d2jsp
Log InRegister
d2jsp Forums > Off-Topic > Graphic Design > Back To This Game > Wip
Prev123458Next
Add Reply New Topic New Poll
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Nov 25 2012 02:28am
Quote (AbDuCt @ Nov 25 2012 07:48pm)
some good work here.

what kind of game are you making?

i found a game on android called the plauge where you create your own biological virus to kill the world and you upgrade different symtoms and such. would be sick if someone made one for hacking computers and planting malware and reverse connections through rooted servers and amas a collection of malware and exploits to get into other machines. oh and ddos must have ddos lol


it's a strategy/sim game, basically you get hacking jobs and and you get rolls based upon your upgrades (server/brains/proxies/etc…) i'm thinking os making malware & backdoors are purchasable also, or thinking if you hack a system once you can gain a backdoor into it.

Once you have connected (if you can't connect to a server you can't hack it & will get traced and fail the job) you get a hacking screen where icon will appear (kind of like they do on slot machines) you might have a 80% chance of a file icon, 10% chance of alarm (traced, you fail job) or 10% chance of a bonus icon (get a bonus prize after the hack is complete), a basic job might have 5 icons, but a complex job might have 30 icons, and the upgrades you get will adjust these percentages.

lol ddos is kinda script kiddie ;)

also, thinking for the intro & outro using some digital paintings and 'kenbuns'ing them with some voiceovers so would like to commission some artwork for this, if anyone thinks they are up to the grade i need pm me and we can talk

This post was edited by WhyteLinux on Nov 25 2012 02:36am
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Dec 5 2012 10:44pm


some of the things you can hack

thinking of adding affixes for some variance possibly for bad/good jobs.

lmk if you think you have something to add to this list ;)
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Dec 5 2012 10:48pm


servers/firewalls :)

you unlock the last ones after your first playthrough.
Member
Posts: 13,425
Joined: Sep 29 2007
Gold: 0.00
Warn: 20%
Dec 6 2012 11:00am
looks good. you going to add some sort of puzzle to the hacking or is it going to be all chance based. as in when youre trying to get into a system will there be simple crypto puzzles or other ways to get into the system. should have multiple ways to get into a system like through a front end website or back end listening daemons which are sploitable (can lead to purchasing sploits or finding them in the wild for different versions of running software. hell you could even make it purchase port scanners and auto exploitation tools lul nmap and metasploit).

also maybe make it so that on certain targets you hack you can download software you find. maybe if you hack a skiddy group you can download their rootkits and backdoors of different "levels" to maintain access to servers (different levels are used so that only an antivirus of a higher level can remove it?).

you could also do bandwidth updates and cpu updates to effect different things (upload download of files to and from servers and cpu upgrades can be for brute forcing or moving files or clearing logs or something)

if you allow of downloading of files you can also include hdd upgrades.

you must defiantly port to andriod though or ill hate you.

and lol ddos

edit:: maybe you can add some form of pvp system where you can find other players computers and break into them (maybe higher level firewalls less chance and harder cryptographic puzzles?). alsodo ip switching and password changing for the local system so that if you are found you can change your ip and the hacker would lose track of the victim. then maybe make a "group/clan" chat system. would be coolas hell but allot more work to make it balanced. npcs are one thing but once you add the human element it can either flop or rock. the whole pvp thing would be funny bcause if one group hacks another group and the group that got hacked has an alliance with another it would start a hacking war lmfao. epeen ftw

edit2:: could also do specific functions for different applications to make it seem more life like like adding rules to firewalls to port forward or drop packets or "make && install" applications like httpd's or other services. so that users can be more versatile. maybe allow vms so that they can test their exploits locally before risking the chance of failing an exploit and being traced. different operating systems that run the same software versions but have different bof offsets? could use a vm of that os after a port scan fingerprint so that you can track down the return address to increase the % chance of the exploit working dramatically (would have to find the OS images in the wild as well as vm software).

as for port scanning maybe as it increases in levels make it more verbose. as in level 1 maybe only show open ports, level 2 make it show what might be running on those ports, level 3 maybe try to do a OS fingerprint but only provide broken results like W__D__S 64bit and UB_N_T_ 32bit (windows and ubuntu) then the last level will provide the best results.

maybe a programer levels? which will aid in various concepts such % chance to find the correct memory address for a exploit to work on. (unlock level 1 later on in the game to add realism such as a skiddy learning new things lol)

maybe add brute forcers and word lists anti viruses web crawlers to try to find in the wild exploits. logs and log clearing, personal dedi's for file hosting and backups. make it possible to find some good software and some bad software in the wild after you break into a machine so you can download it. maybe a simple ranking that increases as you progress though the game (level 1 skiddy...-> level 20 master black hat hacker). this is such a good genre that you can literally go on forever lol

edit3:: not sure if i like the play though style concept though. i think a real time would work much better so players can progress through the game and you can continually add new stuff without players having to go back and replay. would also work better with the pvp system.

maybe all of this is too much for your concept of the game :< i just want something that simulates real hacking lololol

This post was edited by AbDuCt on Dec 6 2012 11:29am
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Dec 6 2012 05:19pm
Great ideas,

I'm thinking of coding for windows for testing & then exporting to iOS, Android, Windows Phone.

I'm not trying to make a hacking simulator, there are already games out there that do that, i'm trying to 'cartoonise' the experience of hacking making it fun and light hearted, so they systems are not 1:1, so for instance, you don't make virus' and deploy them to create a bonnet, rather a bonnet is a purchasable upgrade.

As you up skill, essentially you are gaining the equivalent of getting backdoors into systems as you can hack easier jobs with more speed when you upgrade things.

You're server (local server) is the system you upgrade linux box etc. and this allows you to store data etc.

DDOS is in training ;)

PVP/Multiplay is in the too hard basket for now, I made multiplayer pong one time, using a server and it took a couple of weeks, + have to write the server software for a limited number of variables, If I was to do this now, the game would never get made.

lol, a bit to complex for a cartoony game, but perhaps i could simplify.

port scanning could be interesting, will have a think on it.

Levels, thats an interesting one, I've put them in and taken them out so many times so far, I can't decide !!!!

a play through spans perhaps 100 years in a 10-12 hour period of gameplay, once you complete this time you're score($$$$) will be sent to my web server and added to the high scores list, you can make a new game, and this time you can unlock more shit to get a higher score, yahooooooo.

problem?

also thanks for the excellent feedback.
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Dec 6 2012 05:21pm




Member
Posts: 8,564
Joined: Jun 13 2006
Gold: 4.75
Dec 6 2012 06:26pm
Quote (WhyteLinux @ 16 Nov 2012 19:17)
So finally back to working on my game… after getting absorbed by the new WOW xpac…

most of the layout is just an outline at present, some weird bits atm
  • Shoud i make him sit in water, he's an octupus after all
  • Shape of the ship, looks danm pointy on the left and right, is this weird?
  • What other shit would be cool on a hacking octopus' spaceship?
  • Anyone have any thoughts?

https://dl.dropbox.com/u/7199038/d1x.png


Would you need more help on the coding?
I would like to be part of something like that :)
Member
Posts: 13,425
Joined: Sep 29 2007
Gold: 0.00
Warn: 20%
Dec 7 2012 09:31am
world wide botnet and advanced ddos

i <3 u

and yea i agree those ideas would be a bit too much for your game

maybe a port scanning upgrade for a xx% boost to chance to break into a machine (more intel more chance to get in)?

also i want beta once this is release :3

This post was edited by AbDuCt on Dec 7 2012 09:32am
Member
Posts: 20,305
Joined: Dec 31 2006
Gold: 3,889.00
Dec 7 2012 04:32pm
Quote (AbDuCt @ Dec 8 2012 03:31am)
world wide botnet and advanced ddos

i <3 u

and yea i agree those ideas would be a bit too much for your game

maybe a port scanning upgrade for a xx% boost to chance to break into a machine (more intel more chance to get in)?

also i want beta once this is release :3


;D

perhaps, need a good way to implement this tho.

also i've started writing some codes as you can see

Code
global.sumofstats=real(global.programming)+real(global.hacking)+real(global.luck);
global.averageofstats = global.sumofstats/3;

Member
Posts: 13,425
Joined: Sep 29 2007
Gold: 0.00
Warn: 20%
Dec 8 2012 03:06pm
Quote (WhyteLinux @ Dec 7 2012 06:32pm)
;D

perhaps, need a good way to implement this tho.

also i've started writing some codes as you can see

Code
global.sumofstats=real(global.programming)+real(global.hacking)+real(global.luck);
global.averageofstats = global.sumofstats/3;


% increase isnt that hard. depending if you want to append it to the average of stats or sum of them you simply would do

Code
global.averageofstats += (global.averageofstats * global.portscanpercent) / 100;


if average is 63 and portscan level 1 gives 15% better stats that would be

63 * 15 = 945
945 / 100 = 9.45
63 + 9.45 = 72.45

if you do small % increases say level 1 is 3% level 2 is 8% level 3 is 12%

you can scale it how you want but if you keep it low it will be noticeable depending how you implement your rolling system.
Go Back To Graphic Design Topic List
Prev123458Next
Add Reply New Topic New Poll