Quote (Bob888 @ Mar 24 2018 11:00am)
I'm sorry. wHY was the arena so good? There was no gameplay you clicked on a monster and waited for it to die. Then you had to click resummon monster and the next monster appeared in the same location. The game was fun because of the item potential back then not so much the game play. Now the gameplay is much more dynamic and there is so much more you can do and choose. Gameplay + Items are what make good rpgs. How about slightly better items now with current system and maybe more solo bonuses. I think events are going to be taking care of this problem though.
That's the point mizzo. It was a complete game. Simple, hack n slash.
Now we have a half completed 'new' more 'dynamic' game full of bugs and broken stats and broken item finding.
Its tedious as hell exploring mazes because spins put you back into territory you have had to explore 6 times already, trap doors put you down into broken harder monsters, since he changed how level affects drop rate, having to TURN left to explore literally doubles the amount of time needed to explore a map.
He nerfed the spawn rate of all possible quests for decent drops, while making it impossible to spawn most of them solo, yet Most groups only want to go 1-71 TTT.
Don't get me wrong. I am happy to group with people. I want to enjoy exploring with that same excitement of finding drops with EPs by finding a trap door. I want to be able to spawn some of the higher quests solo. I want to enjoy playing this game I have spent the last 10 off and on playing. And if Paul updated it more then once a year, I would be a happy camper. But one minor minor (relatively) update onCe a year doesn't make for interesting gameplay.
★to Paul. I still have faith in you. I believe you had a vision for what this game was going to be. But I also believe this was not it. So, make it into what you want it to be. Make it that 'dynamic group game' that is interesting to play.
This post was edited by a_hotter_otter on Mar 26 2018 03:55am