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May 12 2016 04:34pm
Quote (RistVaLL @ 12 May 2016 23:33)
I had this suggestion up long time ago about farming, and get rid of lower tiers once you gained levels.
https://forums.d2jsp.org/topic.php?t=71435316&f=272


I generally like the idea but imo 20 levels is too much, maybe raise it every 10 levels and cap it at minimum 30 or so
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May 12 2016 04:36pm
fg for mq attempts... would get more people playing and most would spend that made fg on vault, mutes ect. back into the game
have a mute/glyph/ect store to buy whenever you need them, market is dead for that for awhile now(esp on hc)
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May 12 2016 04:36pm
Quote (Dante @ 12 May 2016 23:34)
I generally like the idea but imo 20 levels is too much, maybe raise it every 10 levels and cap it at minimum 30 or so


yep if it is 1 tier every 10 lvls means that you find tier8 at lvl 70+ or tier 11 at lvl 100+.. so you would try to go for lvl 130 to find lvl 55s only :lol:
that should be enough pain with a nice price
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May 12 2016 04:37pm
Quote (ahs_darkhunter @ 12 May 2016 23:36)
yep if it is 1 tier every 10 lvls means that you find tier8 at lvl 70+ or tier 11 at lvl 100+.. so you would try to go for lvl 130 to find lvl 55s only :lol:
that should be enough pain with a nice price


yeah I think that would be fair, considering that going that high is absolutely no option on HC...
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May 12 2016 04:37pm
Quote (Dante @ 13 May 2016 00:34)
I generally like the idea but imo 20 levels is too much, maybe raise it every 10 levels and cap it at minimum 30 or so


Yeah, the Idea was just a template, and I did not want to make it to overpowered.

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Did anyone play right after it was changed to HTML5? There was a bug when you killed higher level mobs with low level characters, a lot of good stuff dropped. I think that was fun for the people who did it, and having an event once a week or let it even be a month where a lot more items drop or something in that direction, or a minimum quality or just something like that, that would be awesome. I hope I don't get warned or banned for mentioning that


Yes we did farm alot during these days, we thought it was meant to be like that and fuck yeah we had so much fun.
We put exp gear on a feeder, he got to level 101 and if there was alchy in the climb he would just get to lvl 73 once the feeder hit 101, so the timing was perfect.
That way we were able to get ALOT of whites, and also more prof because lower class was driving and pulling away in exp. so it was a WIN/WIN.
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May 12 2016 04:38pm
Quote (RistVaLL @ 12 May 2016 23:37)
Yeah, the Idea was just a template, and I did not want to make it to overpowered.



Yes we did farm alot during these days, we thought it was meant to be like that and fuck yeah we had so much fun.
We put exp gear on a feeder, he got to level 101 and if there was alchy in the climb he would just get to lvl 73 once the feeder hit 101, so the timing was perfect.
That way we were able to get ALOT of whites, and also more prof because lower class was driving and pulling away in exp. so it was a WIN/WIN.


haha I can imagine, but I think if even half of that drop rate would be there for killing higher level monsters ( trap doors for example, or generally farming higher monsters ) that would already be awesome
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May 12 2016 04:40pm
Quote (low-ki @ 13 May 2016 00:36)
fg for mq attempts... would get more people playing and most would spend that made fg on vault, mutes ect. back into the game
have a mute/glyph/ect store to buy whenever you need them, market is dead for that for awhile now(esp on hc)


Im curious about your idea on Mute/Glyph store? How do you mean that would work?
Like Paul was actually selling "made up" glyphs. Lets say it's a tier 3 glyph with 6 exp. he would sell that at a cost of 6fg.
Or were you thinking of something completly different?

If that's the way you're thinking it would be cool, specially if he was selling "essences" for muters.

This post was edited by RistVaLL on May 12 2016 04:49pm
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May 12 2016 04:41pm
Quote (Dante @ 12 May 2016 23:38)
haha I can imagine, but I think if even half of that drop rate would be there for killing higher level monsters ( trap doors for example, or generally farming higher monsters ) that would already be awesome


this could improve solo gaming a lot too.. if you would be able to whistle a higher lvl monster for example.. so harder fights with more prices/ better exp/ more profs.
need to be careful ofc so that this cant be abused..
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May 12 2016 04:42pm
Quote (ahs_darkhunter @ 12 May 2016 23:41)
this could improve solo gaming a lot too.. if you would be able to whistle a higher lvl monster for example.. so harder fights with more prices/ better exp/ more profs.
need to be careful ofc so that this cant be abused..


yeah you have to find something between worth doing and abusing

right now anything that would give you any kind of advantage would appear as abusing, but that cannot really be it, right? I think there's a decent amount of people interested in getting the game active again, I just wish there was a little more feedback from Paul
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May 12 2016 04:42pm
Quote (Dante @ 13 May 2016 00:38)
haha I can imagine, but I think if even half of that drop rate would be there for killing higher level monsters ( trap doors for example, or generally farming higher monsters ) that would already be awesome


When I play, I do it for the prof, today I dont really care about drops anymore since I litterly can't upgrade much of my items.
Unless I decided to go back and buy melee sets once again.
So going down trap doors for me, is a NO, when you fall down 2-3 TD you start to lose alot of your prof gain.
Sure you will def see a difference on the items that drops however, in both quality and quantity, and hell yeah it's completly notable.
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