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Dec 8 2012 03:30pm
Quote (AbDuCt @ Dec 9 2012 09:06am)
% increase isnt that hard. depending if you want to append it to the average of stats or sum of them you simply would do

Code
global.averageofstats += (global.averageofstats * global.portscanpercent) / 100;


if average is 63 and portscan level 1 gives 15% better stats that would be

63 * 15 = 945
945 / 100 = 9.45
63 + 9.45 = 72.45

if you do small % increases say level 1 is 3% level 2 is 8% level 3 is 12%

you can scale it how you want but if you keep it low it will be noticeable depending how you implement your rolling system.


true true, not sure i would make it a % on the average of stats, but rather just hacking || programming, and whole numbers are your friend i use ceil all the time XD

This post was edited by WhyteLinux on Dec 8 2012 03:30pm
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Dec 8 2012 04:30pm
Just have to share this error XD

VMError!! Occurred - Push :: Execution Error - Variable Get a_brain_upgrade
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Dec 8 2012 07:31pm
looks like getting a brain is impossible
what do
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Dec 9 2012 12:10pm
Quote (WhyteLinux @ Dec 8 2012 06:30pm)
Just have to share this error XD

VMError!! Occurred - Push :: Execution Error - Variable Get a_brain_upgrade


lulz

cant get bran upgrade shitt
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Dec 12 2012 10:29pm
I've coded all the things being drawn to screen/menu's & upgrade logic.

next up i'm going to assign values to upgrades, then the hacking system will be created and i'm ready to test systems before i move on to finishing the graphic elements.


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Dec 13 2012 12:00pm
Quote (WhyteLinux @ Dec 13 2012 12:29am)
I've coded all the things being drawn to screen/menu's & upgrade logic.

next up i'm going to assign values to upgrades, then the hacking system will be created and i'm ready to test systems before i move on to finishing the graphic elements.


https://dl.dropbox.com/u/7199038/photo.png


nice
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Dec 13 2012 02:22pm
Upgrades now give you stats, user is notified about addition to stats and cost, fadeout is around 10 seconds.






Thoughts:

Should hacking be disabled when you are training?

This post was edited by WhyteLinux on Dec 13 2012 02:26pm
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Dec 14 2012 01:33pm
Quote (WhyteLinux @ Dec 13 2012 04:22pm)
Upgrades now give you stats, user is notified about addition to stats and cost, fadeout is around 10 seconds.

https://dl.dropbox.com/u/7199038/upgrades.png

https://dl.dropbox.com/u/7199038/upd21.png


Thoughts:

Should hacking be disabled when you are training?


not exactly sure what you mean by that. rephrase or exapnd the thought about hacking being disabled while training.
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Dec 15 2012 02:18am
Nice progress
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Jan 2 2013 10:35pm
Quick Update, i've been adding some 1000 or so lines of code over the past little bit, making some super sweet systems etc, all is coming along nicely.

Added in recently
  • Some Basic Sounds put in place
  • Hacking / Hacking rewards
  • Screen Animation ( H4X0r as lol)
Coming up some more spiffy graphics
  • Graphics for menus
  • Teleport in for upgrade purchases
  • New Hacking Icons

Notice:

Is anyone here good with theorycrafting? want to help me work out some theory about scaleability up upgrade/job progression/variance & rewards.

This post was edited by WhyteLinux on Jan 2 2013 10:42pm
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