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Member
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Sep 24 2009 04:51pm
Fucking power outage and now I'm in the 3 hour queue >.<

So much for hitting 30 today :-P
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Sep 24 2009 04:53pm
Quote (TeH SaNdMaN @ Thu, Sep 24 2009, 10:51pm)
Fucking power outage and now I'm in  the 3 hour queue >.<

So much for hitting 30 today :-P


Makes me rethink getting the game at this time. Lol
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Sep 24 2009 04:56pm
Quote (KillerBunnies @ Thu, Sep 24 2009, 02:53pm)
Makes me rethink getting the game at this time. Lol


I'm happy and upset at the same time. On one hand the game is doing well on the other I CAN'T FUCKING PLAY
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Sep 24 2009 05:01pm
Quote (KillerBunnies @ Thu, Sep 24 2009, 05:53pm)
Makes me rethink getting the game at this time. Lol


Quit being so emo newb
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Sep 24 2009 05:01pm
Quote (TeH SaNdMaN @ Thu, Sep 24 2009, 10:56pm)
I'm happy and upset at the same time. On one hand the game is doing well on the other I CAN'T FUCKING PLAY


Lol yeah, after having the game up for several months in korea or whatever it was i would think they could get enough servers for all the people who preordered.
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Sep 24 2009 05:03pm
Quote (KillerBunnies @ Thu, Sep 24 2009, 03:01pm)
Lol yeah, after having the game up for several months in korea or whatever it was i would think they could get enough servers for all the people who preordered.


It's not a money issue. It's an issue of not wanting TOO many servers. Warhammer and AoC both made these mistakes(on top of being turrible games.)
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Sep 24 2009 05:05pm
Quote (TeH SaNdMaN @ Thu, Sep 24 2009, 11:03pm)
It's not a money issue. It's an issue of not wanting TOO many servers. Warhammer and AoC both made these mistakes(on top of being turrible games.)


Make servers better. End of story.
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Sep 24 2009 05:07pm
Quote (KillerBunnies @ Thu, Sep 24 2009, 03:05pm)
Make servers better. End of story.


Server Queues and Course of Action
From www.AionOnline.com

At NCsoft our commitment is to making the MMO player experience the best it can be. And while Aion has seen a very successful launch that has exceeded our expectations in many ways, we are aware of the longer than usual queue times that players have experienced on some of the servers. This is due to the initial rush of players that we?ve seen in the early days of the game?s launch in Europe and North America.

Since the opening of Head Start this past weekend, we?ve have been heavily focused on striking the delicate balance between managing busy servers with queue times versus overcompensating by adding new servers too quickly that are then underpopulated and don?t deliver a fun experience for players. We did indeed see an initial rush on the first days of Head Start which resulted in longer than desired queue times for some of our servers, and we are working around the clock to alleviate this. In fact, we are happy to confirm we have increased our server caps and are adding an additional server in both North America and Europe by this weekend, and we will continue to evaluate adding additional servers.

That said, we do have alternate servers where players are experiencing lower queue times. People can get a real-time update and select that choice on our website at: Aion? Online :: Server Statistics

We continue to monitor issues closely and strive to address player feedback quickly to ensure the best possible experience.

They've been working on since the first day of headstart.
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Sep 24 2009 05:20pm
Quote (TeH SaNdMaN @ Thu, Sep 24 2009, 11:07pm)
Server Queues and Course of Action
From www.AionOnline.com

At NCsoft our commitment is to making the MMO player experience the best it can be. And while Aion has seen a very successful launch that has exceeded our expectations in many ways, we are aware of the longer than usual queue times that players have experienced on some of the servers. This is due to the initial rush of players that we?ve seen in the early days of the game?s launch in Europe and North America.

Since the opening of Head Start this past weekend, we?ve have been heavily focused on striking the delicate balance between managing busy servers with queue times versus overcompensating by adding new servers too quickly that are then underpopulated and don?t deliver a fun experience for players. We did indeed see an initial rush on the first days of Head Start which resulted in longer than desired queue times for some of our servers, and we are working around the clock to alleviate this. In fact, we are happy to confirm we have increased our server caps and are adding an additional server in both North America and Europe by this weekend, and we will continue to evaluate adding additional servers.

That said, we do have alternate servers where players are experiencing lower queue times. People can get a real-time update and select that choice on our website at: Aion? Online :: Server Statistics

We continue to monitor issues closely and strive to address player feedback quickly to ensure the best possible experience.

They've been working on since the first day of headstart.


Should have known that many people were going to start.
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Sep 24 2009 05:37pm
Quote (KillerBunnies @ Thu, Sep 24 2009, 07:20pm)
Should have known that many people were going to start.


Get off these forums and start bashing aion.
It's really annoying
Grow up.
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