Quote (Dischord_Fiend @ Fri, Jun 15 2007, 04:42pm)
Excellent guide, but I have a question. How would the amount of in-game players effect the amount of "good" drops like high level uniques, sets, etc.? How would that tie into your formula?
LOL....
The amount of players in a game only effects the "nodrop" chance in the formula for dropping items when a monster dies or a chest, pot, basket, ect is opened.
The game has no clue as to what is good or bad. As far as the game is concerned, a magical dimentional shard is better than a unique swirling crystal.