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Oct 3 2014 09:37pm
Anyone around here draw in manga style, as well as do simple pixel art?

I'm creating a simple little platformer/scrolling game for the PSP and I'll be looking for some people to do some art for me.

Nothing over the top, just a start screen, home screen, loading screen which can be drawn (480x272), an application icon (144x80), and a set of pixel tiles/sprite sheet with basic walking/jumping movements. Or maybe we can make a 1080p set and down sample so if I ever wanted to port it to PC it wouldn't be so bad.

If anyone knows anyone to contact or is interested I can do some basic layouts of where I would like things positioned. For example the home screen would have the entire top 3/4 of the panel for art and the last 1/4 would be text effects (indentation, or fancy outlines) so I can programmatically lay my menu over top of it like so:

http://i.imgur.com/SRvwc3h.png

The home screen will be similar but the menus will be vertically aligned on the left side with the designs/background with alpha layer on the rest of the image on the right so that the game shows through.

Anyways yea, I'm bored so I am slowly working on this and just wanted to throw this out there.

So far all that has been done is the menu code to draw and show menu selection so there's going to be some time before I even contemplate any of this work to be done unless someone is bored enough to contribute.



This post was edited by AbDuCt on Oct 3 2014 09:52pm
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Oct 3 2014 09:47pm
WARNING: abduct is here looking for quality work, not because he posted in the wrong forum
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Oct 3 2014 09:48pm
Quote (Nereaux @ Oct 3 2014 11:47pm)
WARNING: abduct is here looking for quality work, not because he posted in the wrong forum


Nah buddy I'm here for the lowest quality work like yours <3
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Oct 4 2014 05:05pm
Quote (AbDuCt @ Oct 3 2014 09:48pm)
Nah buddy I'm here for the lowest quality work like yours <3


he got you there m8
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Oct 4 2014 07:44pm
Slight update on the project if anyone cares here.

Realized I had access to a mapping system that accepts GBA tilesets and maps so creating a predesigned level is pretty simplistic. Still trying to figure out the best way to dynamically create content.



Continuous (more like when ever I feel like posting) updates can be found in my general project/development/epeen thread: http://forums.d2jsp.org/topic.php?t=70112375&f=188&p=480823460

Not sure if I will go 8bit retro style or create more realistic textures in a 2d environment of either top down or side view.

This post was edited by AbDuCt on Oct 4 2014 07:47pm
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Oct 4 2014 09:08pm
Quote (AbDuCt @ Oct 4 2014 08:44pm)
Slight update on the project if anyone cares here.

Realized I had access to a mapping system that accepts GBA tilesets and maps so creating a predesigned level is pretty simplistic. Still trying to figure out the best way to dynamically create content.

http://i.imgur.com/Sg2AcXJ.png

Continuous (more like when ever I feel like posting) updates can be found in my general project/development/epeen thread: http://forums.d2jsp.org/topic.php?t=70112375&f=188&p=480823460

Not sure if I will go 8bit retro style or create more realistic textures in a 2d environment of either top down or side view.


What about using random number generators to generate tile sets? I think POE does something like this within guidelines of course.
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Oct 4 2014 10:09pm
Quote (Ayudame @ Oct 4 2014 11:08pm)
What about using random number generators to generate tile sets? I think POE does something like this within guidelines of course.


That's the main plan eventually. Have a realitivly universal color scheme for the tiles which will be logical or and only placed (floor will always be floor but platforms can be different tiles places at different nights) and then have background scenes statically placed which change per play of the game.

I need to relearn how to detect collisions though. Its simple enough if I spawn the images because each object holds their coordinates but I can't access details like that with a map object. This leaves me with loading a tileset and creating the map progeamically rather than statically made.

I'm still pondering the thought of a top down view like bump n jump for the nes, or a side view like Mario for the nes. Top down views easier to create

This post was edited by AbDuCt on Oct 4 2014 10:11pm
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Oct 5 2014 10:16pm
Tiny update. Quite a bit of shit done to this project.

Added simple out of frame and ground collisions as well as gravity and jumping physics.

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Oct 5 2014 10:49pm
That's pretty awesome. I take all of my BA programming stuff soon. I imagine I'll fill your inbox ^_^
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Oct 5 2014 10:59pm
Quote (Ayudame @ Oct 6 2014 12:49am)
That's pretty awesome. I take all of my BA programming stuff soon. I imagine I'll fill your inbox ^_^


Heh, I'd be glad to help if I have time. You know what languages they will be focusing on in your classes?
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