Quote (Bui6Pays40Percent4Wins @ Feb 9 2023 10:59am)
It’s sounds like the issue was your math.
If time blocking and time attacking is the same, which it would be in zeal vs zeal, this is a bull value that can be ignored for example. As there is no difference between the 2 parties.
But yes, melee can fundamentally be dumbed down into a few equations to get the expected results.
Again, most of the issue is people don’t understand small sample size.
Even in a ft25, the sample size is to small.
as you said the math is 7th grade algebra, cth formula, dmg calc, ctb calc, etc. it wasn't the math.
but if you want it to be accurate you have to forecast the duel itself. whomever gets the first hit forces a block, time spent blocking is time spent not attacking. then you have to broadcast the frames with a degree of accuracy from there all the way to death. you have to create a sim that does this, the raw numbers can guide your build to a degree but they wont be accurate in even an ft100 from the low level algebraic base.
but if im wrong feel free to do the math you said is very easy, i'd love to at least see the raw #s of EDC vs this mallet as well as what you think that means for a %chance to win, which could be broadcast to FT10 and FT25 for the formats actually used in leagues.