Props to Craig for the simple yet inspired idea & Paul for seeing the potential and being willing to test it out.
I was only able to play for a bit during the window of time but it was a fun addition.
I think it adds a lot to the game to have an alternative method to level up. (maybe not new but the tenfold effectiveness took it from silly to reasonably attractive )
It was an elegant solution to create an alternative leveling method, better than say buffing Jubilance since you still have to actively play to earn the XP from skilling.
Would love to see it either as a smaller but permanent increase in XP or at least again as a limited window event.
Has the wheels in my head turning with ideas of how Jubilance, Mana Skin, Damage Return, Life Steal or some of the other less useful mechanics could be retooled into more appealing stats.