Quote (Azn Masta @ 15 Jun 2015 15:00)
Yea, I actually dont like Mike's cruel that much. LS or DS is a MUST have on any claw nowdays. I actually prefer a 436ed/3ls claw like duff's over mike's. But hey, if I get either i'm not complaining. Runic Chaos + Warfist fools should yield more damage than Suwayyah Chaos and Runic Fools btw.
Why would you use griff over valk? We're not talking about budget sins here. On a high end sin, attaining 102 with 08 valk is 100% better in all cases due to FHR/FRW/FCR/ and most importantly style points
The owner of this claw has a 436/ 3ls as well iirc. which combine means he can save 3 skills via staffmod.
well, if i have to chose between having only one helm, valk, or having multiple socket helms on a hybsin, i go for griffons. Also if you can afford multiple valks, well, go for it but thats not very usual ^^
Also for me, a hybrid assa which is truly well built and versatile must be competent in TVT, and not only 2v2s but 3v3s and 4v4s that means it must be 102fcr. Also imo should be maxed mindblast, which means in the end that whirl power is more a finisher or an Ow dealer than a main source of dmg comparable to lightning sentry, or the kind of dmg the classic 65fcr hybsin max venom does. You are a trapper with good resources for close combat (ww + dc) stronger than fb/kick. That means u need to fullfill the trapper's side needs first, which for me are high trap dmg, 102fcr and ias + slowstack. While it is true that for a 1v1 hybsin you can chose to to balance the hybsin for more melee or more trap dmg etc, for a TvT-capable hybsin theres only one way to go, which is speed, stun and trap dmg, then pump melee as much as ur budget can afford

Also i think 89ias warfist (You can never get slowstack) is not worth it for a hyb. Means either u sock valk with 40/15ias or lose the UM in the mainhander in favour of a 40/15, And tbh OW proc is often as strong or stronger than the dmg u deal with whirl on a 102 hyb, so i would never give up on the Um rune.
Personally ive chosen to make my final sin project a DC trapper, you have 95% of the stats of a trapper (you gotta give up on high repl necessariliy, some fhr and maybe so wb/fade claw mods) but you have a close range attack which is much stronger than kick. (On the paper Dc is around 2.5-2.7 times stronger than kick including critical strike int he calculation, but it is better than this since you remove bone armor much faster than kick and therefore deal more dmg after bone armor is broken before necs get out of range, and also because it seems to cause a lot of selfsynch, more than dtalon on wsgning oponents. This is deadly for druids, also other trappers. You can even DC unaware barbs in bone prison stun with amp + 15k++ attack rating

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