Cheese's PvM (Player Vs. Monster)/MF (Magic Find) Hammerdin Guide
Well, this guide is setup to get you GREAT defence, MAX block, Max Resistances, and decent MF %.
This build will keep you alive for quite some time, once you learn to tele/conc with the hammerdin.
Now, this build isn't REALLY expensive, the highest priced items will be obvious, others will be much easier to get.
Gear:Armor: Archon Plate or Dusk Shroud Enigma
Armor 2: Vipermagi OR Que-HagensMain Weapon: Heart Of The Oak Flail (39+ Res, or any % res if using anni and/or torch)
Main Weapon 2: Wizspike/Spirit crystal swordMain Sheild: Herald Of Zakarum (up'd or Non up'd, both will work for this build (Socketed with an UM rune))
Main Sheild 2: High base res, low str req Pala only spirit.Helm: Shako (Socketed with am Um Rune, or P Topaz if using anni/torch)
Helm 2: Peasent CrownGloves: Chancies (36-40% MF Mod)
Gloves 2: MagefistsBoots: War Travelers (45-50% MF Mod)
Boots 2: Rare boots with Res/FHR/FRW/MF
Ring 1: Nagel/Rare ring with 30%+ MF/Reses
Ring 2: Nagel/Rare ring with 30%+ MF/Reses Or an Stone of Jordan Or a Bul-Kathos Wedding BandAmulet: 29+ maras (Or any % res if using anni/torch)
Amulet 2: Rare + Pala Skills/MF/Res/Life/Mana amulet (if no mara's can be found)Belt: Arach Mesh
Belt 2: 1x-2x UP'd Gold Wrap//Tals belt
::Optional::Weapon Switch: ANY Call To Arms (Flail or Crystal Sword)
Sheild Switch: Lidless OR Paladin Spirit (for the + Skills)Stats: (this is based on not having a Hell Fire Torch, or Anni).
It is also a little "Gear" specific, you will understand what I mean by that as you read on.
Base Stats should be laid out as follows:Str:
82; If using an Archon Enigma, 70 If using a Dusk Shroud EnigmaDex:
100; Will give you MAX block % (with holy sheild cast) at level 80 (you may need to put more base after lvl 90+)Vit:
None*Note: These stats are based on NO anni or torch in your invintory, and you will beable to use all gear at level 67 (without charms). If using charms, simply subtract the Str (not dex) from the required amount mentioned above.Skills to max in order, as well as others that you will appriciate. Combat Skills
| Offensive Auras
| Defensive Auras20 Blessed Hammer1 Holy Sheild20 Concentration1 Redemption20 Blessed Aim20 Vigor19 Holy Sheild
There is a VERY small chance you will get 20 into Holy Sheild, but that is the remaining skill to max.What hotkeys/skills to set:On Left Click:F2
- Holy SheildF1
- Blessed HammerOn Right Click:F3
- Teleport (skill granted from Enigma)F4
- Only on CTA Switch: Battle command (cast this twice, and before going to F6)F6
- Only on CTA Switch: Battle Orders (cast twice, just to be sure you get it)F7
(use in those situations when you are out of mana/low on life and there are bodies on the ground)F8
(Great for getting around in town
)How to successfully use your freshly geared/stated Hammerdin
You will need to learn to "Name Lock" on your target, then teleport onto them and switch to Concentration during your teleport.
To do so simply:
Have Teleport set as your active skill;
Highlight your target (Mephisto for this example, as shown in http://img391.imageshack.us/img391/9566/screenshot0444if.jpg
Right click while your target's name is highlighted (as seen in the example);
IMMEDIATLY after you right click, press F4 to switch to Concentration
Once you are at your target with Concentration
active, either hold shift and left click, or left click and hold it on your target.
________________________________________________________________________________Hireling section (more commenly refered to as "Merc's".
From experminting with tons of different builds for Merc's with Hammerdins, I personaly find the following options/build to be the best.http://www.battle.net/diablo2exp/basics/hirelings.shtml
for a list of all Merc stats/skills from the Arreat Summit.Type of merc:
Act 2 Merc is by far the best for Hammerdins.Type | Difficulty| Aura Information about the auras can be found http://www.battle.net/diablo2exp/skills/paladin-defense.shtmlDefense |Hell/Normal | Defiance
- Shielding himself and nearby companions within a glow of holy light, the Hireling girds himself to face the unjust in combat. By standing resolute and earnest in the face of opposition, his faith is his shield against harm.
Effect: Boosts the Defense of all party members.Combat |Hell/Normal | Prayer
- With this aura the Hireling basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.
Effect: Heals all party members. Defense |Nightmare| Holy Freeze
- Using this aura, the Hireling causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies . Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
Effect: Periodically slows enemies nearby.
Player vs Player - This will slow but will not Freeze other Players.
Cold Resistances and Cannot Be Frozen Items will not affect Holy Freeze.
Personally, I perfer the Holy Freeze merc (slows down everyone around you) or the Defiance merc (boosts your and his defence).Hireling Gear:
First off, I would like to point out that Ethereal items will NOT lose duribility on Hirelings, also Ethereal items have higher defence and damage then their non Ethereal equal.
Armor: Eth Fortitude (Ladder Only Runeword)/ Eth Stone.
Helm: Eth Andariel's Visage socketed with a Ral rune or jewel with +30% Fire Resistance (or Cham rune if you find your merc is useless when frozen)
Weapon: Eth Breath of the Dying War Pike/ Eth Doom Cryptic Axe/ Eth Insight Collosus Voulge or Cryptic Axe)/ Eth Obedience Cryptic Axe.
Your merc (with this gear) will be dealing massive damage; Have great Life Leach % (8%-10% From Andariel's Visage); Incredible Defence; Great life (from your Battle Orders); as well as high res's (from gear and his level)
Just try to keep in mind that the Hell and Normal difficulties both supply the same Aura merc, and your merc will grow and become stronger from leveling rather then being hired at a high level.
That concludes this guide (for now)
Hope it is helpfull to any and everyone out there looking to build a PvM/MF Hammerdin.
Feel free to leave some feedback. It's the first guide I have written This post was edited by immortalcheese on Sep 20 2006 12:39am