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Jan 1 2017 01:18am
I dislike the black parts, they make the smudge (which is otherwise nice) feel very lonely

This post was edited by DB_odin on Jan 1 2017 01:19am
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Jan 1 2017 02:58am
The chick does not blend in, looks like you just colored her left arm green and that's about it. More angles in the smudging would be an improvement, like changing directions rather than straight lines angled slightly. Also 10 sharp filters?

Not bad for such a long break though
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Jan 1 2017 06:48am
Quote (DB_odin @ 1 Jan 2017 08:18)
I dislike the black parts, they make the smudge (which is otherwise nice) feel very lonely


This, smudging is nice, black throws it off a bit too much, and colours bother me too. Green, yellow and red don't work the best, perhaps with other stock it would work much much better. Keep it up!
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Jan 3 2017 12:54am
as far as i can tell, technique is solid. i think it falls apart on the sub-optimal resources here, specifically the render. Lacks in depth and flow, render looks separate from the rest of it. Despite, frankly, a bad render, good work with the light and as i mentioned, smudge technique is good and you should trust in it and avoid oversharpening.

I am sorry for pretty shallow insights, it's been a while since i've given any cnc on signatures.

Also, ditch the render and you should have a nice abstract smudge piece ;)
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