Great ideas,
I'm thinking of coding for windows for testing & then exporting to iOS, Android, Windows Phone.
I'm not trying to make a hacking simulator, there are already games out there that do that, i'm trying to 'cartoonise' the experience of hacking making it fun and light hearted, so they systems are not 1:1, so for instance, you don't make virus' and deploy them to create a bonnet, rather a bonnet is a purchasable upgrade.
As you up skill, essentially you are gaining the equivalent of getting backdoors into systems as you can hack easier jobs with more speed when you upgrade things.
You're server (local server) is the system you upgrade linux box etc. and this allows you to store data etc.
DDOS is in training
PVP/Multiplay is in the too hard basket for now, I made multiplayer pong one time, using a server and it took a couple of weeks, + have to write the server software for a limited number of variables, If I was to do this now, the game would never get made.
lol, a bit to complex for a cartoony game, but perhaps i could simplify.
port scanning could be interesting, will have a think on it.
Levels, thats an interesting one, I've put them in and taken them out so many times so far, I can't decide !!!!
a play through spans perhaps 100 years in a 10-12 hour period of gameplay, once you complete this time you're score($$$$) will be sent to my web server and added to the high scores list, you can make a new game, and this time you can unlock more shit to get a higher score, yahooooooo.
problem?
also thanks for the excellent feedback.