Not being able to create a set of respectable gear to tackle content and put up great damage by just playing the game itself has been a problem for years.
It's a compounded problem that is affected the the declining playerbase that happened naturally. The removal of Arena/Muting, although Maze Catas and high evils do drop items and if you play a fair bit, you will see good stuff drop, it's still a chance for you to get those items so RNG is heavily put up against you.
Magic Luck doesn't appear to have effects that would warrant speccing into that type of gear. So people pretty much have to pray for drops within the game.
As far as value of items deteriotating because a loot system is put in place that would make more powerful items more accessible. It's flawed to think that this negatively affects you. If anything the people who have crazy gear, it just means you will find more shit. Give more options with tackling content.
Because I"m fairly certain with the extra MQ points granted at level 101, Paul intends to maybe evolve his game beyond 1-71 as fast as you can and MQ.
It most likely people would be upset their items lose value because they actually spent real money on the game. Some people a lot more than others. But that shouldn't be a hindering factor in anything. I think unspawns should remain in their current state as the legacy and overall place they have in the game is worth it because of what they mean for the game. It's a snapshot of the beginning. It has negatives but they are nice to see.
Most people did quit because Muting/Arena was taken away but there was still a good 100 or so slashers that played daily after that. I mainly stopped playing for 2 years because I had got to Alchemist and had like 350 MQs on my character or something. There was no longer any sense of fulfillment of climbing Alchemist in catacombs and going to the doors. And I started playing League of Legends so naturally there was no drive.
But I can tell you one thing that would probably spike my interest and that's increased loot drops or maybe even new types of loot that is actually strong and powerful. I'm fairly certain such changes would bring some people back and a loot system that is good for new players could actually keep them in the game. I've always felt that was the biggest problem with this game. The game isn't welcoming to people who start. You can't play the game and flourish from playing the game within itself. You have to obtain forum gold through other means, which means playing other games to make fg, straight up buying it or in a few others cases playing poker for fg. That's just not going to be attractive for new players and there's very little chance of keeping them there to play the game.
Quote (PowerTripped @ Sep 11 2014 02:45pm)
While you guys are crying this just dropped in hc t4t
Rare focused heal X
Level Req: 35
Heals: 169 to 202
Mana Cost: 77
+194% Enhanced Effect
+6 Strength
And someone could see many of those items and only have a 1/5 chance of getting it.
This post was edited by sir_lance_bb on Sep 11 2014 01:50pm