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d2jsp Forums > Diablo II > Diablo 2 Discussion > The Trophy Room > [[ Ghost ]] Eth Fools Claw > Nice One
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Jun 10 2010 02:06pm
Quote (nekrotic @ Jun 6 2010 01:27am)
0/10 at psn dmg...


Ôô
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Jun 10 2010 02:19pm
needs 5 ls. then it would be godly.
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Jun 10 2010 02:23pm
Quote (Proletar @ Jun 10 2010 09:19pm)
needs 5 ls. then it would be godly.


yes lol and 4 prefixes for 50kfg claw

:rofl:
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Jun 10 2010 02:41pm
Quote (reyrol @ 4 Jun 2010 18:49)
not sure about that, if i want ow i take fury vs es sosos for example, with this claw i actualy got 900 to 2200 PHYSIC dmg with 77% efective double dmg from ds+cs plus the added 2k venom dmg, ill try with um also, though



2k physical dmg >>>> 25% more ow, no discuss here we talkin bout GHOST



if self repair = killesdream / 10 xDDDD



k3k


2k dmg form lo rune? make some sense plz, ghost is just joke so um > lo in any claw like 500 times

btw 7/10

This post was edited by Madmaxio on Jun 10 2010 02:41pm
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Jun 10 2010 03:02pm
your 2200 max physical damage gets cut to 375 after pvp penalties, then you toss on 50% DR, and you're down to 185. 20% chance of doubling that and that Lo rune is worth 37 average damage (rounded #'s in that). at lvl 90 open wounds does 267 damage per second, for a total of 2136 damage. that means the Um rune would be worth 534 avg damage.

Lose the Lo rune, socket an Um rune
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Jun 10 2010 05:26pm
Quote (bigspot_05 @ Jun 10 2010 10:02pm)
your 2200 max physical damage gets cut to 375 after pvp penalties, then you toss on 50% DR, and you're down to 185. 20% chance of doubling that and that Lo rune is worth 37 average damage (rounded #'s in that). at lvl 90 open wounds does 267 damage per second, for a total of 2136 damage. that means the Um rune would be worth 534 avg damage.

Lose the Lo rune, socket an Um rune


thats your calculations, ill give u my reasons, and i hope ull see whats the point...

first off that 2136 gets divided automatically by 4 through 8 seconds so its 2136 / 4 / 8 = 66 dmg per second
second OW cannot stackso once they cast any further ow hit will make ZERO dmg :cry:
Third my phys dmg average is 1550 aprox. so that'd be 260 or 130 (if 50%dr) extra dmg per main hand claw hit, in a 40% more chance since i already got 50%ds so 20%more = a 40% increase
Forth If i triwhirl, which is very easy on ghost since it locks ppl Ezz, I can easily make 3 hits from main claw in 48 frames ( 2 seconds ) which means 80-160 dmg per seconds(if 50% or 0% dr) extra dmg ( counting de 20% chance of ds only )
Fifth In that 8 seconds that ow lasts, i can maybe hit, lets say, 5 times (as low count) with main claw that means 520 extra dmg( again counting only 20% chance)
Sixth and last In that 8 second, I WILLalso have casted OW too since i have 10% and 35% chance so my dmg will be ~ 500 from deadly + 534 from OW > 1k++ extra dmg

thats my argument, hope u enjoy

This post was edited by reyrol on Jun 10 2010 05:27pm
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Jun 10 2010 05:39pm
Quote (reyrol @ Jun 5 2010 07:05pm)
no rates? :)


you're new if you think Lo>Um
open wounds no matter what build

edit:
9.5/10 claw

This post was edited by MoeTidus on Jun 10 2010 05:39pm
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Jun 10 2010 05:48pm
Quote (alphasquare @ Jun 3 2010 10:04pm)
i think venom disrupts other poison damage but not the other way round? if so there's np


The only thing that happens here is that the duration of all outside poison sources becomes the duration of venom. It's not what you'd expect from intuitive logic although the way poison works is that it goes on a bitrate per second. Now this bitrate does not change so only the duration changes, thus making most outside poison sources virtually useless. There is no disrupting of any sort, it's just useless to use other poison sources on a character with venom.
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Jun 10 2010 05:53pm
cool item
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Jun 10 2010 06:14pm
good claw 9.5/10, should change the lo rune tho
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