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Feb 23 2013 01:22am
Diablo 2 but better, I believe in you.
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Feb 23 2013 01:51am
I will play nub
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Feb 23 2013 02:00am
maybe try thinking big and then zooming in like: do i want to make a puzzle game? should it involve moving around in a world, math, written puzzles.. should it be something highly replayable or a once or twice run thing.. if its movement based who will the player be.. should it be something they can enjoy playing for a few minutes or longer puzzles that make the player think about it for awhile at one sitting..

not necessarily "Oh I want a zelda like game with mass effect like story and minesweeper like playstyle and etc.."

OR

you could do research on what people are most interested in when they look for game apps and do something in that genre for that audience but make it your own thing

This post was edited by TheReborn_Magi on Feb 23 2013 02:02am
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Feb 23 2013 02:15am
Yes.
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Feb 23 2013 03:25am
Quote (WhyteLinux @ Feb 22 2013 06:09am)
Well, i'm about 5 months from finishing spacehack, and it's going great so far, can't wait to finish it.
But i'd like to start brewing some ideas in the back of my mind for after I launch this one :D

So far I've put together the following ideas, would love to hear what guys think, or any ideas you have:
  • Death Metal Sidescrolling RPG (think wonderboy, but more metal), dark themed, with some sweet metal in as the background music, Perhaps even carry out a dark and dangerous quest. (would want to develop for the OUYA platform/tablets and perhaps phones too.)
  • Startup simulation - You start a company, build it up, prove it can make money, make it go IPO, or sell it off to bigger companies, etc.
  • Something Amazing I'd like to perhaps do a game based around a dystopic future focusing on environment and storytelling


android/ios needs a good mmorpg. something where you can farm items, do quests, learn skills (or get them from mobs.) a trading system. dungeons? parties.

basically android has no good pixel or decent graphics mmorpgs and im bored.
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Feb 24 2013 02:23am
Quote (TheReborn_Magi @ Feb 23 2013 08:00pm)
maybe try thinking big and then zooming in like: do i want to make a puzzle game? should it involve moving around in a world, math, written puzzles.. should it be something highly replayable or a once or twice run thing.. if its movement based who will the player be.. should it be something they can enjoy playing for a few minutes or longer puzzles that make the player think about it for awhile at one sitting..

not necessarily "Oh I want a zelda like game with mass effect like story and minesweeper like playstyle and etc.."

OR

you could do research on what people are most interested in when they look for game apps and do something in that genre for that audience but make it your own thing


Gere and such is important I agree, but I like to fly with ideas rather than narrowing myself to a genre at the beginning, seems like a crazy way to work? then i'm crazy. Kinda like Johnny Ive says, if you're designing a lunchbox, dont get caught up in the word box, because you have a predisposition around the object.

Hrmm, good thoughts man tho, will definitely take them into consideration in my musings.

Quote (GoGoData @ Feb 23 2013 07:22pm)
Diablo 2 but better, I believe in you.


XD tried that one a long time ago, enough to realise it's not a 1-2 man job.

Quote (AbDuCt @ Feb 23 2013 09:25pm)
android/ios needs a good mmorpg. something where you can farm items, do quests, learn skills (or get them from mobs.) a trading system. dungeons? parties.

basically android has no good pixel or decent graphics mmorpgs and im bored.


MMO is hard, because bam, you have a server, which means bam, maintainable infrastructure.

If it's a good game, and it's making money, it's possible to maintain servers with little lag. And then there is making the damn thing, I don't think toonbit is quite ready for an undertaking of MMO sizing, but it might be something I do in future.
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Feb 24 2013 04:08am
at the same time though, in terms of a lunch box, if you try to reinvent the wheel it doesn't make it better. No one should design something imo to look clever saying "oh I did this when everyone did that haha!". It makes more sense to me to start by looking at what works and do it better, not ignore what works because you don't want to follow commonality. Maybe someone made a lunchbox that is like a sphere or something "crazy cool" but it would be pretty shit i imagine.

Its always interesting to me when I see a product like a chair for example that is designed too be super cool looking but they didn't think about how practical it would be to actually sit in it for more than a minute. So i keep that mentality when I think about any product I see or make is "how practical is it".

I think in making a game for the booming portable phone market is deciding how interested you are in doing something that is really interesting to you and hoping some people like it or going where the money is and being able to be happy with that mentality. I conflict on what is a better route a lot of the time but I think its good to have a realistic goal in mind when you do something like this. Will you be happy if you sell 1000 copies of a game or will you say shit I just spent x amount of time and what do I have to show.

This post was edited by TheReborn_Magi on Feb 24 2013 04:14am
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Feb 24 2013 04:38am
Quote (WhyteLinux @ Feb 22 2013 01:35pm)
Here you go, you can play it here, use the arrow keys LOL
http://toonbit.com/super-awesome-game/index.html


been playing this for nearly ten minutes now. best game ever. dan the man!
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Feb 24 2013 06:08am
Quote (WhyteLinux @ Feb 22 2013 05:09am)
Well, i'm about 5 months from finishing spacehack, and it's going great so far, can't wait to finish it.
But i'd like to start brewing some ideas in the back of my mind for after I launch this one :D

So far I've put together the following ideas, would love to hear what guys think, or any ideas you have:
  • Death Metal Sidescrolling RPG (think wonderboy, but more metal), dark themed, with some sweet metal in as the background music, Perhaps even carry out a dark and dangerous quest. (would want to develop for the OUYA platform/tablets and perhaps phones too.)
  • Startup simulation - You start a company, build it up, prove it can make money, make it go IPO, or sell it off to bigger companies, etc.
  • Something Amazing I'd like to perhaps do a game based around a dystopic future focusing on environment and storytelling


Do a scrolling shooter like raiden!
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Feb 24 2013 09:24am
Quote (WhyteLinux @ Feb 22 2013 08:35am)
Here you go, you can play it here, use the arrow keys LOL
http://toonbit.com/super-awesome-game/index.html


Yessssssssssss
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