Quote (James84 @ Mar 16 2012 05:43pm)
I dont think so, but thanks either way.
Your just explaining what I am, in a different way. While not being respectfull, thats the only difference in your post. Thanks for your input though, it's greatly appreciated
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As is everyone elses opinions, the only way we can improve the game is if we all give our idea's about everything. I'll be kind to add, in a respectfull manner
He is saying the following is wrong
Quote (James84 @ Mar 15 2012 04:50pm)
I've talked about this for a very long time now with friends while we do runs, and I dont recall seeing a suggestion about it
Idea is, many people use Heavy Weapons, wich have a delay in actions. Equal to half the actions of regular weapons.
My idea would be, if a Heavy Weapon 1 shot kills a monster (crit or not, abilities dont count) the delay should be removed for the next attack. Pretty simple, might be hard to code into the game, but anything is possible these days
I know theres a mod. Quick Draw, but this doesn't help attack faster, it works with a % to do extra attack(s) on the same monster that you're aiming on, without you clicking on it again.
Meaning, if you're using a Heavy and you have some Quick Draw,
if you one shot a monster, the QD doesn't even have a chance to come into effect.Thoughts, opinions are welcomed
-Thanks, James
and I will dispute the text that I just enlarged above, I am using 12 QD on my monk and I notice QD working where I click one monster and then click the next.
Killing a monster DOES NOT disable QD. ANY weapon attack you do has a chance to activate QD regardless of whether the last hit killed a mob or not.
Are you trying to tell me that QD does not work where you click one monster and then click another quickly and that next attack comes before the "normal delay"? You don't have to be using that "Quick Draw" attack on the same mob!
If you're going to dispute this, I can put up a CamStudio Video to show this...
This post was edited by dpaules on Mar 16 2012 09:26pm