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Jan 9 2011 03:03pm
This is so win that im gona celebrate it right now with a joint.
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Jan 9 2011 03:05pm
10/10 I like it :)
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Jan 9 2011 03:21pm
Quote (Kiiiw @ Jan 9 2011 02:03pm)
This is so win that im gona celebrate it right now with a joint.


^_^ have fun.
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Jan 9 2011 04:03pm
ed jewels are useless if you use 1hand weapons, max jewels gives much better dmg, and you should use atod or apod as shield for much better block, beside that theres not much to say just sick naga
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Jan 9 2011 05:55pm
Quote (gobb @ Jan 9 2011 05:57am)
Wrong. If the opponent is wearing soe, and viper.

(cold damage-mdr)*6= -22 average. Equal to 91 damage on my barb. Less if just soe.

Ty for compliment though, I actually really like the cold anyway.


where do you get 22 damage after reductions = 91 damage before reductions?
22 * 6 = 132
you get 110 from 91 'char screen damage' if you factor in 21% ds
so its about the same as 109 char screen damage
which is about the same as ~30-34 weapon damage (+60 max)

but in general its (avg cold damage / 6 - mdr) -> 24 reduction not 22.
Its still a great weapon if you want cold damage, but if you're against a viper+soe+rhyme char or a char who wears viper+soe and isnt affected by cold (sorc)
then ud probably be better subbing in a mediocre robo or something

its very, very, very difficult to get a good rare, and most of those that spawn have at least one elemental damage due to the very high chances of spawning any of them
and you're pretty lucky that its cold damage, because lightning or fire would be a pure liability (poison is the best since no mdr glitch)

so its a solid 9/10, but hey it can always be better
id guess maybe 8 to 9 out of 10 matchups the mdr bug wouldn't matter, and 1/10 you'd be better off with a worse axe

This post was edited by Goomshill on Jan 9 2011 05:56pm
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Jan 9 2011 07:23pm
Gobb, mdr subracts pvp dmg, not lcs dmg. However, goomy still misses one thing.

Quote (Goomshill @ Jan 9 2011 05:55pm)
where do you get 22 damage after reductions = 91 damage before reductions?
22 * 6 = 132
you get 110 from 91 'char screen damage' if you factor in 21% ds
so its about the same as 109 char screen damage
which is about the same as ~30-34 weapon damage (+60 max)

but in general its (avg cold damage / 6 - mdr) -> 24 reduction not 22.
Its still a great weapon if you want cold damage, but if you're against a viper+soe+rhyme char or a char who wears viper+soe and isnt affected by cold (sorc)
then ud probably be better subbing in a mediocre robo or something

its very, very, very difficult to get a good rare, and most of those that spawn have at least one elemental damage due to the very high chances of spawning any of them
and you're pretty lucky that its cold damage, because lightning or fire would be a pure liability (poison is the best since no mdr glitch)

so its a solid 9/10, but hey it can always be better
id guess maybe 8 to 9 out of 10 matchups the mdr bug wouldn't matter, and 1/10 you'd be better off with a worse axe


I actually think the cold damage is godly.

Let's put it against a caster that is using vmagi + string and where cold dmg makes a difference. Necromancer. He could also be using a 2/3 spirit 30/20 shield against you for more damage. Now since you have cold, he's going to need to throw on cbf to counter it. Since the cold damage is so high, the mdr is less, and you also get the added bonus of forcing him into cbf (if he's smart). Loss of either his 2/3 spirit for a rhyme, or string/lifefhr belt for death's would be likely choices. Another choice would be spirit shroud, which might even drop res and increase mdr more and possible loss of 75 fcr bp ( + less mdr anyway).

Swapping out string increases your damage, both by taking out the 15%, and by reducing mdr. In this case only 13mdr is left. At 24.5 avg cold damage, it's 4 pvp ele damage (make it easy and 24 avg). 9 pvp dmg is reduced. But, a 9 pvp dmg reduction is nothing in comparison to:

280-1599
10 - 39
270-1560
avg 915
152.5
143.5 pvp dmg with 13mdr

105.625 pvp dmg with 15% and 28 mdr

of course that is huge damage difference by taking off string. But the other main option would be to use a +3 spirit rhyme. Losing +2 pnb and possible other good mods (like more mana regen, dtm, replife).
Loss of those mods +2pnb reduces a fully maxed out necro from
997-1085 spirit dmg to 823-902 dmg (173.5 pvp to 143.75)
a spear setup would go from 1049-1111 to 862-916

Big damage loss against a character that has > 2k life already.



The cold damage is useful against hdins and sorcs as well, but they likely wouldn't change gear. Sorc would just be easier to lock up if you get a good triwhirl. Hard to walk out while cold. Hdin slower.

This post was edited by Cadagan on Jan 9 2011 07:30pm
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Jan 9 2011 08:28pm
gg
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Jan 10 2011 01:51am
Quote (Cadagan @ Jan 9 2011 06:23pm)
Gobb, mdr subracts pvp dmg, not lcs dmg. However, goomy still misses one thing.



I actually think the cold damage is godly.

Let's put it against a caster that is using vmagi + string and where cold dmg makes a difference. Necromancer. He could also be using a 2/3 spirit 30/20 shield against you for more damage. Now since you have cold, he's going to need to throw on cbf to counter it. Since the cold damage is so high, the mdr is less, and you also get the added bonus of forcing him into cbf (if he's smart). Loss of either his 2/3 spirit for a rhyme, or string/lifefhr belt for death's would be likely choices. Another choice would be spirit shroud, which might even drop res and increase mdr more and possible loss of 75 fcr bp ( + less mdr anyway).

Swapping out string increases your damage, both by taking out the 15%, and by reducing mdr. In this case only 13mdr is left. At 24.5 avg cold damage, it's 4 pvp ele damage (make it easy and 24 avg). 9 pvp dmg is reduced. But, a 9 pvp dmg reduction is nothing in comparison to:

280-1599
10 - 39
270-1560
avg 915
152.5
143.5 pvp dmg with 13mdr

105.625 pvp dmg with 15% and 28 mdr

of course that is huge damage difference by taking off string. But the other main option would be to use a +3 spirit rhyme. Losing +2 pnb and possible other good mods (like more mana regen, dtm, replife).
Loss of those mods +2pnb reduces a fully maxed out necro from
997-1085 spirit dmg to 823-902 dmg (173.5 pvp to 143.75)
a spear setup would go from 1049-1111 to 862-916

Big damage loss against a character that has > 2k life already.



The cold damage is useful against hdins and sorcs as well, but they likely wouldn't change gear. Sorc would just be easier to lock up if you get a good triwhirl. Hard to walk out while cold. Hdin slower.


Thanks for calculating that. I definetly prefer gnash to normal robo, especially vs melee, barbs and bowas. Gnash really shines then. I have began to really like the cold anyway ^_^ Seems to lock up casters a lil
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Jan 10 2011 02:28am
love the naga
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Jan 10 2011 03:34am
Quote (Cadagan @ Jan 9 2011 07:23pm)
Gobb, mdr subracts pvp dmg, not lcs dmg. However, goomy still misses one thing.



I actually think the cold damage is godly.

Let's put it against a caster that is using vmagi + string and where cold dmg makes a difference. Necromancer. He could also be using a 2/3 spirit 30/20 shield against you for more damage. Now since you have cold, he's going to need to throw on cbf to counter it. Since the cold damage is so high, the mdr is less, and you also get the added bonus of forcing him into cbf (if he's smart). Loss of either his 2/3 spirit for a rhyme, or string/lifefhr belt for death's would be likely choices. Another choice would be spirit shroud, which might even drop res and increase mdr more and possible loss of 75 fcr bp ( + less mdr anyway).

Swapping out string increases your damage, both by taking out the 15%, and by reducing mdr. In this case only 13mdr is left. At 24.5 avg cold damage, it's 4 pvp ele damage (make it easy and 24 avg). 9 pvp dmg is reduced. But, a 9 pvp dmg reduction is nothing in comparison to:

280-1599
10 - 39
270-1560
avg 915
152.5
143.5 pvp dmg with 13mdr

105.625 pvp dmg with 15% and 28 mdr

of course that is huge damage difference by taking off string. But the other main option would be to use a +3 spirit rhyme. Losing +2 pnb and possible other good mods (like more mana regen, dtm, replife).
Loss of those mods +2pnb reduces a fully maxed out necro from
997-1085 spirit dmg to 823-902 dmg (173.5 pvp to 143.75)
a spear setup would go from 1049-1111 to 862-916

Big damage loss against a character that has > 2k life already.



The cold damage is useful against hdins and sorcs as well, but they likely wouldn't change gear. Sorc would just be easier to lock up if you get a good triwhirl. Hard to walk out while cold. Hdin slower.


Against a character that you want the cold damage against- yeah, its great. I didn't miss that
But what about say a sorceress, someone who isn't really affected by cold damage
If a sorc has maingear'd viper/soe, thats the case where its better to have say a mediocre robo

And sorcs & hammers aren't every duel, esp not for a bvc, which is why I say its rather uncommon you'd run into a case where the cold damage hurts this.

Its like I was saying: Another Affix > Poison > Nothing > Cold >>>>>>> Fire/Lightning (poison has no mdr, cold has mdr but is damn useful, and fire/lightning do nothing for you and have mdr)


But I wouldn't be too sure that the limited effect it has on say a sorc or a hammer would be worth the loss in damage. It doesn't slow down charge and it does very little to a sorc (yeah, if shes trying to walk out of a tri-whirld- but 9 out of 10 times shes just teleporting after you clip her). And against these characters that don't swap out any gear and hence don't lose damage or MDR, its a big loss. I mean, its about the equivalent of losing all the +damage on your armor, like having nearly 72 max damage shaved off from jewels (well closer to 60 max). Yeah, good against necros- I don't argue with that, since they want their CBF, but sorcs & pallies not so much.

Its not to say its bad by any stretch- its straight godly. But the cold damage holds it back from being *very* godly




One of the other things I should note: For the duels where you want cold damage, its extra nice compared to a cold damage charm
One of the prefixes on this is "Shivering":
Shivering 35 26 2 Light Blue 10 - 15 to 31 - 45 Cold-Damage over 2 Seconds
So theres a 2 second duration on your cold damage, compared to charms which are all 1 second duration (2 seconds for prefix + suffix iirc)

Its a shame tho, since if it had spawned with the suffixes, iirc and cold stacks, you could have up to 6 seconds of cold damage on a rare weapon (shivering xx of the glacier)

This post was edited by Goomshill on Jan 10 2011 03:43am
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