Quote (slynero @ Jun 10 2012 01:27am)
Actually flora you started this by bashing my rating and opinion, as for pussin out, farcry buddy. I just don't plan on taking advice from people who can't blend, and others who didn't even make there sig. And for the rules of third, I never bashed yours being centered to begin with, and it looks more like instead of offseting, you clicked layer > ctrl+t > and swayed it more then you offset it. But kiddies I am done, I came here to give a rating and started getting flamed by people who had nothing better to do atm. Lates
obvously havent checked my profile for my work and other good examples lol.
Quote (FloraFreak @ Jun 10 2012 01:28am)
Dear Diary.
Today I learned:
1. check out gfxforum.net and see what some freelancers can teach you.
2. Every sig should should lure you into your focal point with BLUR.
3. pop out tags show originality.
4. Once we get beyond making those little japenese sigs there with some c4d and horrible brush strucks, we can start being pro.
5. Lighting does not create depth, but emphasizes outlines of the render.
6. digitized renders, with smudging that looks pastel is horrible as well.
7. Don't take advice from people on game sites.
8. If content is from a game that has a grunge feel, pay no attention to how LQ piece is. Cuz its grunge yo.
loled
This post was edited by AbDuCt on Jun 10 2012 11:51am