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Feb 1 2011 07:36pm
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1/ Elemental aura's mechanism
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In this post, I'll try to cover questions linked to the use of items delivering elemental auras :

Dream helm - Level 15 Holy Shock
Dream shield - Level 15 Holy Shock
Dragon Shield - Level 14 Holy Fire
Dragon Armor - Level 14 Holy Fire
Hand of Justice (HoJ) - Level 16 Holy Fire (any weapon)
Doom - Level 12 Holy Freeze (axe/hammer/polearm)
Ice - Level 18 Holy Freeze (box/Xbow)


When equiping 2 or more items with the same kind of aura, the result is an aura with added levels, and bugged pulse.

Holy Fire
Level -- added fire to physical attacks -- pulse damage
14 -- 63-75 -- 10.5-12.5
16 -- 75-87 -- 12.5-14.5
28 -- 219-231 -- 36.5-38.5
30 -- 261-273 -- 43.5-45.5
44 -- 555-567 -- 92.5-94.5

Holy Freeze
Level -- added cold to physical attacks -- pulse damage -- Slows
12 -- 85-90 -- 17-18 -- 50%
18 -- 155-160 -- 31-32 -- 53%

Holy Shock
Level -- added light to physical attacks -- pulse damage
15 -- 1-648 -- 1-108
30 -- 1-1668 -- 1-278

Pulse is an elemental attack that will automatically strikes every opponent on the whole map, every 2 seconds.

Pulse cannot be blocked (shield/claws) or evaded/dodged.

When wearing X items delivering the same aura, the pulse will be delivered X times (with added levels) every 2 seconds.

Elemental auras are paladin's skills, thus can be synergized by paladin's :

Holy Fire synergies :
Resist Fire +18% / hard point
Salvation +6% / hard point

Holy Freeze synergies :
Resist Cold +15% / hard point
Salvation +7% / hard point

Holy Shock synergies :
Resist Light +12% / hard point
Salvation +4% / hard point

As any elemental damage, these auras receive bonus from elemental masteries (see section 4.1).
This bonus from masteries is applied twice (in a multiplicative way) on elemental damage added to melee attacks ( not bow...).

An easy trick enable us to multiply the number of pulses of Holy Shock / Holy Fire (see section 3.3), AKA "bugged aura-char".


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2/ Some aura-builds
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This section is a quick overview of some builds using auras from items.
I don't precise all issues, just to be used as an introduction.


2.1/ Auradins

pvp # 1 : Level 44 Holy fire auradin
http://forums.d2jsp.org/index.php?showtopic=1014054


pvp # 2 : Dreamsmiter
http://forums.d2jsp.org/index.php?showtopic=13524163&f=87


pvp # 3 : Dreamcharger

Skills (level 80):
20 lightning resistance
20 Charge
20 Zeal
20 Conviction
1 Holy shield
1 Salvation

level 81-99 :
Might (charge synergy, also usefull with zeal/charge vs absorbers)
or Salvation (low synergy).

Gear (cheap) :
Dream Bone visage(*)
Dream Sacred targe(*)
Fortitude AP
Nosferatu
Grief PB (37+ias)
Angelic amu
Angelic ring
Raven
Immortal King'sGloves
Immortal Kind's Boots
(*) a total of 48%fhr is needed for breakpoint, you can reach 86% with better dreams + some charms.

72%ias is required without fanatism to reach zeal's last breakpoint with Phase Blade.
Immortal King gear is cheap and a good way to reach these 72%.
Boots also provides high AR + frw + life.

Gear (more expensive) :
etheral rare Phaseblade fool's / 40ias / %ed
if 2sox, 2x15/40 then use Bloodfist + Verdungo + Sander's boots/Gores
if 1 sox, 15/40 + 20ias stats-gloves + Verdungo + Sander's/Gores

Inventory :
@ res from charms to reach 75@ without anya (90 lr),
some fhr from charms if need 86% breakpoint,
then ar/life charms.

pre-buff / switch :
CtA + spirit,
Demon limb,
you may use some +skills for higher Holy Shield precast levels (more final life if stated under this).

Stats :
str to wear gear,
dext to reach 75%block with holy shield,
remaining goes to vita.

tactic :
Charge to move, once namelock charge with conviction on, zeal when engaged in melee.
Turn to might vs absorbers, turn to salvation vs Fohers (if highest conviction level).
With 244% synergized light damages, this paladin can play defensively (let the pulse hit until the opponent gets angry and make mistakes) or offensively (chase with charge).


2.2/ Aurasorceress

A high level of Light mastery will greatly boost the melee light-damages from dream-items.
50K max is easy to reach ! Sacrifying attack speed / chance to hit may lead to more than 80K.
Enchant is a natural choice here, providing attack rating and some fire damages.

pvp # 4 : Es zeal-sorc

Skills (level 92):
20 Light mastery
20 Warmth
20 Fire mastery
20 enchant
20 telekinesis
1 teleport
level 93-95 : put in hydra ?
if you plan to reach level 96+, then you can put some hard points into es (3 required pre-skills).

Gear (expensive) :
Dream Death mask (Diadem for style)
Dream Tower Shield
Jeweler's Dusk of the whale : cham + 3x15ias/15@res or 15ias/100ar
Arach
Passion Phase Blade - try to get closed to 80%ar
Angelic amu / 17fcr sorc amu
Angelic ring / Soj
Soj
Frostburns
Mana boots 30frw / 10fhr

Inventory :
A mix of light skillers/life and mana/life.
Some fhr to reach 86% breakpoint.

pre-buff / switch :
CtA + lidless
Memory 9es (+some cold armor)
You will need some +skills to cast a high level energy shield.
Also some for enchant will be welcomed :
enchant Ormus / es Ormus
+3fire amu / +3light amu
+3fire circlet / +3light circlet
+6enchant orb / +6thunderstorm orb
If added strength on amu/orbs, then you may use also an etheral spirit.

Stats :
str to wear gear (77str required on dusk),
dext to reach 75%block (means a lot, but also usefull to boost your attack rating),
remaining into energy.

tactic :
Angelics are needed vs all high defense chars (barbs-paladins), else use 37fcr setup.
Don't think you'll get a great pvp char even if you spend much fg on it.
But melee sorc are so fun to play ! And you will win some duels.


pvp # 5 : Bear-sorc

Skills (level 80):
20 Light mastery
20 Warmth
20 Fire mastery
20 enchant
5 Shiver armor
1 Cold mastery
level 81+ : Shiver armor

Gear (expensive) :
Dream Bone Visage
Dream Hyperion
Enigma Mage plate
Verdungo
Phase Blade Shael + 5 x 15ias/15@res
Angelic amu
Angelic ring
Raven
Blood crafted gloves (no ias needed) or Draks
(eth) Treks

Inventory :
You can reach 86% fhr with high dreams, if not then take some fhr charms.
Light skiller / life or frw gc,
AR or res (if needed) / life or frw sc.

pre-buff / switch :
Beast / CtA + eth Spirit
increasing fire damage-ar-life with +skills prebuffing items :
+3fire amu / Mara / +3fire circlet / shako / enchant ormus / 6chant orb / 2xSoj, arach, fire skillers...
Memory can also provide a low energy shield, just to be able to tank some more.

Stats :
str to wear gear (no extra str required with perfect gear),
dext to reach 75%block (hyperion has the best base %block),
remaining goes to vitality.

tactic :
With prebuff gear, all precast + BO.
Then equip Beast and transform, then switch to 5fpa Phase blade.
This is mostly a glass-canon char, hitting fast with incredible damages, but also dying fast even with her huge life (no tele to escape).
Namelock, cross your finger


2.3/ pvm aurabuilds : the bugged way

Thanks to decreased pvm difficulty with 1.13 patch, many builds will work fine.

For pvm purpose, you can quickly bug your pulse for faster kills.

With 1.13, bug through trading window has been fixed. So you need a merc.

Bugging is possible when wearing 2 items delivering the same aura and when your merc also wear 1 item with this aura.
The same level of aura on your items are not needed to be bugged.

There are different possibilities :

You wear dream helm and dream shield, your merc wears dream (helm or shield) ;
you wear dragon armor and dragon shield, your merc wears dragon (armor or shield) ;
you wear HoJ and dragon (armor or shield or both), your merc wears HoJ or dragon (armor or shield).

Take off your merc' item and put it on you, put yours on your merc.
Repeat, be careful to always take off your merc item first, not yours.
Each time you replace the item, you get an extra pulse, its level will always be your current aura level.

Notice that only act3 merc can have HoJ and Dragon/Dream shield and that it's impossible to bug Holy freeze aura.

Once you are bugged, you can remove 1 item and stay bugged.
So it's free to switch for CtA or change 1 piece of gear.

Ex : switch dream helm 10 times between your merc and you, having dream shield equiped.
You have now 12 x level 30 pulse (2 from 2 items equiped + 10 from switching).
Switch to CtA/spirit and you'll have 11 x level 15 pulse, switch back to dream shield and you will have again 12 x level 30 pulse.


pvm # 1 : Dreamzealot

Extremely steady char, able to clean 8 players hell games without even bugging.

Skills (level 77):
20 lightning resistance
20 Salvation
1 Zeal
17 Conviction
20 Holy shield
level 78+ : Sacrifice, then Zeal.

Gear :
Dream Bone visage(*)
Dream Sacred targe(*)
Enigma AP
Verdungo
Grief PB (32+ias)
Highlord
Raven
leech ring (also stats, cold res)
Laying of Hands
(eth) Treks
(*) a total of 56%fhr is needed for 86% breakpoint, cover this with some charms if needed.

Inventory :
empty except Torch/anni and maybe 1 or 2 cold res charms (but Raven already offer its protection).

Switch :
CtA on redemption scepter + spirit ST 30+fcr,

Stats :
str to wear gear,
dext to reach 75%block with holy shield,
remaining to vita.

Merc :
act2 Might
Pride
rest up to you (no importance at all)


pvm # 2 : Bearsorc

http://forums.d2jsp.org/topic.php?t=46406339&f=87


pvm # 3 : Ultimate mf/eg barb

This is for me the most overall efficient char concerning mf/eg. You will need 1 minute to bug him enough but then you will clean all areas very quickly, and take down all Unique bosses easily. Very few monsters will survive your pulse. Switch to frenzy Death-Eternity if your merc has any problem to kill. Same switch vs Baal for faster kill, switch back to Ali-baba before he dies. Use find items only vs boss (quick and nice drops), it's useless with other copses because it's faster to find and kill other monsters. With this char, you can just tele to Meph, Diablo or Baal, checking drops around, picking up tons of gold, horking boss' corpses. Nothing special to do, 10 minutes game and you'll be full with 3M gold and some nice uniques.

Skills (level 80):
20 Shout
20 Battle Orders
1 Battle command
20 Find items
20 Frenzy
1 Natural resistance
1 Increase speed
1 Axe mastery
level 81+ : Axe mastery.

Save 21 skills if you dont like find items, to make your frenzy stronger.

Gear :
Dream Helm
Dream shield
Ali Baba (2xLem or ist)
Enigma MP
(up) Goldwrap
rare/crafted amu : 9+fcr / barb skills / mf / eg
2 x Dwarf
(2up) Chances
War travelers

Inventory :
empty except Torch/anni/gheed : quick fill this with 35K resell items,
or full mf/eg charms.

switch :
Death eth BA + Eternity eth BA
Crushing Blow is usefull to save some times at Baal, CbF is available on Eternity (along with correct damages and more CB).

Stats :
str to wear gear,
dext to wear gear,
remaining to vita.

Merc :
act2 Might
Infinity eth elite polearm
Dream helm
Treach or Forty
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3/ How to duel a stacked aura-char
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To duel BM auradins, you will absolutely need some integer absorb gear (see section 4.2).

If you go the stacking way, some extra max res can also be usefull (see section 4.3).

When hit by an elemental attack, the damages are modified as follow :
1/ cyclone armor reduction
2/ energy shield's absorption to mana
3/ magic damage reduction
4/ resistance
5/ %absorption (cap at 40% absorption = 80% second res)
6/ integer absorption

When facing a bugged aura-char, each pulse damage will go through these 1 to 6 procedure.
It means that your absorbing gear will be used for each pulse (if bugged 400 times, your absorption is also used 400 times).

Since each pulse is rolled independantly from the others, all added in the same frame, then it turns to a binomial law.
In practise, it means that average damages are much more delivered than minimal or maximal damages.

Situation 1

You're facing a bi-bugged fire/light auradin.

He has 400 times bugged dream / dragon / dragon / HoJ, fully synergized, along with 9 offensive skillers for a total Level 43 conviction.

His pulse damages are :
400 x 536.5-548.1 fire (fire pulse level 44)
400 x 1-453.6 light (light pulse level 15)

After 0.17 pvp factor and 2 piercing res factor (assuming you'll be at -100% lr/fr), his pulse damages are :
400 x 184 average fire = 73,600
400 x 77 average light = 30,800

Equip Rising sun + Wisp(*) + Dwarf + TG + Hellmouth and each pulse will fully heal you !
Now just be carefull of his charge.

(*) 19% on wisp is needed at CLvl 75: it won't cover you against the light pulse, but you're also healed by the fire pulse.
At CLvl 83+, 10% on wisp is enough.
At CLvl 94, with 20% wisp, you don't need to have Hellmouth.

Situation 2

Now against a 100% light-bugged auradin.

He has 400 times bugged dream helm, 30/30 sword, 20/20 armor for max pierce.
With full Offensive skillers, he can reach Level 39/40 conviction.

His pulse damages are :
400 x 1-1751 light (pulse level 30)
and pierces 200% light res.

So he deals to you : 400 x 298 average light = 119,200.

-> over-absorbing way :
Equip 2xWisp (total 39%) + Thundergod + Blackthorn, and you're safe.
Note that with 38% on wisps, you may be 1-shot !

-> over-stacking way :
You don't want to save Blackthorn in stash only for those BM auradins. Then you'll need to stack some light res.
With 40% on wisp, and only TG, you need -15% final light res to be safe.
Use Kira/wizzy... -15% final light res means a total of 315% light res (including 30 %anya bug) when dueling in Hell.
Your screen must display 65% lr (if anya bug) or 35% lr (if not) under his conviction.
With only 1 wisp 20% and TG, 62% final lr is needed.
Without wisp, only TG, you need 77% lr.

-> over-powering way :
If you're playnig a FoHer, get a level 40+ Conviction to negate his own.

-> over-ranging way :
The pulse strikes with 1-screen range, and conviction has 1/2 screen range effect.
You can duel out of his conviction range (or even screen range) to avoid the mass damages.
Fireball, Guided arrows, Traps... are your way to win.


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4/ List of usefull items
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4.1/ Increasing elemental damages :

Rainbow Facet (RbF) 3-5% cold/fire/light damage
Ormus' Robe 10-15% cold/fire/light damage
Ice (bow/Xbow) 25-30% cold damage
Griffon's eye 10-15% light damage
Dragonscale (paladin only) 15% fire damage
Nightwing's Veil 8-15% cold damage
Tal rasha's lidless eye (sorceress only) 15% cold damage (full set)
M'avina's Icy Clutch (amazon only) 20% cold damge (full set)
Eschuta's temper (sorceress only) 10-20% fire damage / 10-20% light damage
Death Fathom (sorceress only) 15-30% cold damage
Fire Mastery skill (sorceress) 7xLevel +23 %
Light Mastery skill (sorceress) 12xLevel +38%

4.2/ Absorbing elemental damages :

% fire absorb :
Dwarf star 15%
Dragonscale 10-20% (paladin only)
Flamebellow 20-30%

integer fire absorb :
Phoenix (all weapon) 15-21
Phoenix (shield) 15-21
The Rising sun 0.75xCLvl
Hellmouth 15
Steel shade 5-11
Ethereal edge 10-12
Todesfaelle flamme 10

% light absorb :
Wisp projector 10-20%
Lightsabre 25%

integer light absorb :
Spirit keeper 9-14 (druid only)
Blackthorn's face 20
Thundergod's vigor (TG) 20
Stormlash 3-9
Djinn slayer 3-7

% cold absorb :
Raven frost 20%
Spirit keeper 15-25% (druid only)
Nord's tenderizer 5-15%
Frostwind 7-15%

integer cold absorb :
Snowclash 15
Blackoak shield 0.625xCLvl
Spirit Ward 6-11
Nightwing's Veil 5-9
Griswold's valor 0.25xCLvl


4.3/ Increasing max elemental resistances :


max fire res :
Vex rune (armor-helm-shield) 5%
Phoenix (shield) 10%
Exile (paladin shield) 5%
Hellcast 15%
The Tannr Gorerod 15%
Hexfire 10%
Hotspur 15%
Infernostride 10%
Waterwalk 5%
Nokozan relic 10%
Dragonscale 5% (paladin only)
Fire resistance (paladin skill) 1% for 2 hard points (passive), 1% for 1 hard point (when activated).

max light res :
Lo rune (armor-helm-shield) 5%
Fortitude (armor) 5%
Phoenix (shield) 5%
Dragon (armor/shield) 5%
Thundergod's vigor 10%
Holy Thunder (scepter) 5%
Cloudcrack 10%
Lightning resistance (paladin skill) 1% for 2 hard points (passive), 1% for 1 hard point (when activated).

max cold res :
Ohm rune (armor-helm-shield) 5%
Bramble (armor) 5%
Exile (paladin shield) 5%
Hawkmail 15%
Coldkill 15%
Rune Master 5%
Snowclash 15%
Cold resistance (paladin skill) 1% for 2 hard points (passive), 1% for 1 hard point (when activated).

max fire/light/cold :
Darkglow 5%
Full Iratha set 10%
Guardian angel 15%

previous topic :
http://forums.d2jsp.org/topic.php?t=46791506&f=87

Thanks for reading and enjoy !
Member
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Mar 2 2011 02:09pm
up
Member
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Mar 6 2011 07:39am
What happens if you are a paladin and naturally using one of these auras yourself?

example: running level 35 Holy Shock while wearing dual Dreams

This post was edited by rast2 on Mar 6 2011 07:40am
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Mar 6 2011 08:02am
Pretty nice info,especially the aura bug method.Thanks!
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Mar 6 2011 08:29am
Quote (rast2 @ Mar 6 2011 03:39am)
What happens if you are a paladin and naturally using one of these auras yourself?

example: running level 35 Holy Shock while wearing dual Dreams


Higher level aura is dominant. Therefore, dream auras would be worthless
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Mar 6 2011 09:53am
Quote (cweaver8518 @ Mar 6 2011 03:29pm)
Higher level aura is dominant. Therefore, dream auras would be worthless


This.

And not to mention that you wouldnt have the benefit of lvl 25 conviction in the same time !

Quote (Tal @ Mar 6 2011 03:02pm)
Pretty nice info,especially the aura bug method.Thanks!


Thanks for reading.
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Mar 6 2011 10:18am
Quote (feanur @ Mar 6 2011 09:53am)
This.

And not to mention that you wouldnt have the benefit of lvl 25 conviction in the same time !



Thanks for reading.


I Guess a counter-attack townads my #1 Auradin Guide. Quiet impressive, and no, not being sarcastic.
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Mar 6 2011 10:24am
Quote (bioshocker @ Mar 6 2011 05:18pm)
I Guess a counter-attack townads my #1 Auradin Guide. Quiet impressive, and no, not being sarcastic.


When did you post your guide ?
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Apr 17 2011 11:37pm
deserved bump
Member
Posts: 16,662
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May 5 2011 06:52am
Quote (rast2 @ Apr 18 2011 06:37am)
deserved bump


thanks
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