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Poll > Which Option Would You Choose If You Had To Choose > 1 Aspect For Upcoming Ls Event!!
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Sep 10 2017 10:26am
Quote (Paparick @ Sep 10 2017 06:54am)
All those suggestions are of interest to someone, but not necessarily to everyone, and would only be temporary for the duration of the event.

How about adding something to the game that would be permanent, and may be appreciated by everyone?

I was in a discussion last night with some fellow slashers, and we came up with this:

Since the chat log already shows you when you have received a new level in proficiency,
why could it not also show what you have gained when completing a quest?

Example: Treasure pest reward is +1 to 2 Item Slots, +2 to 5 Stat Points
Notification could read ''You have just earned # Item Slots and # Stat Points''

It should only be shown to each player individually, as is the prof notification

Bragging rights would increase, of course :rofl:


I forgot to make a post about that. It was Juston`s idea and it`s simple but very good. It`s really annoying trying to figure out what we got from the quests and it`d be nice to display what we get thus motivating people to do it more!
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Sep 10 2017 06:53pm
Quote (Paparick @ Sep 11 2017 12:54am)
All those suggestions are of interest to someone, but not necessarily to everyone, and would only be temporary for the duration of the event.

How about adding something to the game that would be permanent, and may be appreciated by everyone?

I was in a discussion last night with some fellow slashers, and we came up with this:

Since the chat log already shows you when you have received a new level in proficiency,
why could it not also show what you have gained when completing a quest?

Example: Treasure pest reward is +1 to 2 Item Slots, +2 to 5 Stat Points
Notification could read ''You have just earned # Item Slots and # Stat Points''

It should only be shown to each player individually, as is the prof notification

Bragging rights would increase, of course :rofl:


Quote (Bob888 @ Sep 11 2017 05:26am)
I forgot to make a post about that. It was Juston`s idea and it`s simple but very good. It`s really annoying trying to figure out what we got from the quests and it`d be nice to display what we get thus motivating people to do it more!


It seems decent, but not necessary, also, just like many others have said, it doesn't change the game and is pointless, come up with something permanent like, Mage and Warlocks can detect spins, only activate when you press ??.

It is not hard to tell how many slots it gave you: 0/8 0/9 0/10 0/11 and finally 0/12 when having your Inventory open. As for horde, just take note of your max life before completing quest.
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Sep 13 2017 08:59am
+%100 EE suffusencing + 50% faster suffusencing

I definitely wouldn't mind something like this. Tons of fish to Suffusence and glyphs too :D . I'm sure there's a few people that wouldn't mind.
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Sep 13 2017 09:08am
I wish there was a middle finger smiley face lol this is bull shyt lol especially if u wanna do 6-7 climbs in a row 100% harder monsters,

i can deal with this
25% better drops, 25% more XP

2 best options up there


+15% Experience bonus or -75% class penalty

5x Guild points per 101

This post was edited by partyplanner on Sep 13 2017 09:09am
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Sep 13 2017 09:27am
Quote (partyplanner @ Sep 13 2017 10:08am)
I wish there was a middle finger smiley face lol this is bull shyt lol especially if u wanna do 6-7 climbs in a row 100% harder monsters,

i can deal with this
25% better drops, 25% more XP

2 best options up there


+15% Experience bonus or -75% class penalty

5x Guild points per 101


Having harder monsters is awesome. THeir life, xp and drops should correlate as well though :( .
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Sep 13 2017 09:30am
This event is 10 min added to a whistle climb. Not the end of the world
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Sep 17 2017 10:44am
Yeah this last event does make cllimbs slower. Long enough with the monster difficulty. Exciting for a %xp event and no monster difficulty :P or Enhanced effect on suffusencing. I know a good 6 or 7 people at least who could use that :P get those comfreys and fish stronk.
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Sep 18 2017 06:48am
Quote (Bob888 @ Sep 13 2017 09:27am)
Having harder monsters is awesome. THeir life, xp and drops should correlate as well though :( .


well, i dont care about life, but definitle their XP should. and drops of course that goes without saying.
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Sep 18 2017 07:05am
100% harder monsters, 25% better drops, 25% more XP
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Sep 18 2017 07:24am
the programmer of the game ;)
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