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Apr 17 2013 02:24am
^skwot, that advice doesnt help


Quote (INaga @ Apr 11 2013 07:32pm)
https://sphotos-a.xx.fbcdn.net/hphotos-ash3/7965_542817012435617_1008826290_n.jpg

got bored in class today and did this.


I'm hoping you didnt give up again cause you havn't posted in a week


But heres corrections i did to your boxes (had to do in preview cus no photochop on this laptop)



The arrows are how the lines should be, fixed perspective on middle box and made the box on the left fit ontop of the box on the bottom. As for shading, pick a value for shapes with a 1 in them, and pick a different value for shapes with a 2 in them. As for the shape that you made darkest in your pic, just leave it white.


Expecting to see more out of you...

This post was edited by humari on Apr 17 2013 02:47am
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Apr 17 2013 06:56pm
Quote (humari @ Apr 17 2013 01:24am)
^skwot, that advice doesnt help




I'm hoping you didnt give up again cause you havn't posted in a week


But heres corrections i did to your boxes (had to do in preview cus no photochop on this laptop)

http://i54.photobucket.com/albums/g116/humari1/inagas_zps4762ca19.png

The arrows are how the lines should be, fixed perspective on middle box and made the box on the left fit ontop of the box on the bottom. As for shading, pick a value for shapes with a 1 in them, and pick a different value for shapes with a 2 in them. As for the shape that you made darkest in your pic, just leave it white.


Expecting to see more out of you...


I didn't give up, had to take a break because of school and such. Finals coming up. And also my internet has been acting whack lately. Will pick it up tomorrow after school

thank you again.

This post was edited by INaga on Apr 17 2013 06:59pm
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Apr 18 2013 01:45pm


here are two.
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Apr 18 2013 03:19pm
are these supposed to be squares or random 3d images.

try looking into isometric dimetric and trimetric drawings and try to understand how angles play a major role in perspective.

to my eyes this angle is way to steep



then again i am preferences to engineering drawings where shapes actually look like shapes.

then again you might of meant to make that square look like the top half is sloping down.



This post was edited by AbDuCt on Apr 18 2013 03:23pm
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Apr 18 2013 03:57pm
Quote (AbDuCt @ Apr 18 2013 10:19pm)
are these supposed to be squares or random 3d images.

try looking into isometric dimetric and trimetric drawings and try to understand how angles play a major role in perspective.

to my eyes this angle is way to steep

http://i.imgur.com/pxyxDym.png

then again i am preferences to engineering drawings where shapes actually look like shapes.

then again you might of meant to make that square look like the top half is sloping down.

http://i.imgur.com/Wl9eGux.png


well i didnt last long

that angle is perfect, its the simplest of two point perspectives??

INaga, if you like this type of drawing, try google search for a pdf of how to draw comic books the marvel way
same style as yours
digital copy http://www.scribd.com/doc/19476646/How-to-Draw-Comics-the-Marvel-Way

This post was edited by CHurley on Apr 18 2013 04:00pm
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Apr 18 2013 04:23pm
Inaga, try drawing some simple items from life. And put some more time into it, i can tell your not spending more than 30 mins a time on these.

And comon man dont come in with shading like that, you dont just scribble inside a shape. Pick one way to shade and lightly shade with the side of your pencil til the value is consistent. Care more about doing it right.


Quote (AbDuCt @ Apr 18 2013 09:19pm)
are these supposed to be squares or random 3d images.

try looking into isometric dimetric and trimetric drawings and try to understand how angles play a major role in perspective.

to my eyes this angle is way to steep

http://i.imgur.com/pxyxDym.png

then again i am preferences to engineering drawings where shapes actually look like shapes.

then again you might of meant to make that square look like the top half is sloping down.

http://i.imgur.com/Wl9eGux.png


Dude just stop, you dont know what your talking about and that drawover is plain wrong. The angle is not too steep, you can clearly see it going to the vanishing point, it looks weird because the shapes are placed outside the cone of vision. And they are rectangles, to get perfect cubes you must find your station point and use measuring points, too complicated for a beginner.
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Apr 18 2013 04:36pm
Quote (humari @ Apr 18 2013 03:23pm)
Inaga, try drawing some simple items from life. And put some more time into it, i can tell your not spending more than 30 mins a time on these.

And comon man dont come in with shading like that, you dont just scribble inside a shape. Pick one way to shade and lightly shade with the side of your pencil til the value is consistent. Care more about doing it right.




Dude just stop, you dont know what your talking about and that drawover is plain wrong. The angle is not too steep, you can clearly see it going to the vanishing point, it looks weird because the shapes are placed outside the cone of vision. And they are rectangles, to get perfect cubes you must find your station point and use measuring points, too complicated for a beginner.


Alright will do thanks. Btw, can you post some examples of still life drawings? you last image you posted was from some other place i guess and the image didn't show up.

/e; before i continue, i'm going to need a new ruler. the one i have is about 7 inches long very bulky and glass.. and it has chips in the side of it so when im tracing the lines on the side of the ruler it adds jagged edges into the lines.

This post was edited by INaga on Apr 18 2013 04:38pm
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Apr 18 2013 04:44pm
Quote (humari @ Apr 18 2013 06:23pm)
Dude just stop, you dont know what your talking about and that drawover is plain wrong. The angle is not too steep, you can clearly see it going to the vanishing point, it looks weird because the shapes are placed outside the cone of vision. And they are rectangles, to get perfect cubes you must find your station point and use measuring points, too complicated for a beginner.


dont need to get pissy, simply tell me that im wrong with reasoning and move on. i come from an engineering background for machining parts not drawing vanishing point rectangles.

This post was edited by AbDuCt on Apr 18 2013 04:44pm
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Apr 19 2013 12:37am
Quote (INaga @ Apr 18 2013 10:36pm)
Alright will do thanks. Btw, can you post some examples of still life drawings? you last image you posted was from some other place i guess and the image didn't show up.

/e; before i continue, i'm going to need a new ruler. the one i have is about 7 inches long very bulky and glass.. and it has chips in the side of it so when im tracing the lines on the side of the ruler it adds jagged edges into the lines.


Like this one, again its not perfect but it gives you a good idea (just copy the address without the spaces between blog and spot)

http://4.bp.blog spot.com/-0K420pqS4gs/UI01_0zv_uI/AAAAAAAAAaI/yIn9f0ydllY/s1600/1+Line+still+life+18x24+charcoal.jpg

or this one

http://4.bp.blog spot.com/-KdiTR_ksDXQ/Tbjd2F9xh7I/AAAAAAAAACk/G5YXWr2PE1A/s1600/line_1.jpg

Notice the "sight lines" that go horizontally and vertically to measure where important point hit in relation to eachother on the picture plane. This is a super valuable tool to implement. In something like this you wouldnt set up vanishing points because everything is going to be set at a slightly different angle. But be aware that parallel lines converge as they go back in space. Just set some stuff up on your desk and give it a go, if you need a straight edge, use a book or something, a ruler is nice but not 100% necessary.

Quote (AbDuCt @ Apr 18 2013 10:44pm)
dont need to get pissy, simply tell me that im wrong with reasoning and move on. i come from an engineering background for machining parts not drawing vanishing point rectangles.


Dude im not trying to be a dick but everything you said is just undermining my lesson. In realistic representation there is no need for dimetric or trimetric drawings and theres absolutely no need to confuse this guy with that stuff. And the fact that you try to obscure the value of vanishing points just supports my point that you aren't helping. I never attacked your character, just your claims.

This post was edited by humari on Apr 19 2013 12:40am
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Apr 19 2013 01:09am
Quote
Dude im not trying to be a dick but everything you said is just undermining my lesson. In realistic representation there is no need for dimetric or trimetric drawings and theres absolutely no need to confuse this guy with that stuff. And the fact that you try to obscure the value of vanishing points just supports my point that you aren't helping. I never attacked your character, just your claims.


i saw a c&c topic and not a lesson. a simple "we are talking about vanishing point structures" or "we are covering a different form of drawing" would of sufficed instead of "^skwot". dont even know what that means to be frank. although i respect the development of learning enough to stop spamming this topic. next time just give clear concise reasons as to why some advice is wrong and that should be enough for most people to back down.

keep on drawing guys :3
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