Quote (Shodokan @ Dec 1 2009 02:51am)
If you have no sound technical knowledge of how any of the actual dupes, exploits etc worked in the past. Why there were no item identifications etc. Then your "networking" knowledge means shit
Because the table collision of ID keys on a server wasn't implemented until the 1.10 overhaul
Now it both checks against collisions on ID keys as well as parameters above common sense limits and out of place
Quote
Technically speaking from your "networking 101" any packet blocking by the client would have no effect, yet most of the private and even some public methods from late 1.08 to 1.09 abused packet blocking.
No, they didn't.
Some involved packet sniffing (identify gambling items) some involved packet spoofing (1.09 mass dupe)
You want to know what packet
blocking does?
It desyncs your client, and thats itYou can successfully "lag" yourself and cause a cute blackwall or have the server disconnect you. But you can't change how the server acts by
blocking the packet.
Stop blabbing on and on about things you don't understand.