Quote (izParagonzi @ Jul 12 2017 09:17am)
Just do Nightmare Andarial runs for higher chance, IF, you want to carry on mf'ing SoJs, and Andy has not dropped one, then do this in the other areas in the same game before creating next game, the reason why is that only 1 SoJ will drop in a game, so if you get one from andy, there is no point hunting the other areas.
Did not read everything, but, did you ever think of NM cows as a chance?
NM cows = ilvl 64
and yeah, thats why some items are called unique, same rules apply to all not just sojs
Quote (Hell_of_Dammed @ Jul 12 2017 08:33am)
:rofl: :bonk: :wallbash:
No.
No ilvl bonus. Neither on andy nor somewhere else.
Quest kills get a bonus to the magic lvl (magic rare set unique...) but not ilvl :rofl:
No matter whos right here, killing a bugged andy every 2 mins (to avoid r/d) will never be rewarding as much as killing 300+ monsters every 2 mins
This build allows a full clear of the 4 levels of cata + regular andy kill in 2 mins, for an average of 18.6% chance to drop a unique ring
while your method has 1.42% chance of dropping a unique ring, but also require 2 characters/cdkeys
use that 2nd cdkey to have instead 2x my build?
The chances now doubles for the same amount of people used in 2nd method, which means its now 37.2% vs 1.42% chance per 2mins to drop a unique ring
Thats 26.2 times better/faster (and I calculated those number with the same MF%, while Im pretty sure your andy runner wont have close to 1000% mf like my build)
and thats only considering the unique ring drops, which is like the only purpose of running nm andy quest
while my guide allows a great quantity of drops of all sort like all the gg affixes more easily obtainable on scs, jewels, circs, but also an incredible amount of crafting materials (pameth/ruby, rand jewels, low runes)
Im used to run nm andy quest. But when I tried this new method of doing things, I realized how better that was.
So Im just sharing... You take or leave