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Jun 14 2015 06:06pm
i am the best claw, stfy pls
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Jun 14 2015 07:32pm
Quote (Decarnate @ 14 Jun 2015 22:13)
Hehe nothing is wrong sir im having a discussion with you in why i believe ^ claw is a 9.5 and mine is a 10. For any ghost not just a gvg ;)

I understand the points you are trying to make but in as few words as possible I'll explain mine:

1. On a ghost I find Ds interchangeable with Ls. Not rly a skill saver. So only contributing dmg on a hybrid. Which leads to my next point:

2. Mindblast. +3 Mb is just as useful on a hybrid as it is on a ghost. And hybrid being the skill point deprived build that it is, Mindblast is pretty much as good as non- synergized LS dmg.

3. P. Ed %



Ls is a skillsaver, ofc it is, specially when you also got a cruel with 3ls, right Krokodile? ;)

So 3LS = 3weapon block or 3fade or wherever u wanna allocate the extra pts, and its also +2 ls compared to a 1 hardpoint in Ls, dmg-wise. If thanks to this u get 63%clawblock instead of 62% it means you get +2,7% overall effective life which is around +130 effective life on a ghost. Then this claw comes on top clearly.

This as for ghost, which for me makes it superior, but ok thats arguable due to the slight extra dmg and perfect Ed roll which is cool.

Regarding hybsin/spider, this is superior for obvious reasons needless to say.

Therefore i"d say this claw is an overall better claw.

Still a pure 10/10 claw has yet to be posted here considering the technology available, its just a matter of will and pocket.

6/6 affixes + 3/3 staffmods claw though, well, compared to 6/6 mods craft/rares jewellry, bvb stuff etc, maybe we would need a new scale for staffmod items as fulfilling 9/9 mods is not the same as 6/6. Maybe 1-20/20

Funny though, that this claws seem easier to roll than some other items as the staffmods are almost guaranteed and limited to a few skills due to Ilvl of the item.

I wanna see a
40/300/fools/20min/rep/2os 3ls/3wb/3bladeshield claw some day
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Jun 14 2015 07:46pm
Quote (reyrol @ Jun 14 2015 09:32pm)
Ls is a skillsaver, ofc it is, specially when you also got a cruel with 3ls, right Krokodile? ;)


It can be fore sure, but we are comparing my fools with this one. And as I stated, Death Sentry, on a ghost is completely interchangeable with LS. Therefore +LS carries very little weight in this argument ^_^

Quote
So 3LS = 3weapon block or 3fade or wherever u wanna allocate the extra pts, and its also +2 ls compared to a 1 hardpoint in Ls, dmg-wise. If thanks to this u get 63%clawblock instead of 62% it means you get +2,7% overall effective life which is around +130 effective life on a ghost. Then this claw comes on top clearly.


My post above covers this ^. +LS offers a ghost nothing +DS doesn't. :P

Quote
This as for ghost, which for me makes it superior, but ok thats arguable due to the slight extra dmg and perfect Ed roll which is cool.

Regarding hybsin/spider, this is superior for obvious reasons needless to say.

Therefore i"d say this claw is an overall better claw.


I still would disagree, due to the necessity for points going towards MINDBLAST on ANY Sin.

Those +3 points on my claw towards Mindblast can save skill points on a hybrid as well, whom never has enough points to concentrate purely on both ww and trap dmg. +LS in general is somewhat overrated on those chars, as its only the Raw Skill points that add synergy dmg.


Quote
Still a pure 10/10 claw has yet to be posted here considering the technology available, its just a matter of will and pocket.

6/6 affixes + 3/3 staffmods claw though, well, compared to 6/6 mods craft/rares jewellry, bvb stuff etc, maybe we would need a new scale for staffmod items as fulfilling 9/9 mods is not the same as 6/6. Maybe 1-20/20

Funny though, that this claws seem easier to roll than some other items as the staffmods are almost guaranteed and limited to a few skills due to Ilvl of the item.

I wanna see a
40/300/fools/20min/rep/2os 3ls/3wb/3bladeshield claw some day


Haha keep dreaming :P
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Jun 14 2015 08:12pm
Quote (Decarnate @ 15 Jun 2015 02:46)
It can be fore sure, but we are comparing my fools with this one. And as I stated, Death Sentry, on a ghost is completely interchangeable with LS. Therefore +LS carries very little weight in this argument ^_^



My post above covers this ^. +LS offers a ghost nothing +DS doesn't. :P



I still would disagree, due to the necessity for points going towards MINDBLAST on ANY Sin.

Those +3 points on my claw towards Mindblast can save skill points on a hybrid as well, whom never has enough points to concentrate purely on both ww and trap dmg. +LS in general is somewhat overrated on those chars, as its only the Raw Skill points that add synergy dmg.




Haha keep dreaming :P



Didnt see urs had death sentry.
Tou gotta make sure there are no corpses on the ground though, corpse explosion is bm^^^

But ye u right, urs is better for ghost then fair enough
But for hyb no way, 1pt base mb, even if u can only put one due to limited skills etc has a massive impact on master's frequency compared to staffmod mindblast (i would never build a hybrid without max mb anyway though, fuck venom). Likewise +3 ls is more dmg than 3 pts in synergies. Also master's mb frequency is more important than swirl duration, although its true that on some hybrid builds such as 1pt mb / 9trap sks the swirl duration might be a bit too short at times specially with super low masters mb frequency.
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Jun 15 2015 03:37am
Quote (Decarnate @ 15 Jun 2015 03:46)
It can be fore sure, but we are comparing my fools with this one. And as I stated, Death Sentry, on a ghost is completely interchangeable with LS. Therefore +LS carries very little weight in this argument ^_^



My post above covers this ^. +LS offers a ghost nothing +DS doesn't. :P



I still would disagree, due to the necessity for points going towards MINDBLAST on ANY Sin.

Those +3 points on my claw towards Mindblast can save skill points on a hybrid as well, whom never has enough points to concentrate purely on both ww and trap dmg. +LS in general is somewhat overrated on those chars, as its only the Raw Skill points that add synergy dmg.




Haha keep dreaming :P



but dont you miss ds/mb with cruels then?
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Jun 15 2015 07:41am
Beautiful Claw, but for all intensive purposes, Mike's is slightly better.

#1 Hybrid claw needs to be 2sin/40ias /300ed/20max/fools/eth rep/3ls/1 soc. (Hybrids needs the 2+ sin more than 1 soc.)
#1 Ghost claw needs to be 40ias/300ed/20max/fools/eth rep/3ls/2soc

This post was edited by Azn Masta on Jun 15 2015 07:41am
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Jun 15 2015 07:50am
Quote (Azn Masta @ 15 Jun 2015 14:41)
Beautiful Claw, but for all intensive purposes, Mike's is slightly better.

#1 Hybrid claw needs to be 2sin/40ias /300ed/20max/fools/eth rep/3ls/1 soc. (Hybrids needs the 2+ sin more than 1 soc.)
#1 Ghost claw needs to be 40ias/300ed/20max/fools/eth rep/3ls/2soc


well this has 3ls^^

also

Mike's cruel doesnt have DS which means he can save the skill.

'my mate' has the cruel with 3ls as well, so he saves 3 skills

Also for spider/hybsin by the way, i think runic is better than ferals/warfist, as it gives you the freedom to use griffons with different sockets and still have max trap ias + slowstack. The little extra dmg is outweighted by +1skills and the possibility to use 8%dr or Lo or Vex which cuts much more damage than the little extra dmg u get from a feral for example.

anyway lol

This post was edited by reyrol on Jun 15 2015 07:55am
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Jun 15 2015 08:00am
Quote (reyrol @ Jun 15 2015 09:50am)
well this has 3ls^^

also

Mike's cruel doesnt have DS which means he can save the skill.

'my mate' has the cruel with 3ls as well, so he saves 3 skills

Also for spider/hybsin by the way, i think runic is better than ferals/warfist, as it gives you the freedom to use griffons with different sockets and still have max trap ias + slowstack. The little extra dmg is outweighted by +1skills and the possibility to use 8%dr or Lo or Vex which cuts much more damage than the little extra dmg u get from a feral for example.

anyway lol


Yea, I actually dont like Mike's cruel that much. LS or DS is a MUST have on any claw nowdays. I actually prefer a 436ed/3ls claw like duff's over mike's. But hey, if I get either i'm not complaining. Runic Chaos + Warfist fools should yield more damage than Suwayyah Chaos and Runic Fools btw.

Why would you use griff over valk? We're not talking about budget sins here. On a high end sin, attaining 102 with 08 valk is 100% better in all cases due to FHR/FRW/FCR/ and most importantly style points

This post was edited by Azn Masta on Jun 15 2015 08:03am
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Jun 15 2015 08:45am
Quote (Azn Masta @ 15 Jun 2015 15:00)
Yea, I actually dont like Mike's cruel that much. LS or DS is a MUST have on any claw nowdays. I actually prefer a 436ed/3ls claw like duff's over mike's. But hey, if I get either i'm not complaining. Runic Chaos + Warfist fools should yield more damage than Suwayyah Chaos and Runic Fools btw.

Why would you use griff over valk? We're not talking about budget sins here. On a high end sin, attaining 102 with 08 valk is 100% better in all cases due to FHR/FRW/FCR/ and most importantly style points


The owner of this claw has a 436/ 3ls as well iirc. which combine means he can save 3 skills via staffmod.

well, if i have to chose between having only one helm, valk, or having multiple socket helms on a hybsin, i go for griffons. Also if you can afford multiple valks, well, go for it but thats not very usual ^^

Also for me, a hybrid assa which is truly well built and versatile must be competent in TVT, and not only 2v2s but 3v3s and 4v4s that means it must be 102fcr. Also imo should be maxed mindblast, which means in the end that whirl power is more a finisher or an Ow dealer than a main source of dmg comparable to lightning sentry, or the kind of dmg the classic 65fcr hybsin max venom does. You are a trapper with good resources for close combat (ww + dc) stronger than fb/kick. That means u need to fullfill the trapper's side needs first, which for me are high trap dmg, 102fcr and ias + slowstack. While it is true that for a 1v1 hybsin you can chose to to balance the hybsin for more melee or more trap dmg etc, for a TvT-capable hybsin theres only one way to go, which is speed, stun and trap dmg, then pump melee as much as ur budget can afford :D

Also i think 89ias warfist (You can never get slowstack) is not worth it for a hyb. Means either u sock valk with 40/15ias or lose the UM in the mainhander in favour of a 40/15, And tbh OW proc is often as strong or stronger than the dmg u deal with whirl on a 102 hyb, so i would never give up on the Um rune.

Personally ive chosen to make my final sin project a DC trapper, you have 95% of the stats of a trapper (you gotta give up on high repl necessariliy, some fhr and maybe so wb/fade claw mods) but you have a close range attack which is much stronger than kick. (On the paper Dc is around 2.5-2.7 times stronger than kick including critical strike int he calculation, but it is better than this since you remove bone armor much faster than kick and therefore deal more dmg after bone armor is broken before necs get out of range, and also because it seems to cause a lot of selfsynch, more than dtalon on wsgning oponents. This is deadly for druids, also other trappers. You can even DC unaware barbs in bone prison stun with amp + 15k++ attack rating :D )
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Jun 15 2015 09:07am
Quote (reyrol @ Jun 15 2015 10:45am)
The owner of this claw has a 436/ 3ls as well iirc. which combine means he can save 3 skills via staffmod.

well, if i have to chose between having only one helm, valk, or having multiple socket helms on a hybsin, i go for griffons. Also if you can afford multiple valks, well, go for it but thats not very usual ^^

Also for me, a hybrid assa which is truly well built and versatile must be competent in TVT, and not only 2v2s but 3v3s and 4v4s that means it must be 102fcr. Also imo should be maxed mindblast, which means in the end that whirl power is more a finisher or an Ow dealer than a main source of dmg comparable to lightning sentry, or the kind of dmg the classic 65fcr hybsin max venom does. You are a trapper with good resources for close combat (ww + dc) stronger than fb/kick. That means u need to fullfill the trapper's side needs first, which for me are high trap dmg, 102fcr and ias + slowstack. While it is true that for a 1v1 hybsin you can chose to to balance the hybsin for more melee or more trap dmg etc, for a TvT-capable hybsin theres only one way to go, which is speed, stun and trap dmg, then pump melee as much as ur budget can afford :D

Also i think 89ias warfist (You can never get slowstack) is not worth it for a hyb. Means either u sock valk with 40/15ias or lose the UM in the mainhander in favour of a 40/15, And tbh OW proc is often as strong or stronger than the dmg u deal with whirl on a 102 hyb, so i would never give up on the Um rune.

Personally ive chosen to make my final sin project a DC trapper, you have 95% of the stats of a trapper (you gotta give up on high repl necessariliy, some fhr and maybe so wb/fade claw mods) but you have a close range attack which is much stronger than kick. (On the paper Dc is around 2.5-2.7 times stronger than kick including critical strike int he calculation, but it is better than this since you remove bone armor much faster than kick and therefore deal more dmg after bone armor is broken before necs get out of range, and also because it seems to cause a lot of selfsynch, more than dtalon on wsgning oponents. This is deadly for druids, also other trappers. You can even DC unaware barbs in bone prison stun with amp + 15k++ attack rating :D )


I agree the best all around hybrid is 102 spider who plays like a trapper and has ww vs wsg and/or to opewound. Sadly too many cry babies do not allow it in 4v4s. PS. Are you suggesting runic chaos + runic fools?

One point I'd like to make is that a Hybrid will lose to other trappers if wisp or Lo isn't allowed because the other trapper can always out l8z you with life rep. Most hybrids don't have the mana and life rep capabilities that a full on trapper will. And jumping into 5x traps for a chance at hitting a ww, isn't worth the trade in the end. Vs an experienced trapper, playing like that will get you killed more often than not. Assuming both players are highly skilled, a smart trapper will always use their advantage (ie war of attrition) and wait for the perfect moment to lock down a hybrid.
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