Quote (CMBurns @ Jan 28 2018 01:51pm)
In terms of gameplay it's very clunky. You can't aim down when elevated or the skills will just outright miss. Quest characters following you can fuck up your pathing in narrow areas. Character customization looks good on paper, but in actuality is very limited. The skill tree has a very linear optimal path for each build. Itemization brings nothing interesting. It's stat dumping a-la Diablo 3, but the game just happens to have more stats.
Combat itself seems ok. Also the characters you get to pick look fucking horrible. Seeing as you only have the option of male or female with minor changes to their horrendous bodytypes, it's really lackluster.
One more thing I'd like to add. I haven't gotten to late game yet so I'm not sure about what other skill options I'll have in the future, but as it is now, starting spells are so powerful that getting another spell to complement feels completely pointless.
That's one things I noticed when I played grim dawn. The character movement to me, felt floaty. Felt like my character was just hovering off the ground and walking. Is that kind of how it is with Wolcen? (I can't tell unless I actually feel it myself). If so, they need to prob fix that ASAP. Because PoE and D3 have that down, and it's very important to sync animation to movement.
Thanks for listing the cons, hope they improve that shit. By the time they do, I bet d4 will prob be announced however. I guess Wolcen will probably have to compete with D4, which... might not go so well. I agree with Sakuraba too, this shit has been out since 2016 looks like the same old shit except improved item tooltips, fucking they need to get going!
This post was edited by JohnMiller92 on Jan 28 2018 03:59pm