I had planned on making this build for a long time, but I think I will never get around to it. I figured I would post the concept so someone else can try it out.
The concept is to make a LLD assassin that is similar to a HLD Ghost sin. For those who don't know what a Ghost is, it is a WW assassin that relies heavily on maneuverability. This assassin uses enigma rather than branble, hits the 65 fcr breakpoint for quick tele and mindblast, 9 frame traps for faster stunlocking, and maxes mindblast for extra damage as the skill will be used often in duels. Although the physical damage isn't as high as it could be, and the venom damage is much lower than a Bramble build, the speed of a Ghost makes it much more powerful than other WW sins.
Applying this concept to LLD seems fairly straightforward, and I am surprised that I have never seen it done before. I planned out a kicker that will run quickly, mb fast and hard, lay fast WOFs, and still hit 5 kicks per volley. Although this is a kicker, I will use all +shadow discipline gear in order to pump my mindblast damage. I am fairly experienced with HLD Ghost sins, and MB damage is a huge benefit of this character. On a LLD build that uses DFlight instead of tele, the importance of MB damage is even greater. There are many situations where you will have a namelock on your opponent, but you are out of DFlight range. In these sceenarios, you just repeatedly MB them for as much damage as possible until they can break the namelock. The +shadow gear will also help pump your BOS, Claw block, and Venom.
This character is clearly best suited for dueling casters. If you attempt to duel against a melee character, you will have low life, low damage, and low block% due to using 2 claws. However I'm sure certain melee characters could be beaten easily by this build by using only MB and staying away from them.
Gear:
Circlet: +2Shadow/20fcr/30frw (Shael)
Amulet: +1 Assassin 50-60life 10rep (fcr is not necessary)
Armor: VMagi (Shael)
Claw #1: +3MB +1 DFlight hand scythe - make the "Strength" runeword out of this claw. Be sure to equip this as your primary claw. CB won't work on your secondary claw.
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality
Claw #2: +2Shadow +3MB hand scythe (str/life/res jewels)
Rings: FCR/Mana/Rep rings
Belt: 10% Open Wounds / Life belt
Boots: 30frw//10fhr High res War Boots
Gloves: +2 Martial arts/10%IAS gloves
Charms:
8x 5%frw scs
32x 15life scs
Every charm should have mana, res, or +Stamina.
On Switch: +2 Shadow Claws. If you can find a useful staffmod for extra prebuff, it's even better.
This build will be very mana intensive. I was thinking of it on USEast where we can use 70/15s. However, it should be viable with a lot of high end legit LLD scs, and mana pots. If you don't want to pot, and you don't have 70/15s, this build probably won't work for you.
Skill Distribution:
1 Claw Mastery
1 Psychic Hammer
1 Cloak of Shadows
1 BOS
1 Fade
1 Shadow Master
1 Venom
1 Fire Blast
1 WoF
5 Weapon Block
7 Mind Blast
20 DTalon
Note: You need to hit level 24 DTalon in order to hit 5 kicks per volley. This means either your amulet or circlet will need to be +1 Assassin instead of +2 Shadow.
Note: You will obviously need to figure out specific gear switches for different opponents. For example - Death's belt against cold damage.
Final Stats of this build:
DTalon Damage: 152-312 (not sure if I calculated this correctly)
Mindblast Damage: 88-98
Venom Damage: 225-245 (using plain +2 shadow claws on switch)
FCR: 70 (11 frame)
Traps: 9 Frame
Kick speed: 7/3 frame
FRW: 155%
Claw Block: 55%
Crushing blow: 25%
Open Wounds: 10%
I'm sure there are improvements that could be made to this build. This is just an idea I had, so feel free to comment or try building it if you want.
This post was edited by breakbeatz2 on Apr 24 2007 09:34am