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Jan 11 2013 03:42am
Trying to come up with a logo for the game!
I just took a week off development, since i've been super-busy at work designing a CMS that manages content for native phone apps XD

thinking something like this, perhaps some more style on the text with tentacles (i've seen enough hentai to know where this is going ;))


Also, an updated screenshot of the game:


This post was edited by WhyteLinux on Jan 11 2013 04:03am
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Jan 14 2013 01:57am


first cut of the logo up a logo pixel style

the k's a bit funky XD

This post was edited by WhyteLinux on Jan 14 2013 01:58am
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Jan 14 2013 05:40pm
how are you designing your computers to hack. you should maybe export them to a xml file and read the xml file for levels (ex read in dificulty and such) so that you can easily remove or add levels instead of adding a mass amount of code to add a new level. unless of course you already have some sort of container class containing all the levels.
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Jan 14 2013 11:41pm
Quote (Alithea @ Jan 15 2013 11:40am)
how are you designing your computers to hack. you should maybe export them to a xml file and read the xml file for levels (ex read in dificulty and such) so that you can easily remove or add levels instead of adding a mass amount of code to add a new level. unless of course you already have some sort of container class containing all the levels.


it might be a bit different than you imagine :)

but they are all stored in an array that is called when the room is created to to draw the objects.

This post was edited by WhyteLinux on Jan 14 2013 11:41pm
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Jan 21 2013 03:42am
working on improving the hacking screen.
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Jan 21 2013 03:43am
Quote (WhyteLinux @ Jan 21 2013 04:42am)
working on improving the hacking screen.
https://dl.dropbox.com/u/7199038/sca1z.png


it might help if you put actual stuff in the box instead of random letters and numbers
duh, dan.
you're awful at making games it doesn't even make sense.
/e
also how could a millionaire octopus not afford a proper under water helmet. that's just an upside down fish bowl
jesus christ it's not even september third
dan were you drunk when you made this game

This post was edited by Toddler on Jan 21 2013 03:44am
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Jan 21 2013 03:48am
Quote (Toddler @ Jan 21 2013 09:43pm)
it might help if you put actual stuff in the box instead of random letters and numbers
duh, dan.
you're awful at making games it doesn't even make sense.
/e
also how could a millionaire octopus not afford a proper under water helmet. that's just an upside down fish bowl
jesus christ it's not even september third
dan were you drunk when you made this game


i'm always drunk
XD
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Jan 22 2013 11:54am
Quote (WhyteLinux @ Jan 22 2013 07:52am)
Early Gameplay Video :D
http://www.youtube.com/watch?v=BxFR5l3RjFs

Dribble Post
http://dribbble.com/shots/905869-Spacehacker?list=following

Tumblr Post
http://linewhite.tumblr.com/day/2013/01/22/


assuming i'm watching this right, 2 pieces of advice

1. i feel like the hacking should be more of a mini game feel or something instead of clicking hack and then waiting as it does whatever

2. this is probably just because its in alpha and isnt as big of a priority yet but i feel it should have different music for the intro screen/game play/etc


how will saved games work, will it be 1 per phone or do you plan to only have new game options
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