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Poll > Increase Player Experience Gains From Skilling
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Apr 15 2016 03:58pm
Quote (RistVaLL @ Apr 15 2016 04:56pm)
oh sweetheart, imagine 500 prof instead of 50 for 1 mute, we would all gain levels ea day -_- if there was items to mute/glyph that is ^^


I know, i was just mad you beat me to responding to dion's post :lol:
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Apr 15 2016 04:01pm
The reason I asked,was because I thought it was a typo and that it read 10% more prociency exp per skill listed. Still an interesting mini addition.
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Apr 15 2016 04:06pm
Quote (HylianHero @ 16 Apr 2016 00:01)
The reason I asked,was because I thought it was a typo and that it read 10% more prociency exp per skill listed. Still an interesting mini addition.


just gather 700+ mutes and u can do one mq and only kill 71 monsters! only problem is that it will take u 1day in pure skilling pretty much ^^
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Apr 18 2016 06:55pm
:hail: Props to Craig for the simple yet inspired idea & Paul for seeing the potential and being willing to test it out.
I was only able to play for a bit during the window of time but it was a fun addition.
I think it adds a lot to the game to have an alternative method to level up. (maybe not new but the tenfold effectiveness took it from silly to reasonably attractive )
It was an elegant solution to create an alternative leveling method, better than say buffing Jubilance since you still have to actively play to earn the XP from skilling.
Would love to see it either as a smaller but permanent increase in XP or at least again as a limited window event.
:bouncy: Has the wheels in my head turning with ideas of how Jubilance, Mana Skin, Damage Return, Life Steal or some of the other less useful mechanics could be retooled into more appealing stats.


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Apr 18 2016 07:40pm
Quote (DBishop @ Apr 18 2016 07:55pm)
:hail: Props to Craig for the simple yet inspired idea & Paul for seeing the potential and being willing to test it out.
I was only able to play for a bit during the window of time but it was a fun addition.
I think it adds a lot to the game to have an alternative method to level up. (maybe not new but the tenfold effectiveness took it from silly to reasonably attractive )
It was an elegant solution to create an alternative leveling method, better than say buffing Jubilance since you still have to actively play to earn the XP from skilling.
Would love to see it either as a smaller but permanent increase in XP or at least again as a limited window event.
:bouncy: Has the wheels in my head turning with ideas of how Jubilance, Mana Skin, Damage Return, Life Steal or some of the other less useful mechanics could be retooled into more appealing stats.


Ithink it could have been buffed a bit more - it would still take me 24 hours of straight muting to reach MQ
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Apr 18 2016 08:11pm
Quote (harmacintyre @ Apr 18 2016 07:40pm)
Ithink it could have been buffed a bit more - it would still take me 24 hours of straight muting to reach MQ


was a lot more xp for me per gylph than killing a mob
not bad for something that takes no gear and i was going to do anyways
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Apr 19 2016 04:48am
Quote (DBishop @ Apr 19 2016 01:55pm)
:hail: Props to Craig for the simple yet inspired idea & Paul for seeing the potential and being willing to test it out.
I was only able to play for a bit during the window of time but it was a fun addition.
I think it adds a lot to the game to have an alternative method to level up. (maybe not new but the tenfold effectiveness took it from silly to reasonably attractive )
It was an elegant solution to create an alternative leveling method, better than say buffing Jubilance since you still have to actively play to earn the XP from skilling.
Would love to see it either as a smaller but permanent increase in XP or at least again as a limited window event.
:bouncy: Has the wheels in my head turning with ideas of how Jubilance, Mana Skin, Damage Return, Life Steal or some of the other less useful mechanics could be retooled into more appealing stats.


Nothing on LS community pages or portals... when was this implemented and tested out?

Nothing posted, thus, if it was just an internal test made between your guild, I would guess it would be better left there until something has been definatively done to implement this.
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Apr 19 2016 08:08am
Quote (harmacintyre @ 19 Apr 2016 03:40)
Ithink it could have been buffed a bit more - it would still take me 24 hours of straight muting to reach MQ


well the point is to have it at all times, and there are ppl who doesnt do anything but skilling so for them it would be awesome to do an mq every 2-3rd day
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Apr 19 2016 01:52pm
Quote (RistVaLL @ Apr 19 2016 09:08am)
well the point is to have it at all times, and there are ppl who doesnt do anything but skilling so for them it would be awesome to do an mq every 2-3rd day


yes, I agree, if it were implemented permanently this would have been a good amount. For the 4 day weekend where we had it, 10x didnt feel enough 20x-30x woulda been a bit better

This post was edited by harmacintyre on Apr 19 2016 01:52pm
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Apr 21 2016 12:06pm
I see no issue with the amount of xp gained... i would however like to be able to level through skilling. I dont know many people that wanna go kill mobs on their skillers...
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