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Sep 9 2015 09:18pm
Quote (HylianHero @ Sep 9 2015 07:13pm)
Vouch. The moment I bought it, it lost all value. Nothing comes out of KOH, ever.

Some good ideas in here, I would like to see some new updates, anything really that adds creature comforts and improvements to the game.


Lies i gota pretty sweet t1 robe out of KOH B)

This post was edited by Disn3y on Sep 9 2015 09:18pm
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Sep 20 2015 02:51am
I remember another thing that would require very little coding to fix a very big (small?) problem. The buttons on phone are too small, it's very hard to place stat points, use abilities, exiting cata and using abilities.

Paul has known this issue since day one (well, I reported it and Kevin acknowledged it) , there is plenty of space around each button to make them a little bigger, thus making them much easier to use which would attract many people to play on phone (this is the main issue to why people don't)
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Sep 20 2015 03:16am
Quote (SCXiao @ 20 Sep 2015 09:51)
I remember another thing that would require very little coding to fix a very big (small?) problem. The buttons on phone are too small, it's very hard to place stat points, use abilities, exiting cata and using abilities.

Paul has known this issue since day one (well, I reported it and Kevin acknowledged it) , there is plenty of space around each button to make them a little bigger, thus making them much easier to use which would attract many people to play on phone (this is the main issue to why people don't)


good idea as well. sizing of the bottons could be done quickly (at least i guess it would?)
i totally agree
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Sep 20 2015 03:36am
Abilities: Hard to explain following.

Increase charge % for main abilities on characters by another 10%
Increase charge % for secondary abilities on characters by another 5%
All red abilities remain the same.

Had another idea trying to incorporate character class with current abilities either increasing or decreasing the % of charge increase.
But, will just leave that out for now.
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Sep 20 2015 07:21am
Quote (izParagonzi @ 20 Sep 2015 10:36)
Abilities: Hard to explain following.

Increase charge % for main abilities on characters by another 10%
Increase charge % for secondary abilities on characters by another 5%
All red abilities remain the same.

Had another idea trying to incorporate character class with current abilities either increasing or decreasing the % of charge increase.
But, will just leave that out for now.


so you mean with 1 ability point you will charge power strike with a fighter by 30% allready. and backstab from rogue with a fighter for example by 15% with 1 stat point.
well i think 20-10-5 is allready a huge difference at start.. why would you want to make the difference even bigger?
i myself use hardly any red abilities anyways because of the very slow charge as it is allready now.
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Sep 20 2015 10:29am
Quote (HylianHero @ Sep 9 2015 07:13pm)
Vouch. The moment I bought it, it lost all value. Nothing comes out of KOH, ever.

Some good ideas in here, I would like to see some new updates, anything really that adds creature comforts and improvements to the game.


Except for that box of tissues someone sent :banana:
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Sep 20 2015 01:47pm
Quote (supersage @ 20 Sep 2015 12:29)
Except for that box of tissues someone sent :banana:



S/S or it didn't happen
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Sep 20 2015 02:57pm
Quote (HylianHero @ Sep 20 2015 02:47pm)
S/S or it didn't happen


:lol:
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Sep 21 2015 05:27am
Quote (ahs_darkhunter @ Sep 21 2015 02:21am)
so you mean with 1 ability point you will charge power strike with a fighter by 30% allready. and backstab from rogue with a fighter for example by 15% with 1 stat point.
well i think 20-10-5 is allready a huge difference at start.. why would you want to make the difference even bigger?
i myself use hardly any red abilities anyways because of the very slow charge as it is allready now.


Not that way... you know how some Abilities charge faster by % by the way they charge on the bar;
To Hit / Hit Taken / When Healed etc.

I believe they have different ratios: 12.5% / 10% etc... can not remember it fully. So the blue abilities
will increase another 10% on the bar... 22.5% / 20% etc... orange abilities [forgot colour]... 17.5% / 15%
and all red abilities stay the same.

Hope I am clearing it up a bit.
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Sep 21 2015 06:05am
Quote (izParagonzi @ 21 Sep 2015 12:27)
Not that way... you know how some Abilities charge faster by % by the way they charge on the bar;
To Hit / Hit Taken / When Healed etc.

I believe they have different ratios: 12.5% / 10% etc... can not remember it fully. So the blue abilities
will increase another 10% on the bar... 22.5% / 20% etc... orange abilities [forgot colour]... 17.5% / 15%
and all red abilities stay the same.

Hope I am clearing it up a bit.


well so you could practically charge up multi cast with a warlock to 90% with 4 hits instad of 7.. wouldnt that be insane? ^^
imo these abilities are well balanced. the charge when healed needs to be improved and the "charge when attack --> cast and charge when cast --> attack abilities need a boost to be useful

character specific abilities are allready superior for the characters since they go with 20-38-48-... % charge compared to 10-19-7-34-40- %... of "yellow abilities" or 6-12-....% of red abilities.
why would you want to improve the character specific abilities even more. the difference is allready huge
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