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Apr 10 2012 12:51am
Quote (DB_odin @ Apr 10 2012 02:50am)
pretty much. Don't tell no one though


You're like a pentool ninja :ph34r:
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Apr 10 2012 01:44am
Quote (DB_odin @ 10 Apr 2012 14:27)
thats a purple layer on lighten, not a gmap
and i'm talking about a orange/purple gmap on soft light which I never use :P

e/ looking at it there is a gmap, but its a black/white for contrast O_ o


yeah, i realize.
idk why you'd say gmaps're bad in the context of contrast though. the purple/orange on softlight adds contrast, even if it's considered overused. (i dont use this particular one myself, but for the sake of argument)
it's not like you then can't turn around and adjust opacity or lay a graident ontop of the gmap to control how much of the map actually applies to the piece.

whereas photo filters & color filters directly act to either monotone-ize or filter out specific colors.
like a purple lighten one (as the current example) seems to give the direct opposite effect - a washed out look, where the blacks turn faded purple, and the light colors dont look as pronounced.

i guess the point im trying to make is that, isn't it just another tool? i mean, everything can look shit if you apply it the wrong way.
like idk how many years ago, 08, 09 maybe, what initially put me off of lighting was all these "pro" people insisting on 120px white softbrush splodges on the front of their sigs because it "enhanced" quality, despite looking like utter shit & out of place.
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Apr 10 2012 02:41am
Quote (Gensokyo @ Apr 10 2012 01:44am)
yeah, i realize.
idk why you'd say gmaps're bad in the context of contrast though. the purple/orange on softlight adds contrast, even if it's considered overused. (i dont use this particular one myself, but for the sake of argument)
it's not like you then can't turn around and adjust opacity or lay a graident ontop of the gmap to control how much of the map actually applies to the piece.

whereas photo filters & color filters directly act to either monotone-ize or filter out specific colors.
like a purple lighten one (as the current example) seems to give the direct opposite effect - a washed out look, where the blacks turn faded purple, and the light colors dont look as pronounced.

i guess the point im trying to make is that, isn't it just another tool? i mean, everything can look shit if you apply it the wrong way.
like idk how many years ago, 08, 09 maybe, what initially put me off of lighting was all these "pro" people insisting on 120px white softbrush splodges on the front of their sigs because it "enhanced" quality, despite looking like utter shit & out of place.


I understand your argument but its kinda missing the point of what I was talking about. I never said gmaps were bad for contrast
a black and white gmap on soft light adds contrast just as a purple/orange gmap would, but without putting a yellow film over everything...and it doesn't change the colors, but rather changes the shades.
Then again, you can always just use a brightness/contrast layer.
I use purple or sometimes blue, to wash out pure black spots. Its for balance in the colors. i don't see black as a color I see it as a shade. Any kind of light will alter black, and change is hue or darkness in a real life setting. Pure black is simply to strong, and makes the colors unbalanced in most cases. The only time you see pure black, is when there is no light at all. Meaning, in order for you to see true black, you would not be able to see anything else. If that makes sense.

although, my argument had nothing to do with contrast, it was about color. I don't claim to know everything, but I would like to believe I have a good understanding of colors.
I stand by my statement, gmaps are a horrible way to create colors.

as far as the white brushes, thats something that I did when I first started using photoshop. Like black, there is no such thing as pure white lighting. Something to remember :)

This post was edited by DB_odin on Apr 10 2012 02:44am
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Apr 10 2012 03:23am
im not trying to be confrontational about it, just wanted to understand the reasoning behind it.
thanks for the explanation.

Quote (DB_odin @ 10 Apr 2012 18:29)
I didn't assume you were, thats why I explained o _o


well fuck, lol.

This post was edited by Gensokyo on Apr 10 2012 03:36am
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Apr 10 2012 03:29am
Quote (Gensokyo @ Apr 10 2012 03:23am)
im not trying to be confrontational about it, just wanted to understand the reasoning behind it.
thanks for the explanation.


I didn't assume you were, thats why I explained o _o
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Apr 10 2012 10:09am
Quote (DB_odin @ Apr 10 2012 05:29am)
I didn't assume you were, thats why I explained o _o


Also, do you know of any good tutorials for grunge? I'm interested in learning a pop art style grunge, like the art that 'Jacob Bannon' does.
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Apr 10 2012 12:12pm
Quote (Ayudame @ Apr 10 2012 10:09am)
Also, do you know of any good tutorials for grunge? I'm interested in learning a pop art style grunge, like the art that 'Jacob Bannon' does.


idk, I don't really look at signatures and brand them with a style.
except for smudge.
Signatures are just signatures, and should contain many different elements.
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Apr 10 2012 12:44pm
Quote (DB_odin @ Apr 10 2012 02:12pm)
idk, I don't really look at signatures and brand them with a style.
except for smudge.
Signatures are just signatures, and should contain many different elements.


Well I don't mean signatures in general. I like doing larger stuff than the 150 x 400. :)

One second I'll find an example of what I'm talking about.

/e

http://www.jacobbannon.com/sight/222/

That would be good example. Looks like it could be done with just textures and a few masks.


My favorite band, and one of my favorite artists. :)

This post was edited by Ayudame on Apr 10 2012 12:47pm
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Apr 11 2012 07:20am
I'm interested in stuff like this, but I just don't know where to begin.

I did not make this obviously. I suck compared. ^_^
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Apr 11 2012 09:48am
There's no specific name for that style and I would have to say it's specific to the artist. If you come into this planning to imitate someone's style your going to plateu quickly.
Tutorials are not about commuting to one style but collecting the tools and techniques to better come into your own. Do tuts. A lot of them. Ask for cnc and correct your mistakes until it looks good TO YOUR STANDARDS then move on.
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