Quote (ec_d2 @ Tue, Dec 18 2007, 06:41pm)
I was thinking wouldnt magefist be better than bloodfist ?
Quote (Ziobro_Da_Minister @ Tue, Dec 18 2007, 06:46pm)
It depend which item you want to give you wich bonus, considering break points mentioned in this guide. Magefists means you can for example change to Shako or Mara, but you will need fhr skilleres insted of liffers to reach desired break point.
He answers this well. In my opinion, the life and fhr outweight the need for fcr gloves. obviously a good fcr amulet is very expensive so if you need to get something like maras to help offset your cost of you character, go for it. In doing so though you are sacrificing some life (about 160 without bo actually since you would need 3 fhr gcs to make up for the loss of 30%fhr and you loose 40 from the gloves).
Also, and this goes abck to style points, I always have felt that gloves and boots of the the same class is a rather sexy element to your character screen. (just as I think the Pentagram design amulet is the only way to go). So there is always that to consider as well. The Bloodfists match the Treks oustandingly.
And Ziobro, as I mentioned before this necro is primarily for climbing the ladder efficiently and being able to undertake any pvm task. Perhaps you dont care if you take an extra minute to tele, but even an extra 30 seconds adds up and in just 6 runs you have take an extra run worth of time if you are slower teleporting.
The rare voodoo head would be a great idea but there is no fcr mod on that class of weapon. Necro's have wands with fcr.
I keep my skellies in the 4-8 range for baal because in all honesty, thats all i need. They distract the monsters and wipe out 2 or 3. C/e Takes over and clears out the rest.
I am sticking to my calculation. (.9x.5=.45 just as 0x.5=0) When decreasing a number by a percent you must multiply, not subtract.