DF
15646 dmg
290 cold pen
Orb
14494 dmg
310 cold pen
GM rules:
Max 450% Cold resistances
Max 420% Cold resistances with 1x Raven
Max 325% Cold resistances with 2x Ravens
Final dmg after pvp 0.17 penalty and res/sorb:
Vs 450 res
DF = 1064 dmg
Orb = 1478 dmg
Vs 420 res 20 sorb
DF = 1117 dmg
Orb = 1330 dmg
Vs 325 res 40 sorb
DF = 878 dmg
Orb = 911 dmg
Note that to reach such high blizz dmg and cold pen, such a build kinda struggles with res, so DF's 40 light/fire res can be handy when needed.
But we're only looking at dmg in this comparison.
Conclusion:
GG for GM rules, as shown above
Trash for pub (both most likely reduce opponents to -100)
Trash for BM (both most likely still result in max res)
and Doom is insanely good against melee, if allowed
If I cared about GM duels,
I'd give 9.5/10 for the 60 life orb posted on page 1 (ES is wasted, but 60 life is perf)
and 8.5/10 for the 17 life orb posted on page 4 (Tele is saving 2 skills, but 17 life is low)
Odds of rolling 60life/20fcr/6blizz/6CM/2os: 1/349,249,872,796
(and that's excluding the 1ES which would further lower these odds)
To find it, assuming a generous pace of 1 magic orb dropped each 2 mins, it would require 1 human being to have played this game 1.33 million years nonstop.
Wow
Comment of the year man gratz !