d2jsp
Log InRegister
d2jsp Forums > Other Games > MMORPG > Runes of Magic > Quick Knight Questions
12Next
Add Reply New Topic New Poll
Member
Posts: 21,722
Joined: Nov 22 2006
Gold: 0.00
Jan 26 2011 11:43am
Hey, so I am trying to get into knight/RoM, but I had some questions.
Firstly, I know knights aren't that great as the primary class but can they actually pvp+pve well in the endgame?
I'm choosing knight since I just like their looks (lol). Also, if so...what are some great combos that are known for knight as the primary?
Also, I know rogue/knight, at the moment, is very good but will it ever be nerfed? Will knight ever be buffed? (how often do they do this sort of "patches"?)
Lastly, how is Warrior/Rogue or Warrior/x in terms of endgame pvp and pve?
Member
Posts: 6,200
Joined: Oct 29 2008
Gold: 20,016.01
Jan 26 2011 03:02pm
knights (primary) are really good tanks when new content comes out. but then as the other x/k classes get the new gear they usually do better since their gear gets more on par with the difficulty.
_
pvp they arent as great since their damage is lower and can get out damaged by half the other classes and outhealed by healers. as for pve they are the best tanks hands down, but rogue/k or warrior/k do more damage and eventually get enough armor to tank the enemies (opening a spot for another dps that the tank/knight would have filled).
_
every combo in rom has its benefits, so i'll just list a few good things about the combos. its debatable and you should pick what you like the best (get to level 10 or so, if you want to start over it wont take long to get back to ~10):

knight/priest - low damage, but good threat management. good for holding single targets like a boss, but not as great at groups (still good though). has healing skills but they will be weak.
knight/warrior - good damage for a knight. has a 2nd aoe attack for groups (whirlwind). can use rage to keep mana up a little longer. higher damage means higher threat for keeping aggro.
knight/rogue - also good damage. a little higher critical chance. can equip two weapons for faster attacks. one problem i find with 2 weapons is that you lose the shield defense, which is alot and i dont like that at all. i would rather have a warrior/knight using a shield than a k/r without a shield. has a passive dodge increase but its not too noticable.
k/scout - can equip a bow for quick long range pulls. has 2 extra taunts in case something jumps onto a weak party member.
k/mage - i havent seen many (1 endgame) and theyre decent but i prefer the other combos. has lightning armor which hits attacking monsters providing additional threat. its whirlwind shield also slows enemies that it hits.

thats just a quick rundown, there are so many little things about every combination in the game. trying each combo is the best way to find which one you like and one that suits your playing style.
_
rogue/knight is good because it has high damage, high dodge, and Enhanced Armor (high armor) is overpowered for a secondary skill. it gives so much to every class. rogue takes it and has dodge, parry, armor, and damage, which is good. one problem is that when brand new content comes out and the enemies are really hard, sometimes r/k cant tank it because they dont have as much armor and life as a knight primary can have. theres no way to tell if it will be nerfed since thats just the way the classes work, rogue dodges because its a dexterity class, has high damage because its a dps class, and knight secondary has enhanced armor and gives parry. if they remove enhanced armor from a general skill (will change a ton and make so many people mad) that will probably be the nerf that can end it. as for buffing knights, they arent meant to have the highest damage, so they will probably always get replaced as other classes get better gear for the area theyre in.
_
warriors are good in pvp and pve. everyone loves rogues because they can invis and everyone loves scouts because they are ranged and attack quick, along with other things. w/r became popular when swords of fear came out since they were a 2handers damage in a 1handed weapon, and 2 weapons = quicker attack = more damage, but of course other combos have their own benefits. other w/x combos each have their own things (w/k gets enhanced armor, which again gives great armor).
_
edit/ if you choose k/x and decide you want the other side, k/w into w/k, k/r into r/k, k/p into healer p/k, feel free to do so. you will have to find new gear to match it, but you can switch to the other combo without losing anything. it will be exactly like if you started out as a w/k or whatever.


and..... inb4tl;dr

This post was edited by jalant on Jan 26 2011 03:16pm
Member
Posts: 39,673
Joined: Jun 17 2006
Gold: 5,920.00
Jan 26 2011 07:34pm
knight/priest is definitely great... self-sustaining knight? yes please..

I went with a knight/warrior for pure tank, the double aoe is nice and the whirlwind upgrade is amazing.

I don't like my warrior/knight as much...
Member
Posts: 21,722
Joined: Nov 22 2006
Gold: 0.00
Jan 26 2011 10:03pm
Quote (Blah58 @ Jan 27 2011 01:34am)
knight/priest is definitely great... self-sustaining knight? yes please..

I went with a knight/warrior for pure tank, the double aoe is nice and the whirlwind upgrade is amazing.

I don't like my warrior/knight as much...


why is that? Don't more people go with w/k over k/w?
also, which knight variant can actually do well in 1v1 duel? or group pvp?

edit: oh and im just interested in knight esp because i LOVE the plate armors XD
edit: ohand do you think rogues and scouts will be nerfed in the near future? do you think knights will ever get buffed?

oh and thanks to both of you (esp jalant for the lengthy info!)
yeah ive been into knight/paladins in pretty much all games for their looks
...mmmm...in games like wow and allod and aion...paladins are actaully very powerful as they have HUGE defense and hp
i know they have low dps but really...in those games, they just "dont die" (high survivability).
meh....

This post was edited by lordkira on Jan 26 2011 10:09pm
Member
Posts: 39,673
Joined: Jun 17 2006
Gold: 5,920.00
Jan 26 2011 10:23pm
Quote (lordkira @ Jan 26 2011 10:03pm)
why is that? Don't more people go with w/k over k/w?
also, which knight variant can actually do well in 1v1 duel? or group pvp?

edit: oh and im just interested in knight esp because i LOVE the plate armors XD
edit: ohand do you think rogues and scouts will be nerfed in the near future? do you think knights will ever get buffed?

oh and thanks to both of you (esp jalant for the lengthy info!)
yeah ive been into knight/paladins in pretty much all games for their looks
...mmmm...in games like wow and allod and aion...paladins are actaully very powerful as they have HUGE defense and hp
i know they have low dps but really...in those games, they just "dont die" (high survivability).
meh....


If you want to win at pvp go for amazingly well stat'd mage / rogue or scout / warden or rogue / warden

knights are really built for tanking raid bosses and the sort..knight / priest is a great solo character to get to a high level, then you can go raid with groups as a tank and farm stats / gear for your pvpers
Member
Posts: 21,722
Joined: Nov 22 2006
Gold: 0.00
Jan 26 2011 10:37pm
Quote (Blah58 @ Jan 27 2011 04:23am)
If you want to win at pvp go for amazingly well stat'd mage / rogue or scout / warden or rogue / warden

knights are really built for tanking raid bosses and the sort..knight / priest is a great solo character to get to a high level, then you can go raid with groups as a tank and farm stats / gear for your pvpers


darn....i see
how about warrior/knight?
i heard some good things about it (or was it warrior/rogue)
Member
Posts: 6,200
Joined: Oct 29 2008
Gold: 20,016.01
Jan 26 2011 10:53pm
Quote (lordkira @ Jan 26 2011 10:03pm)
why is that? Don't more people go with w/k over k/w?
also, which knight variant can actually do well in 1v1 duel? or group pvp?

k/w would probably be best for pvp because of its damage. k/w = more defense - less damage, w/k = more damage - less defense. i would choose w/k over k/w for pvp.

Quote (lordkira @ Jan 26 2011 10:03pm)
oh and do you think rogues and scouts will be nerfed in the near future? do you think knights will ever get buffed?

probably not, they are easy to get high damage and crit chance with. it all depends on how they make new items. i doubt knights will get buffed because they do their job (tanking) well already.

Quote (lordkira @ Jan 26 2011 10:37pm)
how about warrior/knight?
i heard some good things about it (or was it warrior/rogue)

i like w/k. it can get amazing defense and pretty good damage.

This post was edited by jalant on Jan 26 2011 10:55pm
Member
Posts: 21,722
Joined: Nov 22 2006
Gold: 0.00
Jan 26 2011 11:08pm
hey thanks man
Member
Posts: 44,246
Joined: Apr 30 2010
Gold: 7,940.00
Jan 27 2011 07:51am
knight/priest if you want to hea very good.
Knight/druid also works for healing

Knight/warrior or knight/rogue for op dmg
Member
Posts: 6,200
Joined: Oct 29 2008
Gold: 20,016.01
Jan 27 2011 07:43pm
Quote (ChingeR @ Jan 27 2011 07:51am)
knight/priest if you want to hea very good.
Knight/druid also works for healing

Knight/warrior or knight/rogue for op dmg


knight/priest has terrible healing. urgent wouldnt heal much, and they shouldnt use their time to cast it anyway. regenerate is pretty good on a priest with full healing gear, but it barely does anything on a knight. its still worth casting before he runs into a fight.

knight/druid doesnt exist because ones a human class and ones a elf class

and i would hardly call k/w or k/r damage op, any rogue or scout would do 4x+ as much

This post was edited by jalant on Jan 27 2011 07:45pm
Go Back To Runes of Magic Topic List
12Next
Add Reply New Topic New Poll