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Jan 27 2013 10:21pm
Attributes Screen
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Jan 27 2013 10:50pm
Quote (WhyteLinux @ Jan 27 2013 05:44pm)
it's kinda fun at it's current state, but no, as i mentioned in my previous comment:


basically the idea is that a mini game is triggered upon certain icon appearing, for the lock icon, it means there is an encrypted file and it will trigger the "cypher" mini game se the following:

the beauty of doing this is that it's a modular process, it means if i want i can trigger items and have more difficult mini games triggered whenever i want, but the thing is i have to code things in a particular order, and then i need to design graphic assets so i can motivate myself to keep coding :D

I only have 2 modules planned at present, and the other one is a bonus level, not quite sure how i will implement that.


So these cypher mini games will be appearing semi-frequently then? I feel like even if it is a mobile game it still needs a good amount of user interaction. If you have at least 35-40% of the hacks go to the cypher mini game I can see it being engaging enough for continuous play and still be able to be played in a short time frame. If there is less than that I would assume most people would rather watch youtube videos or read reddit instead of watch a load screen for the same amount of time.

New UI is looking much better though, however I think only 1 of the icons shown actually makes sense. Training seems fine, it's obvious enough that it is a ribbon for completion, but the others seem misplaced. Attributes looking like a medal would make me believe I get a new attribute as medals are generally unique, rather than improving something I already posses. Modifications being an insect seems rather negative, using a parasite to make things better does not make much sense to me.

I like the faster paced music for the hacking as well, was needed to separate it from the rest of the game.
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Jan 27 2013 11:00pm
Quote (Tetu_880 @ Jan 28 2013 04:50pm)
So these cypher mini games will be appearing semi-frequently then?  I feel like even if it is a mobile game it still needs a good amount of user interaction.  If you have at least 35-40% of the hacks go to the cypher mini game I can see it being engaging enough for continuous play and still be able to be played in a short time frame.  If there is less than that I would assume most people would rather watch youtube videos or read reddit instead of watch a load screen for the same amount of time.

New UI is looking much better though, however I think only 1 of the icons shown actually makes sense.  Training seems fine, it's obvious enough that it is a ribbon for completion, but the others seem misplaced.  Attributes looking like a medal would make me believe I get a new attribute as medals are generally unique, rather than improving something I already posses.  Modifications being an insect seems rather negative, using a parasite to make things better does not make much sense to me.

I like the faster paced music for the hacking as well, was needed to separate it from the rest of the game.


It will depend on upgrades as to the frequency of encrypted files, if you upgrade in one path, you might get more encrypted files, but I would like to have more than one mini game but i expect the mingame frequency to be around 33% so it would occur on average 1 in every 3 hacks, likewise the upgrades/job difficulty will depend on the upgrade path.

And remember it's a mobile game designed for iPhone, Android & Windows phone as the experience would not be a compelling in a desktop environment :P

Thanks for the feedback, it's appreciated.

With the icons, I agree, Attributes needs a better icon, the idea behind that one was like a war medal, Items will be a brain (i have to make a small brain icon, the word will also be Brains) and with modifications, the logic is that you are a hacker, using virus' malicious tools and such to obtain data from other computers, so they are bad for users, but good for hackers XD does that make sense, and do you have any ideas for icons, i'd love to hear your thoughts.

Thank's the only thing with the music is that it needs to fadeout when it changes.
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Jan 27 2013 11:13pm
Quote (WhyteLinux @ Jan 28 2013 01:00am)
It will depend on upgrades as to the frequency of encrypted files, if you upgrade in one path, you might get more encrypted files, but I would like to have more than one mini game but i expect the mingame frequency to be around 33% so it would occur on average 1 in every 3 hacks, likewise the upgrades/job difficulty will depend on the upgrade path.

And remember it's a mobile game designed for iPhone, Android & Windows phone as the experience would not be a compelling in a desktop environment :P

Thanks for the feedback, it's appreciated.

With the icons, I agree, Attributes needs a better icon, the idea behind that one was like a war medal, Items will be a brain (i have to make a small brain icon, the word will also be Brains) and with modifications, the logic is that you are a hacker, using virus' malicious tools and such to obtain data from other computers, so they are bad for users, but good for hackers XD does that make sense, and do you have any ideas for icons, i'd love to hear your thoughts.

Thank's the only thing with the music is that it needs to fadeout when it changes.


Hmmm I guess I didn't get that impression from the modifications icon at first glance, might be a bit too subtle of an idea but I do see the logic behind the choice.
I'd love to share some ideas if you felt you wanted help I don't mean to impose though, I hope it doesn't seem that way.
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Jan 28 2013 12:30am
Quote (Tetu_880 @ Jan 28 2013 05:13pm)
Hmmm  I guess I didn't get that impression from the modifications icon at first glance, might be a bit too subtle of an idea but I do see the logic behind the choice.
I'd love to share some ideas if you felt you wanted help I don't mean to impose though, I hope it doesn't seem that way.


I've setup a thread on my forums http://toonbit.com/discussion/5/space-hack-aplha#Item_1 feel free to play the game and offer suggestions and have chats about how to make it better :D
also keeping bugs and that kind of data in there.
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Jan 28 2013 04:07pm


first version of the password cracking screen

you get a deduction of time for an incorrect answer (say -10s)
so it's kinda like hangman ;)

This post was edited by WhyteLinux on Jan 28 2013 04:08pm
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Feb 27 2013 07:24am
Been chipping away, just put a quick roadmap together, I'm going to need testers (on desktop at present) when 0.01α is complete

RoadMap

0.01α - Gameplay Testing Release
[✓] New Game
[✓] Money System
[✓] Attributes
[✓] Modifications
[✓] Hacking
[✓] Training
[✓] $ Icon trigger bonus 10% for each one
[ ] Brain Upgrades
[ ] File Icon Trigger Password Cypher
[ ] Bonus Icon Trigger Bonus
[ ] Define values for +Programming +Hacking & +Luck
[ ] Test on desktop for gameplay & effectiveness of all math in game


0.02α - Second Gameplay Testing Release
[ ] Add In helpers (i.e +1 Cypher Letter with a certern upgrade)
[ ] Add Charachters to jobs screen (animated)
[ ] Impliment Save Game
[ ] In Store Graphics for all items
[ ] Ballance gameplay issues that arise after users test 0.01α

0.03α - Improvements
[ ] Impliment Menu
[ ] Disable Sound Option
[ ] Disable Music Option
[ ] Ballance gameplay issues that arise after users test 0.02α

0.04α - Polish
[ ] Polish Icons
[ ] Designs for all main screen elements
[ ] Animations for all main screen elements
[ ] Make an animated screen that shows through various upgrades & Training
[ ] Error Message Popover
[ ] Confirm/deny Popover
[ ] New Unlocked things when you get a new access level
[ ] Refine Menu Screen

0.05α - Super Polish
[ ] Storytelling with digital paintings
[ ] Tool tips based upon previous user input about understating gameplay

0.06a
[ ] Final Ballance Fix
[ ] Minor bug fixes

0.1b
[ ] Test on iOS (35 testers)

also posted roadmap here http://toonbit.com/discussion/8/spacehack-roadmap
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Mar 12 2013 03:32am
Updated
Need Alpha testers!
As outlined here
http://www.toonbit.com/forum/discussion/8/spacehack-roadmap

I'm going to start
[ ] Test on desktop for gameplay & effectiveness of all math in game

If you want to participate, post here: http://www.toonbit.com/forum/discussion/10/0-01-alpha-discussion
You can signup via facebook, if you don't have one email me & I will make you an account.

Who knew golfballs were so good at programming!

cheers
dan

This post was edited by WhyteLinux on Mar 12 2013 03:33am
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Mar 12 2013 06:48am
This is coming along nicely
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Mar 12 2013 06:47pm
Quote (TheArtist @ Mar 13 2013 12:48am)
This is coming along nicely


0.01 Beta now Available for Windows & Mac
Links on: http://www.toonbit.com/forum/discussion/10/0-01-alpha-discussion

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