Quote (kalhmera @ Feb 3 2018 10:15pm)
game has insane cards right now.every class can be strong.the only class that i hate,is rogue with this retarded weapon,that coming back all over again with the buffs on.
Game balance isn't about every class having a deck
Game balance is about the cards being closer in power so that you can create any deck you want instead of just the one deck that abuses the few ridiculously overpowered cards the most
It gives you multiple options when making a deck which rewards your creativity and understanding of decks in general.
All regular drops should follow a strict formula of cost to power so they stay similar in strength rather than having a few cards be absolute necessities due to their ridiculous cost efficiency (cards like Shredder, Scalebane, Vilespine, etc)
Then you have cards with unique effects so people can use the varying/interesting mechanics to make different style decks.
Rather than having a 9 mana 6/18 that can be pulled out turn 5 (blatantly overpowered due to multiple minions so most hard removal doesn't work) that lets you play a 5 mana card on it for another 5/21 in board stats (I think my math is correct here lol)
And if you don't run these blatantly overpowered cards in anything but a zoolock then you're basically retarded. Then you need all the supporting cards for this combo.
Great game design. Gives you lots of options on how to structure your deck! Can't wait for the next blatantly overpowered cards for each class that you have to run in order to have an even remotely decent deck.
This post was edited by FroggyG on Feb 4 2018 02:45am