Quote (RyanRuler @ Apr 4 2015 09:23pm)
So, I can't figure out what this is supposed to be for. a few things,
1. Make an outline or wireframe version of a UI first to make sure it will suit your needs and makes visual and logical sense.
2. First draft try to be minimalistic. Effects should only be to accent a desired feel/characteristic/style, witch I currently can't tell what you are going for with this one.
3. Things like drop shadow and bevel/emboss should really be avoided until you fully understand lighting and how to properly adjust them to get to most benefit, and only when it truly enhances the desired outcome, as mentioned above.
4. The squiggles you are using need refinement, the curvature is inconsistent and generally off, I'm again not entirely sure of their purpose towards the overall theme, as again I can't tell what the theme is supposed to be.
5. Simplicity is best in most things. Their are of course exceptions to the rule but when starting out it is much more important to get your flow and interactions correct while having it be visually clear and appealing.
Alright, full honesty time after giving some guidelines, it's pretty horrible. I wouldn't get discouraged though as this is clearly one of your first attempts. You fell for the beginner traps, mainly effect abuse. Almost everyone does this when they first start so it's completely understandable, I honestly can't think of one user on this board or designer in general, including myself, that didn't have some sort of effect abuse when they first started. The squiggles definitely should be avoided. I get that you probably used them as a way to frame the elements but it only detracts from the entirety due to poor execution. I'm guessing you did them by hand as they are pretty rough, but it's even harder to tell with the bevel/emboss. Again, keep it simple. The torn edge paper thing you were going for in the center piece, this is just more fluff that shouldn't be there unless it fit's the desired theme and does not detract from it, which currently it is just an obnoxious distraction amongst the the rest. This is again from lack of a clearly established style and poor execution.
I would say just start back at the basic wireframe and start with a defined goal and purpose. I don't know what either of those are for this as the only information I have is the design and it is not clear from looking at it. Before you start throwing effects at it, practice with them. Find a good example of the effect you are going for and try to break it down into how they might have achieved it. Practice on a separate document to get a feel for what steps and blending is needed for the desired appearance. Once you know the tricks and main uses for the blending filters you will have an easier time applying them. Mainly though, and I can't stress this enough, keep it simple.
If at any point you think I was too harsh, you are going to want to get behind a fortified wall because I am fairly gentle in comparison to most here lol.