Quote (Black_PK @ Jan 29 2013 03:38am)
Cleric:
PvP/PvE - Magic Resist / Heal Boost
Sorcerers:
PvE - Magic Boost
PvP - Magic Accuracy / Magic Boost
Templars:
PvE -
Shield - Block
Weapon - Accuracy / Crit
Armor - Attack / Magic Resist
PvP - Crit / Magic Resist
There are A LOT of combos for templars depending what they are going up against so this is a rough sketch.
This is basicly what I would say aswell.
But; Going crit and attack for PVE may aswell be swaped for HP stones for a templar.
Templars who tank PVE in lets say Tiamats fortress / hideout have no use what so ever for attack/critt. They need as much HP they can get.
Templars High level PVE = Block stones in shield, HP Stones in gear, and HP / Critt/attack (Even though I dont like it, many people use it) in weapon.
Templars usually has the lowest DPS in instances (except for clerics) anyway. Unless a chanter is full healing some bosses.
In our premades godstones outdps the templars, but the templar keeps agro and wont die, and that is the purpose of him
Quote (JustinYummy @ Jan 29 2013 03:57am)
wtf is heal boost? i dont think ive ever seen that before O_O
edit: oic, those are really expensive so he prolly wont get them. (especially for crappy low level gear)
sooooo..
magic resist > hp for clerics? for general leveling up pve? O_o
and im gonna say crit > accuracy for templars
thx
Unless you are level 60, you dont have to think about Magic resist and healing boost.
If you are level 30 you mind aswell soccet MP stones to not get manabreak to often, it makes no diffrense what so ever.
Your templar should go for hp stones in that level if you are groupexping. If he ever goes solo, abit of Attack + crit will come in handy, but he will probably use greatsword for solo exp anyway, and when he tanks he should have mace/sword + shield.
This post was edited by Spetch on Jan 29 2013 03:44am