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May 21 2011 05:04pm
Quote (Wajawu @ May 21 2011 12:15am)
you have 29M >.<
wanna give me some?
lol jk
thanks for the lvls today, now all i gotta do is find someone else to lvl me because i did 30quests and got 1 lvl total. Horrible leveling in this game if you can't kill stuff easily lol

/e that says you are 62/62 but in game you are only 62/50 O.o


was before reroll ^_^

Went from w/r to w/k hated w/k went back to w/r. was a big mistake

This post was edited by PAYT0N on May 21 2011 05:06pm
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May 23 2011 11:15pm

I'm from Osha aswell, whisper me if you want to run

This post was edited by affirm on May 23 2011 11:27pm
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May 24 2011 06:33am


6.6k pdef
325 dodge


11k mdef
777 resistance


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May 24 2011 01:55pm


spam me all you want, i dont care. bl for sure

This post was edited by DestedBeing on May 24 2011 01:55pm
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May 24 2011 01:59pm
also, my badass cape. everything i have is tier 3 or tier 4 except my belt, wep, shoulders and gloves



This post was edited by DestedBeing on May 24 2011 01:59pm
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May 24 2011 02:39pm

have to restat a few things since i f'd up but im shooting for like 13k dex before new content.

This post was edited by sci on May 24 2011 02:44pm
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May 24 2011 04:20pm
Quote (sci @ May 24 2011 12:39pm)

have to restat a few things since i f'd up but im shooting for like 13k dex before new content.


New patch notes pretty much tell you not to stat dex. I'd just go straight up /pa

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May 24 2011 04:43pm
Quote (affirm @ May 24 2011 03:20pm)
New patch notes pretty much tell you not to stat dex. I'd just go straight up /pa


ahh yeah i saw. bahh well its too late for me to do that considering 80% of my gear is like 600+ dex lol.
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May 25 2011 08:57am
Quote (affirm @ May 24 2011 05:20pm)
New patch notes pretty much tell you not to stat dex. I'd just go straight up /pa



what is being done to dex for scouts and rogues? anyone got a link i did not find this info in the patch notes.

-ty
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May 25 2011 09:41am
Quote (phuckina @ 25 May 2011 15:57)
what is being done to dex for scouts and rogues? anyone got a link i did not find this info in the patch notes.

-ty


Standard [Statement] Chapter IV Release & Balancing

Another week has passed so it’s time for some more info on Patch 4.0.0, Chapter IV – Lands of Despair.

Save the date – the 16th of June 2011 is when you can get stuck in and put a stop to Sismond’s devious plans. Save Lord Grafu and his daughter Annelia from his curse and bring an end to Sismond’s control of the region’s inhabitants. Drive the hordes of un-dead from the land and head into battle on the northern front to shine light upon the mysterious war between the Rhinos and the Dwarves.

There’s a lot to look forward to: new epic and legendary loot in two challenging instances and most exciting of all – the long-awaited balancing of the classes. We plan to bring inflicted damage for each class in line with all other classes and in some circumstances, increase damage values. We will be applying these adjustments, in most cases, to skills that have previously been perceived to be less useful than others.

While our game improvement and quality assurance teams work at full speed with Runewaker on the upcoming balancing patch, we’ve decided to give you another couple of examples of what you can expect once the work is completed.

With this in mind, this information is only provisional but we intend to include the final and complete information in the 4.0.0 patch notes for Chapter IV.

Scout:

Balancing

Dexterity will no longer influence the ranged weapon damage calculation. Scouts should now be affected by the physical defence of enemies in the same way as other physical damage classes.

Blood Arrow

* The HP reduction now has a fixed value of 10% at all levels and the increase of ranged weapon damage has been reduced. Additionally the skill now has a cooldown of 2 minutes. Players now have to decide at which moment in a battle they want to activate this skill to get the best benefit, because they are no longer able to reactivate it immediately after cancelling the effect.
o Before (Lvl 1-65): No cooldown. For 60 seconds, every 2 seconds your HP is reduced by 2.0% - 9.8% and the physical damage of your ranged weapons is increased by 10% - 42.5%. (Right click the Buff icon to stop the effect.)
o After (Lvl 1-65): 2 minute cooldown. For 60 seconds, every 2 seconds your HP are reduced by 10% and the physical damage of your ranged weapons is increased by 5.0% - 34.3%. (Right click the Buff icon to stop the effect.


Mage:

Electrostatic Charge

* The amount of damage which will be absorbed has been changed from a fixed amount to a value based on the maximum HP of the character. The skill will now be more useful even in higher levels. The cooldown has been increased to prevent the skill from becoming too powerful.
o Before (Lvl 1-65): 20 second cooldown. Absorbs up to 40 - 1080 points of direct damage from enemies for 60 seconds.
o After (Lvl 1-50): 2 minute cooldown. Absorbs up to 2% - 30% of your HP of direct damage from enemies for 60 seconds.


Intensification

* The bonus damage added by the skill will no longer be a fixed value. The damage is now directly increased by a percentage of the current damage.
o Before (Lvl 1-65): Magical damage increases by 50 - 667.5 points. Effect lasts for 20 seconds.
o After (Lvl 65): Magical damage increases by 10%. Effect lasts for 20 seconds.


Bugfixes:

* Title: DoT / HoT effects
Description: The first tick of DoT and HoT effects should no longer be missing.[/FONT]

* Title: [Siege War] Herald
Description: If the herald disconnects during a siege war, it is now possible for any player to re-obtain the herald status if that player has at least 1000 Guild War Merits.

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