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d2jsp Forums > Diablo II > Diablo 2 Discussion > The Trophy Room > Ef The Hammer/charger Pally > Hope You Like!
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Feb 25 2020 02:53am
looks different =)
Member
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Feb 25 2020 06:47am
I normal hdin setup would be vastly better

This setup has low life and no dr. Also no GM sorb

Can’t wait to come across this on the moor. Will be ez
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Feb 25 2020 07:37am
I just don't understand the glove choice. 30 stats is nice but thats it's only real benefit.
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Feb 25 2020 07:39am
Quote (JonBmx @ Feb 25 2020 08:37am)
I just don't understand the glove choice. 30 stats is nice but thats it's only real benefit.


Knockback
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Feb 25 2020 07:39am
Quote (beotos @ Feb 25 2020 08:39am)
Knockback


Charge already has knockback , making this redundant.

This post was edited by JonBmx on Feb 25 2020 07:40am
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Feb 25 2020 07:43am
Quote (JonBmx @ Feb 25 2020 08:39am)
Charge already has knockback , making this redundant.


Got me then. I'll let op respond.
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Feb 25 2020 07:45am
Quote (beotos @ Feb 25 2020 08:43am)
Got me then. I'll let op respond.


;)
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Feb 25 2020 08:53am
:drool:
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Feb 25 2020 09:24am
for me it looks like u found couple cool gears and decided to build around em resulting in a nerfed hammerdin


ice/10
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Feb 25 2020 09:48am
Quote (JonBmx @ Feb 25 2020 03:37am)
I just don't understand the glove choice. 30 stats is nice but thats it's only real benefit.



Ar is only about 8k so used kb gloves to guarantee knock back. Basically, if you charge someone and miss, you don’t kb so your next hit, if you’re close enough, doesn’t start the charge animation and doesn’t give you the knock back effect from charge. The kb on the gloves is for that situation.

I’ve honestly thought about swapping the gloves for some mages and the helm for a berber coa but still haven’t decided. Might just be a switch for vs melee.
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