Quote (Nugg @ Sat, 21 Jul 2007, 12:50)
great guide, very informative. i'm just wondering why you chose the a2 normal defiance merc. after reading the guide through it wasn't explained why defiance would be better than say prayer, or holy freeze. is defiance perfect for meph only where holy freeze would be good for eld/pindle/shenk? what are your views on the different auras?
Well fecktelonious rex, I knew I'd forgotten
something. Nice catch.
Might - damage is bad for dolls; mercs can't leech off Mephisto without life tap, doesn't help survival
Prayer - negligible regeneration, and what non-invincibuild fool doesn't use health/rejuvination potions
when they get hit in hell??
Thorns - silly
Blessed Aim - useless
Holy Freeze - useless, you already chill stuff with Frozen Orb and aura application is lagged; if I recall
correctly, at 9 frames, you teleport so fast that you should never even see the aura apply on new monsters
DefianceRaising your defense means:
- decreasing your chance to get hit while teleporting, meaning less chances for teleport lock
- decreasing your merc's chance to get hit while fighting Mephisto
- ethereal/upgraded versions of your equipment are actually
awesomeQuote (drewtx84 @ Wed, 25 Jul 2007, 21:45)
gg guide, i never knew that putting more pts into tele was good :\
Thanks; learn new things every day!
This post was edited by Sunforge on Jul 31 2007 09:17pm