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Posts: 1,346
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Jun 4 2013 02:51pm
Patch 6.0.0- Patchnotes
New Content
· Music Festival
· Zone25
· Zone25 Instance
· Knight skills adjustments



Title System
Siege War adjustments
New reward system
Currency integration
Crafting system optimization
Gathering system optimization
Monster Compendium
Adjustment of displayed upper limit during trading
Pets (AOE damage)
Support button
Rune system update – added runes: Tyrant, Assassin, Sage.
Level Cap increased to Level 80.





Mistakes/Bugs that were corrected



The following Knight skills have been adjusted:


[Punishment]: The skill description reads now:
PLV = 1: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.1 to 0.4 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.1 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 750 to 1300 + current Stamina x 0.18 to 0.72 Physical Light Damage. Every Holy Seal stack adds 750 + current Stamina x 0.18 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Holy Strike]: The skill description reads now:
PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Holy Seal]: The skill description reads now:
PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Mana Return] changed to [Holy Power Explosion] :The skill description reads now:
PLV = 1: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
PLV = 80: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 50%. It also restores 850 MP for 20 seconds while receiving healing.

[Whirlwind Shield] :The skill description reads now:
PLV = 1: Deals 40% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 264% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
[Strike of Punishment]: The skill description reads now:
PLV = 1: Deals 20 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 3 seconds. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 420 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 7.8 seconds. (This skill stat will increase and decrease based on equipment and target strength)

[Shackles of Light]: The skill description reads now: Emanate shackles of light, Rooting all enemies for 6 seconds.

[Charge]: The skill description reads now:
PLV = 1: Charging towards the target causes 25 Physical Damage, stuns the target for 2 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 2 seconds.) Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Charging towards the target causes 425 Physical Damage, stuns the target for 8.4 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 4.4 seconds.) Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Threaten]: The skill description reads now:
PLV = 1: Deals 30 + current strength x 0.1 Physical Light Damage and increases aggro by 21% for 8 seconds.
If the target has the Holy Seal effect, it will deal 5 to 20 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 1 to 4 for 8 seconds. Each Holy Seal adds 5 Light damage and reduces the target's physical and magical attack power by 1. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) (The maximum level of this skill is 50.)
PLV = 50: Deals 330 + current strength x 0.6 Physical Light Damage and increases aggro by 136.5% for 8 seconds. If the target has the Holy Seal effect, it will deal 55 to 220 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 13.5 to 54 for 8 seconds. Each Holy Seal adds 55 Light damage and reduces the target's physical and magical attack power by 13.5. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) (The maximum level of this skill is 50.)

[Devotion] : The skill has been changed from a general to a secondary skill and the skill description reads now:
PLV = 1: Increases maximum MP by (current max MP + 30) * (1.0%) + 30, the healing you receive by 1% and Light damage dealt by you, by 1%.
PLV = 80:Increases maximum MP by (current max MP + 1230) * (8.2%) + 1230, the healing you receive by 20.2% and Light damage dealt by you, by 20.2%.

[Shield of Valor]: The skill description reads now:
PLV = 1: Enhances shield with the power of Light, increasing Parry rate by 5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) (The maximum level of this skill is 50.)
PLV = 50: Enhances shield with the power of Light, increasing Parry rate by 20%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) (The maximum level of this skill is 50.)

[Shield of Truth] changed to [Truth Shield Bash] : The skill description reads now:
PLV = 1: Deals 40 + 0.10 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 2 ~ 8% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 2% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 680 + 0.50 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 6.8 ~ 27.2% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 6.5% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)

[Shock]: The skill description reads now:
PLV = 1: Deals 50% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 10 ~ 40 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 10 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 450% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 90 ~ 360 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 90 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Hatred Strike] changed to [Holy Strength]: The skill description reads now:
PLV = 1: Increases Strength by 1% and Light damage dealt by you, by 1% for 15 seconds. (The maximum level of this skill is 50.)
PLV = 50: Increases Strength by 20% and Light damage dealt by you, by 20% for 15 seconds. (The maximum level of this skill is 50.)

[Shield of Discipline]: changed from “class-specific skill” to “general skill”, and the skill description reads now
PLV = 1: Enhances the shield with the power of Light to absorb 63% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)(The maximum level of this skill is 50.)


Knight/Warrior Elite Skills:
[Fearless]: The skill description reads now:
Increases your courage. During the effect time, you are immune against Fear. Also increases Strength and Stamina for 20 seconds. (This skill can be used even if you are in a state that doesn’t allow you to cast spells.)

[Survival Instinct]: The skill description reads now:
When attacked while under Shield of Valor and Shield of Discipline states, there is a chance that Survival Instinct will be activated and the cooldown time of Master of Parry will be reduced by 1 second. Survival Instinct : Temporarily increases Physical Defense [SC_SKILLTIPS_DEF] and Dexterity for 10 seconds.
[Divine Punishment]: The skill description reads now:
Increases damage dealt by Punishment by 26%. When Punishment hits the target, it will increase the Light damage on the target by 26 % for 10 seconds.
(The maximum level of this skill is 50.)

Knight/Rogue Elite Skills:
[Dance of Two Blades]: The skill description reads now:
PLV = 1:
The whirling weapons inflict two times 40% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
PLV = 80:
The whirling weapons inflict two times 296% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
[God's Vengeance]: The skill description reads now:
When your Punishement hits the target, there is a 50% chance that the Holy Seal won't be consumed, but still it will still cause the damage that the Holy Seal deals.
[Approach]: The skill description reads now:
Makes Shadow Step increase the Light damage on the target by 20% and reduce the damage received by 20% for 6 seconds.
[Revenge Instinct] : The skill description reads now:
Smash doesn't require consumption anymore. Increases the damage dealt by Smash and gives the target 1 Holy Seal. There is a 50% chance of giving the target another layer of Holy Seal.

Knight/Mage Elite Skills:
[Holy Light Domain ] : The skill description reads now:
PLV = 1:
The power of the holy light in you inflicts 20 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 1%. Lasts for 12 seconds.
PLV = 80:
The power of the holy light in you inflicts 420 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 17%. Lasts for 12 seconds.
[Lightning Armor] changed to [Divine Intensification] : The skill description reads now:
Doubles the effect time of Intensification and increases the Light damage dealt by you.

[Enhanced Mana Return] changed to [Confession Judgment] : The skill description reads now:
Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.

[Hall of Order] : The skill description reads now:
Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.
[Wind of Protection] → [Light Energy Weapon] : The skill description reads now:
PLV = 1:
The weapon obtains the power of light, giving your normal attack additional 100 Light damage.
PLV = 80:
The weapon obtains the power of light, giving your normal attack additional 1300 Light damage.

[War Prayer] : The skill description reads now:
PLV = 1:
Deals 65 + Stamina x 0.2 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
PLV = 80:
Deals 1365 + Stamina x 3.4 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
(This skill stat will increase and decrease based on equipment and target strength)

[Magic Dispersion] changed to [Confessor] : The skill description reads now:
Reduces the cooldown time of Threaten by 4 seconds, and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33% for 3 seconds.

Knight/Priest Elite Skills:
[Holy Light's Fury] : The skill description reads now:
Reduces the cooldown time of Holy Seal by 3 seconds, also increases the damage dealt.

[Holy Smite] : The skill description reads now:
PLV = 1:
Deals 50% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 2% and 8% maximum HP, according to the amount of the Holy Seal.
Each Holy Seal restores 2% maximum HP.
It can be stacked up to 4 times.
(This skill stat will increase and decrease based on equipment and target strength)
PLV = 80:
Deals 850% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 6.8% and 27.2% maximum HP, according to the amount of the Holy Seal.
Each Holy Seal restores 6.8% maximum HP.
It can be stacked up to 4 times.
(This skill stat will increase and decrease based on equipment and target strength)


[Holy Protection] : The skill description reads now:
PLV = 1:
Reduces inflicted aggro by 2% and increases Physical and Magical defenses by 2% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 2%.
(The maximum level of this skill is 50.)
PLV = 50:
Reduces inflicted aggro by 25% and increases Physical and Magical defenses by 25% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 25%.
(The maximum level of this skill is 50.)


[Firm Courage] changed to [Truth Oracle] : The skill description reads now:
Reduces the cooldown time of Truth Shield Bash by 30 seconds. When you use Truth Shield Bash, there is a chance of not consuming Holy Seal, but it will still cause the damage that the Holy Seal deals.

[Concentration Practice] : The skill description reads now:
PLV = 1:
Increases Physical and Magical Attack Accuracies by 2%, as well as Critical Physical and Magical Hit Rates by 30.
(The maximum level of this skill is 50.)
PLV = 50:
Increases Physical and Magical Attack Accuracies by 10%, as well as Critical Physical and Magical Hit Rates by 300.
(The maximum level of this skill is 50.)


[Great Inspiration] : The skill description reads now:
Let your Resolution increase your maximum HP and enable the party members in a range of 60 to block one attack.


Coin Interface Adjustments:
1. Now the last tab of the Character page has been changed to [Currency List].
2. Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
3. The function of switching to the Currency List after used the following items has been added: Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
4. In all the shops regarding Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial, the coin amount for purchasing will be checked first in the Currency List.
5. When obtaining the items mentioned above except for Proof of Myth, the coin amount will changed to the currency showed in the Currency List.




Member
Posts: 1,346
Joined: Jul 20 2006
Gold: 956.00
Jun 4 2013 02:52pm
Siege War interface: adds according functions and tabs to Organized Guild War, Battle Report and Score Ranking.



Fixed the bug that the previous buff given from the pet will be removed when Warden summons another pet.
-Summon Spirit of the Oak [493333]<Warden>
-Summon Nature Crystal [493344]<Warden>
-Summon Oak Walker [493343]<Warden>


Item Shop Bank page:


- when right-clicks the item shop item in the Backpack, the item will be placed in the item shop bank page.
- when the same item being placed in the item shop bank, it will stack in the same slot in the case that the upper limit of the item stack hasn’t been reached yet.


Bugs in Zone 19 Boss Mandara have been fixed:


1. Mandara got stuck and stayed in the “out of battle” state when she left the battle for restoring AI.
2. The dead little monsters couldn’t be removed from Mandara’s little monsters list. She stopped summoning little monsters when the total amount of the monsters reaches 30.
3. It looked like that Mandara entered the standby state after the battle ends. When player tried to seek chance to root Mandara at this moment, she was not able to “walk” back to the respawn point.


Tergothen Bay: fixed the bug that the PE quest “Battle Training for the Watch Team” couldn’t be repeatedly accepted after “Requirements to become part of the Rebel Army” has been completed.



Adjustments to the Public Quest points of the following public quests in Tergothen Bay, Ancient Kingdom of Rorazan, Chrysalia, Merdhin Tundra and Syrbal Pass: Effective Cough Medicine, Night Banquet, Shadow Threat, People with information control the direction of things, Steal the False Flyers, Battle Tactics: Enemy Confusion, Maintain Safety on the Trade Routes, Rescue the Plundered Merchants, Second Stage of the Training, Requirements to become part of the Rebel Army, Otto's Secret Research, Take Back Otto's Research Report, Destroy The Imperial Army's Mysterious Device, Immediate Relief, Deliver to the Residents, Resource Disappearance, Energy Detection, More Mutual Benefits, More Magical Feathers, Experiment Materials, Massive Guard, Fire Flower, Fireproof Potion, Self-Sufficiency, Wing and a Prayer, Eliminate Enhanced Remodeled Soldiers, Eliminate Elite Remodeled Soldiers, Chunky Lizard Skin Armor, Custom-made Armor, Greeny Yellow, The Omega Platform Cannot Fall, The Key Crystal, Charge up: Alliance Warriors, Kill Them All!,Stomp it!, Standing Amongst the Corpses, The Truth Behind the Kulech Myrmex Attack, Sacrifice, Hotbed of Incubation, Continued Assistance: Kill Enemies, Last Luck, Plan Destroyer, Smuggled Myrmex Eggs, Heaven and Earth Dragon Banquet, Decapitation, Crushing Dread, Prison Rune, Pure Nature's Power, Capra and Carts, Transportation Tester, Eat Well, Sleep Well, Get Well I, More Medical Supplies, Medics' Good Helper, Deer Caretaker, More Feed Needed, More Stable Defense Line, Mysterious Power Source, Missing Ingredients, Shells and other Toys, Trusted Weapons, Additional Reports.
And More Magical Feathers, Experiment Materials, Massive Guard can’t be completed in the easy mode.


Fixed the bug that when there are less than 30 persons who clicked on the Guild Castle (Zone 401)library, its function didn’t work and the message “The library is currently busy” would display.



[490242] Discharge <Mage Class-specific skill>: The skill description reads now:
PLV=0:


Inflicts 55 + 0.1 x INT Wind damage to targets within range and a Stun for 5 seconds.
(For players this effect lasts for 3 seconds.)
(This skill stat will increase and decrease based on equipment and target strength)



In the daily quest Preservation Act in Sascilia Steppes, the required amount in the quest description didn't correspond to the actual required amount. Now both numbers are 8.



In the Siege War zone (Zone 402), a small earthquake at the mountainside behind the base of the red team has led to a landslide and slight changes to the landscape. The red team believes that these changes will make the defense easier when the blue team tries a direct ambush from that side. The red team has seen this as a too easy opportunity for the blue team to turn the war to their favor, and has declared their willingness to have a fair competition with them.



Earthquake researches have determined that the earthquake has only been caused by a natural energy release and confirm that there is not further danger.




Quest Performances for [Son of the Frost Dragon] (426107), [Morrok and Jill] (426102), [King of the Fires] (426125):
[ 1 ] Players who haven’t joined to watch the performance will no longer get a warning message.
[ 2 ] The notifications are now displayed correctly.
[ 3 ] After the player has joined the performance, the performance NPCs are being displayed correctly and quest NPCs disappear correctly.
[ 4 ] Son of the Frost Dragon: the possibility to join in the middle of the performance has been added.
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