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May 1 2011 03:44pm
Quote (The_Punisher @ May 1 2011 10:40pm)
i guess i missed the request for cnc, or isnt it there at all?


topic description brah

looks good mamllee, although I don't know much about vexels.
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May 1 2011 04:39pm
looking good so far....
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May 1 2011 06:59pm
Very nice and smooth, kiu <3
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May 1 2011 11:11pm
Quote (oOHereticOo @ May 1 2011 11:22pm)
Looks really good to me so far. I know shit about doing them but it's looking great so far. It seems very fluid to me so hopefully you won't direct render it. It's so fluid to me I'd love to see it dripping like paint etc.


thats an interesting idea, maybe ill fit it in to the final piece :D thanks

Quote (McFacializer @ May 1 2011 11:26pm)
i really dont understand this, whats the point in asking for cnc when all youre doing is just posterizing and tracing?


I had been weanting to get into vexeling for quite some time, when i asked how I should do so I was told to do this. I suppose its to familiarize myself/gain comfortability with the pen tool. So cnc on the shapes and transitions is helpful.

Quote (CHurley @ May 1 2011 11:44pm)
topic description brah

looks good mamllee, although I don't know much about vexels.


Quote (Souforte @ May 2 2011 12:39am)
looking good so far....


Quote (TzL @ May 2 2011 02:59am)
Very nice and smooth, kiu <3


Thanks :)
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May 1 2011 11:44pm


is the nose better?

moar cnc
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May 2 2011 02:28pm
Quote (mamllee @ May 1 2011 09:44pm)
http://i.imgur.com/65YPb.png

is the nose better?

moar cnc


looks great! i'm not sure how you're planning to fill in those blank spots, but it looks like it'd be really tricky if you just vexeled around those spots instead of incorporating them into your shading, since it's very difficult to go back in and fill in spots after you've realized mistakes and such. i know it's common sense, but it's easier to fix something earlier in a vexel then after you've finished it.

i don't know if you're planning on practicing for 'realistic' looking vexels, or outlined vexels/artsy fartsy ones. but if you're going the realistic route, you're doing the right stuff; it takes a while to get used to where the shadows/color are supposed to be and how you're supposed to shade it so keep tracing if you have to. another good tip is to outline the basic highlights/shadows and just fill in the rest with your own style/common sense. you can't be lazy with it though, if you 'over-do' one part, and 'under-do' another it will look a little awkward.

if you're doing the artsy-fartsy, outlined/cartoonish looking vexels, this is still good practice, but you just have to be super aware of the major lines that define the shape of her face and trace them instead (such as a line to outline her nose, the sides of her face, eyes, cheekbones, etc etc).

i'm awful at explaining things on the fly so if you need any other help, feel free to shoot me a pm

e/ you're really going on the right track to make this look great, i hope you finish it! vexels tend to be things that you get so frustrated with, that you just put them aside forever... i really hope to see the final product here!

This post was edited by UndeadDemonAngel on May 2 2011 02:29pm
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May 2 2011 02:36pm
Quote (UndeadDemonAngel @ May 2 2011 10:28pm)
looks great! i'm not sure how you're planning to fill in those blank spots, but it looks like it'd be really tricky if you just vexeled around those spots instead of incorporating them into your shading, since it's very difficult to go back in and fill in spots after you've realized mistakes and such.  i know it's common sense, but it's easier to fix something earlier in a vexel then after you've finished it. 

i don't know if you're planning on practicing for 'realistic' looking vexels, or outlined vexels/artsy fartsy ones.  but if you're going the realistic route, you're doing the right stuff; it takes a while to get used to where the shadows/color are supposed to be and how you're supposed to shade it so keep tracing if you have to.  another good tip is to outline the basic highlights/shadows and just fill in the rest with your own style/common sense. you can't be lazy with it though, if you 'over-do' one part, and 'under-do' another it will look a little awkward. 

if you're doing the artsy-fartsy, outlined/cartoonish looking vexels, this is still good practice, but you just have to be super aware of the major lines that define the shape of her face and trace them instead (such as a line to outline her nose, the sides of her face, eyes, cheekbones, etc etc). 

i'm awful at explaining things on the fly so if you need any other help, feel free to shoot me a pm

e/ you're really going on the right track to make this look great, i hope you finish it! vexels tend to be things that you get so frustrated with, that you just put them aside forever... i really hope to see the final product here!


Actually I plan on leaving the spaces there and using it (minus the white bg) in a final surreal-ish piece

Im not entirely sure which style im working towards, I suppose for now im simply trying to familiarize myself with the pentool and learn how to create smooth transitions and shapes while at the same time incorporate what i work on in a more artsy-fartsy final piece!

thank you!

This post was edited by mamllee on May 2 2011 02:36pm
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May 2 2011 03:22pm
Update:



I would really like to move on to other things in the piece, but this is the most important part so i want to get it right. Any suggestions as to what i can improve?

gunna go lay in bed with my itouch now zzZ
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May 3 2011 10:34am
Well its not what I had envisioned, but I suppose it has the surreal element I was looking for



cnc is appreciated
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May 3 2011 02:12pm
This looks awesome, i love the concept.

E: The left hole in her face needs some contrast imo, put something slightly darker bihind it :)

This post was edited by Bene on May 3 2011 02:14pm
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