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Sep 7 2011 06:50pm
Quote (Unfergiven @ Sep 4 2011 01:50am)
second try lmk

http://i1233.photobucket.com/albums/ff393/I_proice/try2.png


gmap/filter is too heavy, the colors are monotone and it drowns out everything
its hard to judge much more of it because it really kills it all


Quote (AnimeFTW @ Sep 4 2011 05:52am)
http://i53.photobucket.com/albums/g77/krad000/classweek1.jpg

I followed most of the steps. Was fun :)


first problem i see is the fire dagger. im sure you were thinking "hey lets make the dagger look like its on fire!" or something, but it is very distracting and just doesnt work at all here
the colors are a bit drowned out with all the red/orange, its bordering on monotone
bg looks nice and the render could be moved over to the left a tag but those arent big issues


Quote (Dizzyfawaka @ Sep 4 2011 07:50am)
Attempt #2
Feels better but not sure about how well the colors go together.

http://img153.imageshack.us/img153/2644/blazinphiltut2.jpg


this is better than your original but theres still obvious flaws
color variety is better than some others, but its still drowned in an unrealistic strength, it doesnt look like shes in a field during the day, it just doesnt match
especially notice the purple/blue skin of the render choice, this is something to clearly avoid in this type of sig
the background is also a kind of problem because its very straight lined across, where she is vertical so it breaks the flow pretty hard. don't forget to think about all the concepts and how they work together


Quote (Dunner @ Sep 5 2011 12:52am)
tried again

http://i1115.photobucket.com/albums/k554/DunnerGFX/Archmage.jpg


first off, i like the typo here, its not distracting and it doesnt take focus away so thumbs up there
secondly, COLOR. It is drowned in Lime Green/Yellow bright color, this is not a good way to design sigs. The tutorial you were supposed to read has nothing like this and you are supposed to be trying to learn from it, not do what you might think looks "cool".
background is pretty weak and the sharpness could use some adjustments as well (tone it down imo)


Quote (Dizzyfawaka @ Sep 5 2011 12:01pm)
Nice, thanks :)


Colors are monotone and kill this sig from the very start
the c4ds you used are random and chaotic where in contrast Phil's flow with the render/background
the render is so close to floating head its really not good, i highly suggest avoiding that style of placement


Quote (Epiphany @ Sep 6 2011 12:03am)
I know I'm late but I still wanted to participate just didn't have free time until tonight.

my try at the tutorial, a few parts of the tut are vague, especially with some of the layer placements and the splatters

http://i.imgur.com/6QTX4.jpg


render placement is about the only part about this i like
the effects are overboard, the little specks drowns the sig and lowers the quality dramatically
the background is not really a great choice either because its as if hes standing miles away from everything, i'd suggest putting him near a street corner or something to provide a more realistic scale of things
the colors im kind of in between on because i like that sort of fallout wasteland sort of tint on a setting but its so hard to tell if it works because the effects drowning everything :\



a lot of you are missing some of the really important aspects that make this a good sig, especially realistic looking color

in the tut, link appears to be in a dark forest colorwise and bg wise, he isnt blue or red or something crazy... this wasn't an accident and was intentional to make it look real. look at his skin, it isn't as if hes suddenly turned into the hulk or a smurf, you clearly see he is still human.

now look at your result and tell me if you can agree.

don't look at this tut as "i need to copy every adjustment layer!" look at it as "he used that type of gmap or layer because it made the tut tag more believable, how do i make it so mine works as well?"

This post was edited by TheReborn_Magi on Sep 7 2011 06:51pm
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Sep 7 2011 07:35pm
Just a quick suggestion.
A lot of the tags use renders that don't have very much flow to them. They looks like ll whereas you should try working with renders that looks more like this //.
It's easier to make a good tag with a render that has a lot of flow.

Just a thought. I think Odin goes more in depth into this in his tut.
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Sep 7 2011 11:32pm
Quote (TheReborn_Magi @ Sep 7 2011 04:50pm)
gmap/filter is too heavy, the colors are monotone and it drowns out everything
its hard to judge much more of it because it really kills it all




first problem i see is the fire dagger. im sure you were thinking "hey lets make the dagger look like its on fire!" or something, but it is very distracting and just doesnt work at all here
the colors are a bit drowned out with all the red/orange, its bordering on monotone
bg looks nice and the render could be moved over to the left a tag but those arent big issues


Wow, that's a lot of cnc! Thanks for taking the time to help us all, I appreciate it ^_^

I'm horribad with colors, so I'm trying to work on that. I'm pretty colorblind, so it's tough, but I believe with enough practice I can get better.
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Sep 8 2011 01:43pm
Quote (AnimeFTW @ Sep 8 2011 01:32am)
Wow, that's a lot of cnc! Thanks for taking the time to help us all, I appreciate it ^_^

I'm horribad with colors, so I'm trying to work on that. I'm pretty colorblind, so it's tough, but I believe with enough practice I can get better.


yes this^
I'll most likely do the second week if I have time cause I'm terrible and this is brilliant.

thanks for taking your time to help us all
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Nov 13 2011 07:03pm
Here's mine.. It's pretty bad. :(

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Jan 26 2012 10:27am
bump
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Jan 26 2012 10:04pm
I miss these :cry:
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Jan 27 2012 07:34am
it was interesting for awhile but it didn't get the results i was hoping for
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Jan 27 2012 09:48am
Quote (TheReborn_Magi @ Jan 27 2012 09:34am)
it was interesting for awhile but it didn't get the results i was hoping for


That's fine, I just want to keep it alie for people who come here looking for help.
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