Quote (a_hotter_otter @ Mar 26 2018 07:51am)
That's the point mizzo. It was a complete game. Simple, hack n slash.
Now we have a half completed 'new' more 'dynamic' game full of bugs and broken stats and broken item finding.
Its tedious as hell exploring mazes because spins put you back into territory you have had to explore 6 times already, trap doors put you down into broken harder monsters, since he changed how level affects drop rate, having to TURN left to explore literally doubles the amount of time needed to explore a map.
He nerfed the spawn rate of all possible quests for decent drops, while making it impossible to spawn most of them solo, yet Most groups only want to go 1-71 TTT.
Don't get me wrong. I am happy to group with people. I want to enjoy exploring with that same excitement of finding drops with EPs by finding a trap door. I want to be able to spawn some of the higher quests solo. I want to enjoy playing this game I have spent the last 10 off and on playing. And if Paul updated it more then once a year, I would be a happy camper. But one minor minor (relatively) update onCe a year doesn't make for interesting gameplay.
★to Paul. I still have faith in you. I believe you had a vision for what this game was going to be. But I also believe this was not it. So, make it into what you want it to be. Make it that 'dynamic group game' that is interesting to play.
Hang on there cowboy!
Tedious is a hell of a lot better than monotonous like the previous versions. Most of us have obsessions for numbers so that's what keeps us going. The fact that it doubles the amount of time to turn the pointer left or right is still better than not having one and clicking a "re-summon" monster button.
The truly valid point is that the drop rate was nerfed. If the drop rate were like it was in the arena days nobody would complain. I agree that trapdoors should not just be a bad thing. They should also have some good aspect too just as spins can be bad or good. I also agree that it would be cooler to see more of the higher quests. Maybe he could make it so you can have 4 active quests at any one time instead of the current 3. That way by the time you hit 71 exploring you're more likely to get those quests.