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Feb 15 2024 02:15pm
Quote (Koston @ Feb 14 2024 05:41pm)
always interesting to me when people who have never done a gm melee duel comment about it when they have have repeatedly demonstrated a misunderstanding of it

bringing up either OW or enhanced defense as if they are somehow relevant for wolf druids and/or gm melee is literally laughable. what the hell are you on about? OW does nothing in the duels where this pelt would be used, they last mere seconds. enhanced defense? sir, defense is not relevant for wolf druids. i mean, it could be if you're going for some weird whacky high defense build, but then you would use eth Jalal over a cerebus. if someone is trying to make the argument that Cerebus' superior 140 edef and 33% OW is somehow assisting wolf druids win gm melee duels, feel free to hit them in the noggin. wolf druids don't rely on defense (or OW) to get by - zealots and conc barbs do, sure - they rely on their very high life, boosted by Oak.

as my original post stated, this pelt offers more damage, AR, and, most importantly, life than 99% of the Cerebus' that exist right now.

my standard fury vs. zealot setup:
Build #1 with this rare pelt - 5083.5 average damage, 44513 AR, 9310 life
Build #2 with a perfect Cerebus socketed with a 30 max jewel (a meaningful comparison as most people aren't spending a crap ton on insane rare jewels, which Cerebus has only room for one anyway) - 4981 avg damage, 43276 AR, 9090 life

the next argument might be, what if you put in a nice rare jewel in the cerebus? maybe even one with 7fhr so you could take off one 5/3/20 sc and put on a nice 3/19/20 instead (since people here keep posting about fhr so much)? so i put on cerebus with a higher end fhr/ed/str/dex jewel (because this is among the most common jewel type a wolf druid would use), you'd get:
4849.5 avg damage, 44447 AR, 9185 life

this pelt, with its current jewels, once again offers more damage, AR, and life (wolf druid's top 3 most relevant stats for vs. zeal) than most Cerebus'. i said 99% of Cerebus' above because there is an argument that could be made here if the Cerebus had a sick/insane rare jewel with AR on it, it'd probably balance out with the AR on my pelt. but, again, cerebus only has room for one jewel, and putting AR on the jewel means taking away one of the following: the FHR (less life), the ED (less damage), or str/dex (less life).

wolf druids are highly reliant on high life to get by and do well in duels. even in the best case scenario for the cerebus, my pelt still offers anywhere between ~125ish-300ish life than a solid Cerebus with a good jewel. although this might seem miniscule to people posting here, when every duel is ending with me having anywhere between 1-300 hp left, you start to see the value of min/maxing to get as much life as possible.

there is no indication that fhr is even working as intended in d2r. the testing that wolf druids have done so far indicate that fhr isn't really doing anything at all, as most wolf druids are performing identically whether at the first or second fhr breakpoint. so, it is also questionable whether 10 base fhr would even improve this pelt, but i understand that it COULD, and therefore the pelt could technically be improved. i did extensive testing with this to determine whether i should put FHR jewels in the pelt and concluded that i shouldn't (otherwise, the jewels that would have gone in were a 7fhr/30ed/9str/9dex and a 7fhr/30ed/9str/8dex, and that would have also been better than cerebus too, assuming fhr is working as normal).

the only arguments left really are that gm melee is dumb (everyone enjoys the game in their own way, leave it be) or that my pelt is only a miniscule improvement over cerebus (ok, but min/maxing is fun and important in gm melee - anything helps).


im thinking one of those jewel in jalal is better than this
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Feb 15 2024 03:41pm
Lovely 11 pages :love:
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Feb 15 2024 07:34pm
Quote (Koston @ 13 Feb 2024 20:44)
If that's the case, then the only way this pelt could possibly be improved is by adding the 10fhr.

I think I heard you can get Oak Sage if you imbue the pelt but this seems really rare. I don't think we'd see a 5fury viso 2os pelt with Oak Sage on it in D2r, but what do I know


It's very sexy
A 10/10 imo
My question is could it have spawned 30%frw mod, that instead of aramageddon??

This post was edited by Tony2dope420 on Feb 15 2024 07:35pm
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Feb 15 2024 07:40pm
Fuck me boys... all of this over a pelt with minuscule difference between each other...
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Feb 15 2024 11:40pm
Quote (Tony2dope420 @ Feb 15 2024 08:34pm)
It's very sexy
A 10/10 imo
My question is could it have spawned 30%frw mod, that instead of aramageddon??



How many 30frw pelts have you seen
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Feb 16 2024 01:04am
Quote (GodlyWirt @ 15 Feb 2024 22:40)
How many 30frw pelts have you seen


That's why it's called a question
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Feb 16 2024 01:43am
Quote (Tony2dope420 @ Feb 16 2024 02:04am)
That's why it's called a question



A rare Druid helm (pelt) cannot ever have 30 frw
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Feb 16 2024 03:02am
This thread should be posted to "The Virgin Room" instead. What a hilarious clusterfuck of drama, thanks for the entertainment guys.
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Feb 16 2024 03:08am
9/10 :love:
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Feb 16 2024 06:26am
Quote (Bui6Pays40Percent4Wins @ Feb 15 2024 07:27pm)
The math is correct. And yes you use averages. To account for all the things you mentioned. Of course there is going to be times where you get lucky and you hit at your max damage and always hit for DS and get lucky on your hit rate.

Just like there will be times where you get unlucky and hit at your min damage and never hit for DS and get unlucky on your hit rate.

And times where you do somewhere in the middle.

The whole point is to use averages. When you use your ft5 or ft10 examples the sample size is so low, the margin of error is huge.

Seems you need to go back to school for 5th grade algebra and 10th grade statistics


well, talking about statistics... referring to post #79: the general point of averaging is correct, but the point *when* you average in your calcs is not. the average number of hits it takes for a char with an arithmetic mean of (max+min)/2=731 effective pvp dmg to take down an opponent with 4000 effective health is not 4000/731=5.5 but rather 6.0 (exact values may differ by +/- 0.05 average hits to kill based on the ratio of max/min). this means your average effective pvp dmg is 4000/6=667; this value is overestimated by the arithmetic mean you used as basis for your calculations by 713/667-1=9.6% which is quite a large relative error (considering that people in this game want to optimize their build to the sub-percent range)!

using distributions that are symmetrical with respect to the arithmetic mean is a crude approximation and can yield high error margins. dont do it
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