Quote (izParagonzi @ 1 Jun 2016 06:28)
Sweet replies... :D
Prof 1: Due to Homers abuse, we are stuck with 10 maximum prof points, even when arena and well was in effect, as of now, the 10 max prof points is a JOKE, even if people use the welling system you mention, there aren't enough drops to abuse it at higher levels.
Well 1: To be honest, selling a level 55 white for 100fg is pitiful, now, 500fg + makes more sense, but that won't happen ... those that can HUNT for lvl 55 whites by running shamans have gear, thus they would manipulate the market by selling off the crap wellable items like Plate Mail, chain mail, swords, earth & wind charms, plain robes, leathers etc... they will keep the Scales, Padded Robes, Daggers, Axes and so on for themselves to well ... basically it is cheaper to just buy the junk roll items like lvl55 padded robe with 30 dexterity for a new comer to the game... At the end of the day, it is perspective... if a person is willing to pay 200+ fg for a level 55 white item, I would sell a normal robe @ 350 fg, a chain or plate @ 200fg and keep the universal items for myself to well in a group and hope for a great roll.
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Yup, I agree... it is very hard to come up with something new to increase playerbase, but, I do think we need a new area that is interesting and more rewarding than just whistling from lvl1 to xlvl. The objective rewards look decent, but in reality, some nerfs make these rewards completely useless.
but wouldnt it be really nice to be able to sell a lvl 55 white dagger for 100 fg? you could probably earn like 1000 fg in a good climb with some farming then.. it wouldnt need to be 500 fg per dagger ^^ many would sell their wellables for sure because the chance for a good drop isnt too high.
prof1: you dont even get 1 prof per 2 hits.. if you need 40 hits =20 profs for 3 monsters you are either abusing the mechanic or doing something wrong
so 10 profs per wave is easily enough imo.
prof2: i like your idea. the chance to get a prof point if you actually hit should be higher. (this is allready the case for welling which would buying wellables more attractive/expensive because it is an excellent way of getting alot of profs too)
well1: i am 100% sure that LESS than 90% of the players would keep their wellables if they could earn like 500 or even more fg each climb
well2: 10 or 20 piece stacks would be both ok.. just to safe some space and be able to do packtrades instead of putting every single wellable on the mp.
obj1: thats ok imo. could help to reach he higher quests
obj2: the spawning rate has increased allready.. i would rather see a change of nomazenomore spawning without having to do EE.. so you could reach it more easily to farm some whites that could sell on the mp.
whistle: you allready get low profs/drops for whistle.. i could imagine something like improving solo whistle so that you are able to whistle at +5-10 lvls of your own lvl for more profs/exp/drops (only works for solo). you could add a MCC that improves the exp/prof/drops even more which could have a challenging character so that you want a large MCC that needs good gear + the right skilling of abilities/stats.. so people have a good reason to invest to improve their gear.
the speed of a solo climb could be improved that way so that you can do it in lets say 1,5 hours if you are really fast to not be so much slower than a group.
i dont like the new area questing idea at all.. there doesnt have to be a place where you start again with zero items/profs as people have invested a lot allready. i dont see a reason why you would take everything away of them in that area.
This post was edited by ahs_darkhunter on May 31 2016 11:47pm