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Poll > Monster Ability Cool Down
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May 13 2018 04:47am
Add this to the newbie stuff would be nice (like when only 2monsters can spawn and 1ep)
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May 13 2018 06:34am
if you want a challange, look for something else to change. This should ABSOLUTELY be changed. it is f*ing rediculous that a monster can stun you for 10 f*ing seconds in a row, WHILE attacking you to make damage, WHILE other monsters are still attacking you. you cant attack, you cant escape, you cant do anything except pray you dont die.

that doesnt sound that much fun to me.
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May 13 2018 09:56am
Quote (a_hotter_otter @ May 13 2018 08:34am)
if you want a challange, look for something else to change. This should ABSOLUTELY be changed. it is f*ing rediculous that a monster can stun you for 10 f*ing seconds in a row, WHILE attacking you to make damage, WHILE other monsters are still attacking you. you cant attack, you cant escape, you cant do anything except pray you dont die.

that doesnt sound that much fun to me.


As the player you have the option to kill it first with a bit of foreplannjg: saving a strong ability charge to kill it first is part of the strategy of a solo player. Also, there is always something you can do. Fish and comfreys and glyphs are usable while stunned, and the situation where you messed up and the stunner now has the ability to actually give you a challenge is one of the few times that these items are actually useful.

The poor monsters get killed over and over with no chance of killing a player, and the one thing in the game that still gives them a chance and you wanna take it away? Just whistle if you want easy mode and don’t wanna spend a few fg for some panic comfreys, fish, or a solid life glyph... game’s easy enough lol
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May 13 2018 12:07pm
Quote (a_hotter_otter @ 13 May 2018 06:34)
if you want a challange, look for something else to change. This should ABSOLUTELY be changed. it is f*ing rediculous that a monster can stun you for 10 f*ing seconds in a row, WHILE attacking you to make damage, WHILE other monsters are still attacking you. you cant attack, you cant escape, you cant do anything except pray you dont die.

that doesnt sound that much fun to me.


You can spam fish during this time ;)
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May 13 2018 05:52pm
Quote (Cheeya @ 13 May 2018 19:07)
You can spam fish during this time ;)


oh yes, spam fish, especially on HC and then hit me up for more
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May 13 2018 06:07pm
[x] No

But if you were to change the poll to: Reduce the number of monsters from 3 to 2 for solo at Feeder level, I would vote Yes. I think this is badly needed because 3 monsters is way too much for new players, and the chance of them having good gear after 1 climb (assuming they didn't get carried) is slim to none. After they pass to Samurai, increase it to 3 just like the way it is now.
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May 13 2018 06:26pm
Quote (pwb3 @ 13 May 2018 18:07)
[x] No

But if you were to change the poll to: Reduce the number of monsters from 3 to 2 for solo at Feeder level, I would vote Yes. I think this is badly needed because 3 monsters is way too much for new players, and the chance of them having good gear after 1 climb (assuming they didn't get carried) is slim to none. After they pass to Samurai, increase it to 3 just like the way it is now.


Please god no! Dont do this without an option to disable...
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May 13 2018 07:42pm
Quote (Cheeya @ May 13 2018 08:26pm)
Please god no! Dont do this without an option to disable...


It's not that hard for vets like you and I to pass to Samurai. Just need that first pass, then you'll forget about it completely for the rest of the season. And if you dislike that so much, just wait for a group. :)

But for these new players, they really need this. They aren't gonna be likely to get in a group, let alone be familiar with that system. Most likely they'd be soloing for a bit. If they struggle so hard, they're gonna quit.
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May 13 2018 07:49pm
Quote (pwb3 @ May 13 2018 09:42pm)
It's not that hard for vets like you and I to pass to Samurai. Just need that first pass, then you'll forget about it completely for the rest of the season. And if you dislike that so much, just wait for a group. :)

But for these new players, they really need this. They aren't gonna be likely to get in a group, let alone be familiar with that system. Most likely they'd be soloing for a bit. If they struggle so hard, they're gonna quit.


Some people play more than one of their 16 characters lol.
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May 14 2018 07:45am
Quote (Cheeya @ May 13 2018 10:39am)
The only thing I would like this applied to are the elemental immunes or give us some way of knowing when their ability is active. I LOOOVE hitting an immune to my element and having to either wack it dead with my int staff or waste a ton of mana healing it until its finally worn off and I can damage it.


Yea I totally agree, that's the one thing that's really annoying. Immune monsters should only be able to cast their ability once per wave. It can last longer for example and they can take some % reduced elemental damage after that, but they should only be able to become immune once or twice per wave and they should DEFINITELY not fucking get healed.. You don't see goocidic getting healed by physical damage. If you spawn some tanky immune wellable or find some tanky ep, it can take a deacde to kill them.
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