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Jun 6 2015 01:34pm
Quote (dude_927 @ 6 Jun 2015 19:51)
i've been thinking about it harder, i honestly am having much more troubles thinking of a reasonable reward than i am of thinking of a wicked raid/boss battle, mechanics are all there, just aren't utilized, make the party move to the back row during certain attacks, casters need to focus down "sheild" adds, ect. the rewards are just hard to make reasonable, cant be 500 ee items or anything that makes 1-71 take 15 mins. im thinking xv and xvi gear lvl 75 & 80 with a new mod of some kind that only helps vs boss battles, but im really not good with the rewards side of things.


doesnt need to be too complicated.. several higher lvl drops would be fine... possibly not only on the boss but also on high lvl playing without all the tier1-2-3 crap (or even higher guaranteed drops the higher you get) and maybe nice profs as well
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Jun 7 2015 03:31pm
Note to Paul: If you like an idea in the topic and think the information is too general, just post here and we all can think about it more in detail.

Urgent changes
-balance changes of the magical stats like healmastery (change it like it was before?), jubilance, damage return, mana skin, eventually the element masteries, eventually life steal, life per hit and life per kill
- improvement of the economy: suggestions: sellable wellables? maybe stackable wellables to improve this?
- revive a "farming ability" meaning more regularspawn of ambush or higher quests like nomazenomore or face the evil + balance changes(further explanation on post #4; 14))
-improvement of the drop rate: new balance between "short after the last update" and "now"; also rebalancing drops on maps (post #13) (we allrdy see a good improvement of the drop quantity!)
-improvement of the market: maybe 2-3 items that could sell forhigher than 20 fg without fee upfront (still no spam, but more items on the mp)
- complete overhaul of a big part of the abilities ("crossover abilities", other useless abilities)
- overworked class related experience (further explanation in post #4)


This post was edited by ahs_darkhunter on Jun 7 2015 03:31pm
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Jun 12 2015 12:31pm
bump
Member
Posts: 70,359
Joined: Nov 2 2007
Gold: 136,035.88
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Jun 21 2015 03:56am
Note to Paul: If you like an idea in the topic and think the information is too general, just post here and we all can think about it more in detail.

Urgent changes
-balance changes of the magical stats like healmastery (change it like it was before?), jubilance, damage return, mana skin, eventually the element masteries, eventually life steal, life per hit and life per kill
- improvement of the economy: suggestions: sellable wellables? maybe stackable wellables to improve this?
- revive a "farming ability" meaning more regularspawn of ambush or higher quests like nomazenomore or face the evil + balance changes(further explanation on post #4; 14))
-improvement of the drop rate: new balance between "short after the last update" and "now"; also rebalancing drops on maps (post #13) (we allrdy see a good improvement of the drop quantity!)
-improvement of the market: maybe 2-3 items that could sell forhigher than 20 fg without fee upfront (still no spam, but more items on the mp)
- complete overhaul of a big part of the abilities ("crossover abilities", other useless abilities)
- overworked class related experience (further explanation in post #4)


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Posts: 70,359
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Jul 3 2015 12:46pm
bump
Member
Posts: 70,359
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Oct 1 2015 10:15pm
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