Quote (Cadagan @ Jan 9 2011 07:23pm)
Gobb, mdr subracts pvp dmg, not lcs dmg. However, goomy still misses one thing.
I actually think the cold damage is godly.
Let's put it against a caster that is using vmagi + string and where cold dmg makes a difference. Necromancer. He could also be using a 2/3 spirit 30/20 shield against you for more damage. Now since you have cold, he's going to need to throw on cbf to counter it. Since the cold damage is so high, the mdr is less, and you also get the added bonus of forcing him into cbf (if he's smart). Loss of either his 2/3 spirit for a rhyme, or string/lifefhr belt for death's would be likely choices. Another choice would be spirit shroud, which might even drop res and increase mdr more and possible loss of 75 fcr bp ( + less mdr anyway).
Swapping out string increases your damage, both by taking out the 15%, and by reducing mdr. In this case only 13mdr is left. At 24.5 avg cold damage, it's 4 pvp ele damage (make it easy and 24 avg). 9 pvp dmg is reduced. But, a 9 pvp dmg reduction is nothing in comparison to:
280-1599
10 - 39
270-1560
avg 915
152.5
143.5 pvp dmg with 13mdr
105.625 pvp dmg with 15% and 28 mdr
of course that is huge damage difference by taking off string. But the other main option would be to use a +3 spirit rhyme. Losing +2 pnb and possible other good mods (like more mana regen, dtm, replife).
Loss of those mods +2pnb reduces a fully maxed out necro from
997-1085 spirit dmg to 823-902 dmg (173.5 pvp to 143.75)
a spear setup would go from 1049-1111 to 862-916
Big damage loss against a character that has > 2k life already.
The cold damage is useful against hdins and sorcs as well, but they likely wouldn't change gear. Sorc would just be easier to lock up if you get a good triwhirl. Hard to walk out while cold. Hdin slower.
Against a character that you
want the cold damage against- yeah, its great. I didn't miss that
But what about say a sorceress, someone who isn't really affected by cold damage
If a sorc has maingear'd viper/soe, thats the case where its better to have say a mediocre robo
And sorcs & hammers aren't every duel, esp not for a bvc, which is why I say its rather uncommon you'd run into a case where the cold damage hurts this.
Its like I was saying: Another Affix > Poison > Nothing > Cold >>>>>>> Fire/Lightning (poison has no mdr, cold has mdr but is damn useful, and fire/lightning do nothing for you and have mdr)
But I wouldn't be too sure that the limited effect it has on say a sorc or a hammer would be worth the loss in damage. It doesn't slow down charge and it does very little to a sorc (yeah, if shes trying to walk out of a tri-whirld- but 9 out of 10 times shes just teleporting after you clip her). And against these characters that don't swap out any gear and hence don't lose damage or MDR, its a big loss. I mean, its about the equivalent of losing all the +damage on your armor, like having nearly 72 max damage shaved off from jewels (well closer to 60 max). Yeah, good against necros- I don't argue with that, since they want their CBF, but sorcs & pallies not so much.
Its not to say its bad by any stretch- its straight godly. But the cold damage holds it back from being *very* godly
One of the other things I should note: For the duels where you
want cold damage, its extra nice compared to a cold damage charm
One of the prefixes on this is "Shivering":
Shivering 35 26 2 Light Blue 10 - 15 to 31 - 45 Cold-Damage over 2 Seconds
So theres a 2 second duration on your cold damage, compared to charms which are all 1 second duration (2 seconds for prefix + suffix iirc)
Its a shame tho, since if it had spawned with the suffixes, iirc and cold stacks, you could have up to 6 seconds of cold damage on a rare weapon (shivering xx of the glacier)
This post was edited by Goomshill on Jan 10 2011 03:43am