Quote (SniXSniPe @ Sat, May 30 2009, 12:41pm)
Just some facts about the game:
Guild System
*Max Level of 7
-Upgrade each level through contributions of gold, wood, herbs, ore
-The harvesting system has been changed and made easier to level up the first couple of levels from what I have noticed
*Can reach a maximum player count of 110, increases per level
*Once level 7 you can construct your guild castle (instance of course), and make addons the castle with 'guild runes', such as a Throne room (costs about 780?). Almost every monster drops guild runes, so it's not to hard to find.
Items
*Using jewels, you can upgrade to level 6 max
- However, only the Diamond shop (cash shop) has jewels with higher success ratings, you can buy normal jewels from vendors, but the highest you will normally get is +2. However, they added a Token transfer, which makes it possible to get the super jewels through tokens (get these from daily quests). Though it still takes a high number of tokens.
*Craft item stats using mana stones, which is somewhat complicated at first (I don't really feel like going through this :P)
*Can tier up weapons (usually people tier up weapons to like 7, with crappy stats because it's cheaper)
PvE
*Pretty much you will be doing quests to level starting at like level 5
*There are elites (different icon), and crowned elites (icon+crown). Crowned elites usually are impossible to take down unless you come back to that area at a high level
*Knights are pretty much the only class that can tank elites/crowned, unless you have a knight secondary. So if you want survivability or solo play your secondary should be generally knight
*This is of course assuming you don't have decked our gear and stuff
If you play the PvP server, be ready to die, and probably lose items. It's not really a carebear place in the sense that you will get PKed a lot until you become a higher level. Though there are some flaws (like it being rediculous to go un-red).
Nice, it gives a good summary