Quote (Jcub @ Feb 25 2020 10:48am)
Ar is only about 8k so used kb gloves to guarantee knock back. Basically, if you charge someone and miss, you don’t kb so your next hit, if you’re close enough, doesn’t start the charge animation and doesn’t give you the knock back effect from charge. The kb on the gloves is for that situation.
I’ve honestly thought about swapping the gloves for some mages and the helm for a berber coa but still haven’t decided. Might just be a switch for vs melee.
But at the same time you could just cast hammers if the charge doesn't land. I feel they are a wasted glove slot. The stats are great but not enough to use something else like cb gloves at the least if your dead set on charging