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Jan 18 2015 01:06pm
Quote (k.iMpacT @ Jan 18 2015 02:01pm)
no one is forcing you to climb with 4 other people.


soloing is even worse for drops
I solo'd most of my first 10 climbs or so on HC this season and would be killing eps 55+ and they would drop magical tier 1 or 2s sometimes nothing at all. Which is completely ridiculous for EPS at such a high level


Has anybody ever played any other game where you have to invest hundreds of dollars or thousands of fg just to be able to play through it?

This post was edited by tyler225 on Jan 18 2015 01:08pm
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Jan 18 2015 01:10pm
Quote (tyler225 @ Jan 18 2015 02:06pm)
soloing is even worse for drops
I solo'd most of my first 10 climbs or so on HC this season and would be killing eps 55+ and they would drop magical tier 1 or 2s sometimes nothing at all. Which is completely ridiculous for EPS at such a high level


Has anybody ever played any other game where you have to invest hundreds of dollars or thousands of fg just to be able to play through it?


Can easily argue that you can play this game with nothing. How accepted you will be into groups is another story as well as speed.
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Jan 18 2015 01:11pm
Quote (SilentXer0 @ Jan 18 2015 02:04pm)
the drop rate it much lower with only 1 player


Quote (tyler225 @ Jan 18 2015 02:06pm)
soloing is probably even worse for drops
I solo'd most of my first 10 climbs or so on HC this season and would be killing eps 55+ and they would drop magical tier 1 or 2s sometimes nothing at all. Which is completely ridiculous for EPS at such a high level


Has anybody ever played any other game where you have to invest hundreds of dollars or thousands of fg just to be able to play through it?


I always used trap doors so maybe I have a biased opinion? Idk, but I've been on vent with several people who I'm sure would confirm this.
I announce anytime a lvl 35+ item drops while I'm soloing. I find a lot of lvl 35+ items while soloing.
Here are all my notable finds:
http://forums.d2jsp.org/topic.php?t=70700458&f=276&o=75
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Jan 18 2015 01:12pm
So we've clearly agreed there is an issue with the current drop system, that's the first step.

What can we do to get action taken. We need to come up with solutions such as the ones Lance posted

Should we propose item tier drops fall off over the course of the climb? This would hopefully increase higher level items instead of seeing a box full of tier1/2's. It would also preserve the value of the lower items a little bit

Quote (PhiRip @ Jan 18 2015 01:11pm)
I always used trap doors so maybe I have a biased opinion? Idk, but I've been on vent with several people who I'm sure would confirm this.
I announce anytime a lvl 35+ item drops while I'm soloing. I find a lot of lvl 35+ items while soloing.
Here are all my notable finds:
http://forums.d2jsp.org/topic.php?t=70700458&f=276&o=75


Literally spit water all over my desk. Kindly leave this discussion if you think those are notable finds

This post was edited by Joshie on Jan 18 2015 01:14pm
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Jan 18 2015 01:13pm
Quote (PhiRip @ 18 Jan 2015 20:11)
I always used trap doors so maybe I have a biased opinion? Idk, but I've been on vent with several people who I'm sure would confirm this.
I announce anytime a lvl 35+ item drops while I'm soloing. I find a lot of lvl 35+ items while soloing.
Here are all my notable finds:
http://forums.d2jsp.org/topic.php?t=70700458&f=276&o=75


to be honest, we do find 30-40 or more 35+ items, it decreases a lot past 45
the point of this topic is the quality of the stat rolls I believe, those items rolling t1-3 stats

Quote (Joshie @ 18 Jan 2015 20:12)
So we've clearly agreed there is an issue with the current drop system, that's the first step.

What can we do to get action taken. We need to come up with solutions such as the ones Lance posted

Should we propose item tier drops fall off over the course of the climb? This would hopefully increase higher level items instead of seeing a box full of tier1/2's. It would also preserve the value of the lower items a little bit


i thought of some minimum cap (on EPs only)
for example not getting anything that's like 30 levels below you

I thought 20 first, then I wrote it out and it seemed a bit op... for example:
50s getting 20s min
55s getting 25s min
65s getting 35s min
70s getting 40s min
then even higher levels would be somewhat worth it (evils are pretty hard to kill past 85)


This post was edited by Dante on Jan 18 2015 01:15pm
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Jan 18 2015 01:17pm
asking for more items during speed climbs is dumb if you ask me.

if the drop rate must increase, it should be done so in a very controlled environment. something such as multiple trap doors or high level map explores.

either hunt for items or do speed climbs
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Jan 18 2015 01:17pm
Quote (tyler225 @ Jan 18 2015 12:06pm)
Has anybody ever played any other game where you have to invest hundreds of dollars or thousands of fg just to be able to play through it?


I've played a few. Each of them were based on great concepts. And within a month 99.9% of players quit and moved on to something more engaging.

When an item-based game won't even give average quality loot, let alone good loot, after hundreds of hours of play, and it's all about spending $$$, it's no longer play to win, it's pay to win, and only those who're willing to invest tend to hang around.

Now before people come in and say, "You can get FG for free! Just sell stuff!" Okay... So let's say I sell every level 40+ item I get to skillers. The skillers only want to pay 1fg for them. In a full group, per climb, MAYBE 10-15 40+ items drop. Now assuming the odds of 1 in 5 come to me are correct, that means that to get an "average" item like a 140ee XIV axe, which would likely run AT LEAST 300fg, that means I'd have to do 100-150 climbs to afford 1 single, painfully average item. Now if climbs take an hour each (which, if you consider a 140ee XIV axe an upgrade, they probably aren't that fast), that's 100-150 hours. For ONE SINGLE AVERAGE ITEM. Now, if you go average items all the way, and say are trying to gear up a tank fighter, how many hours do you think it'd take finding nothing but 1fg shit to sell so you can buy overpriced garbage to accomplish a full charm, axe, and armor set? Better question yet, why is it worth it?

Or you could say, "Go play other games like runescape, farm there, use fg to become pro in LS!!!" Well... To be blunt, why would a person want to play another game to become pro in the game they are actually wanting to play? I mean, do you normally play Doom 3 to become awesome at Poker?

Drops need to change. I accept that we can't self-find a full set of gear for each class, trading IS a necessity. However, you've gotta get a decent amount of shit to sell for more than just 1fg to afford what you need to buy, otherwise it's just another random pay to win game. :)

Quote (k.iMpacT @ Jan 18 2015 12:17pm)
asking for more items during speed climbs is dumb if you ask me.

if the drop rate must increase, it should be done so in a very controlled environment. something such as multiple trap doors or high level map explores.

either hunt for items or do speed climbs


Are you slow? We've already told you that there is NO DIFFERENCE. If anything, exploring and using trapdoors HURTS your chance for the 40+ items. Same number of mobs being killed, EPs drop shit, but whistling, you can kill more faster, getting a larger quantity of drops, gaining a better chance of getting at least an average quality item. If paul were to change it so that exploring was worthwhile? We'd all fucking explore and go back to 2 hour climbs. Why? Because we all need the damned gear. Maybe you should just shut the hell up?

This post was edited by InsaneBobb on Jan 18 2015 01:21pm
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Jan 18 2015 01:17pm
Quote (k.iMpacT @ Jan 18 2015 01:17pm)
asking for more items during speed climbs is dumb if you ask me.

if the drop rate must increase, it should be done so in a very controlled environment. something such as multiple trap doors or high level map explores.

either hunt for items or do speed climbs


That's not what we're asking. We've played, and discussed here drops from every facet of the game. We've done it all Brad.

I'm not asking for a 100ee item every time we do a speed climb in 55 minutes.

This post was edited by Joshie on Jan 18 2015 01:18pm
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Jan 18 2015 01:20pm
Quote (Joshie @ Jan 18 2015 02:17pm)
That's not what we're asking. We've played, and discussed here drops from every facet of the game. We've done it all Brad.

I'm not asking for a 100ee item every time we do a speed climb in 55 minutes.


didn't say you were asking for it there Joshua. I was just giving my opinion like everyone else!
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Jan 18 2015 01:20pm
Quote (Dante @ Jan 18 2015 02:13pm)
to be honest, we do find 30-40 or more 35+ items, it decreases a lot past 45
the point of this topic is the quality of the stat rolls I believe, those items rolling t1-3 stats



i thought of some minimum cap (on EPs only)
for example not getting anything that's like 30 levels below you

I thought 20 first, then I wrote it out and it seemed a bit op... for example:
50s getting 20s min
55s getting 25s min
65s getting 35s min
70s getting 40s min
then even higher levels would be somewhat worth it (evils are pretty hard to kill past 85)


My notables post shows good rolls no? Just because they don't have the max of the roll means that they are not good rolls?
You have a 1/200 chance if an item rolls EE that it will be 200 EE. To roll EE in general with all the current mods possible on every roll should be something to be happy about in my opinion.

Quote (Joshie @ Jan 18 2015 02:12pm)
So we've clearly agreed there is an issue with the current drop system, that's the first step.

What can we do to get action taken. We need to come up with solutions such as the ones Lance posted

Should we propose item tier drops fall off over the course of the climb? This would hopefully increase higher level items instead of seeing a box full of tier1/2's. It would also preserve the value of the lower items a little bit



Literally spit water all over my desk. Kindly leave this discussion if you think those are notable finds


Are you sure it was water and not tears bro?
You whistle every climb for 20 climbs and cry because you don't understand why you can't find any good items?

The FACT of the matter is.
The items do drop.
The mods do present themselves.
They aren't always going to be high like you want them to be as it is all random and a game of chance.
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