's.)

You basically NEED a monk.

Healer is not needed but recommended, I went without one tho so it's not that hard.

Archers are good because of silence.

Vikings are great for the freeze skill.

Spearman can be nice for the AP drain but 90% of the time it takes a more experienced player to use it properly.

Swordsman are good tanks, most people get 2 until they are higher level then they get an LK.

The beast trainer quest is a pain in the ass, and very annoying. But worth getting. (Great merc)

Witch is a good merc however just like staff main she kills fast, out leveling other mercs.

Cannon guy you can get at level 20 something isn't really worth getting IMO.

When you get high enough for the good mercs, such as spartan, elementalist, etc you'll know enough to know what you need.

Also, Exo and prophet are great PvE mercs, Exo being an almost required PvP merc as well


Again: this was months ago that I played, I'm sure I can't be that out of date tho. Esp not for low levels. =]

At low levels make sure to get about +3 gear (not spirit tho) so you can skip gear sets and have no problem leveling, for instance...

Get +3 Ocean gear and skip rakasha, then get +3 assassin and skip whatever is after that..

If possible get +3 bloodknight and you can keep that until Dragon (I did with NO problem at all.)

Or you can wait on getting the nice sets (bloodknight/gilgamesh/w.e is after that...)

Wait for gilgamesh, and use gilga until Conquer, however gilga is a bit expensive (or was, rather.)


Hope this is enough to get you started. If you decide to play thebes I'm selling gold there for FG ;]
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May 22 2010 12:40am
Thx for the info. I started on the newest server :P .Really noob question but, what determines if more than one of my mercs or me get to attack at once? sometimes it only attacks once and the turn is over, and sometimes they all start attacking at once. I always just click on the monsters a lot of times real fast with left click hoping it will attack as many times as possible :P I need to know the trick with that lol. Also what does AP do anyway?
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May 22 2010 12:51am
Ap is what determines how often your merc can attack.

It's the numbers under them, must have at least 100 AP to attack that turn iirc

Skills cost more AP.

Also, it doesn't matter much at lower levels, but strategize your attacks, this game is a bit of a strategy game and sometimes every move counts.

If your main has lets say, 175 AP, and it costs him 50 AP to go, he will be left with 125 AP that turn, right? Right.

So, lets say you want your main to go again that turn. You pick the merc you do NOT want to go, hit G (for guard) your merc goes into guard, and it passes his turn to the next available person with enough AP to attack.

Since each turn begins with the first 5 mercs you have with enough AP, that could go in a cycle before hitting your main.

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May 22 2010 12:56am
oh cool thx for the info. oh yeah I was wondering about guard too and wasnt sure what it was good for. do you need to use it often? I never use it. is it good for anything else other than what you just described?
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May 22 2010 01:23am
Other than passing a turn, no it's not. And yeah I used it quite a bit and you will too, for times when like you're fighting flying creatures, your melee is useless so you will guard pass to an archer/magic. Or if you are leveling mercs you will guard pass to them as much as possible, or you will just keep guarding mercs so he only gets turns.
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